Smuggler Archive

Thread: Imp Ranks and Cost

Kav
Mon Jun 06, 2005 3:13 pm
#14


Point A: Thievery, ya there is that chance and i hope t hey never take it out.


would it suck to be stolen from? hell yes. but it adds a least a small amount of "underworld" feeling when doing a deal that is supposed to be illegal.


Also as a Smuggler I have always said, we have to be the most trusted people. It's not about skill, it's about trust. Therefore building a rep and maintaining contacts is important to our class. I am not a slice vendor, i am a smuggler. I like the seedy underworld and i cling to this small small bit of it tightly.


NOTE: stealing items / cash in game is punishable by banning and is not condoned or perpetrated by the author.


Point B: This will not be popular but i have said it before and (obviously) i'll say it again. I hope and pray to the crust under Chewies toenailsthat the ability to "sell" faction points is removed from smuggler.

25% of the Smuggler tree should not require me to be a general inn the effing army to use to it's fullest extent.


It was NEVER a smuggler skill. anyone can sell em, loophole is only we can buy em. Historical note /delegate came out months after release, close to a year if i am not mistaken. Underworld is the most lacking of smuggler trees without it yes. But let's hope that gets a fix instead of re-glossing the sugar coat they gave it with this faction crap.


Before ya freak out ask yourself a hard question: Do you resist taking it away because it's a cash cow? or because it's fun?


I am betting it ain't fun. I want Fun.


/endOpinion


Message Edited by Kav on 06-06-2005 06:14 PM



Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
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