Smuggler Archive
Thread: Showing off my latest decoration work...
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mrbleepbleep
Sat Feb 12, 2005 4:07 am
#14
Very nice - I thought about taking that big terminal as my 12 month vet reward, but I went for the non-decay kit instead to sell for cash. I'm beginning to think I might've chosen unwisely! 
I love that starmap in the main room - very creative. Are those Geonosian Small Balls (all of you stop sniggering!) that you used for it?
SmugglinZane
Sat Feb 12, 2005 10:35 am
#15
Kamileon wrote:
Otherwise, you can try alt-printscreen, then alt-tab, or Windows-key out and try to paste it into a graphical editor (MS Paint will do) and try to rely on the windows function for that... should work even if SWG's printscreen fails, unless it's bound to something of course.
Other thing you might wanna try is a full system scan on SWG, see if it helps. That's my plan to see if I can get my damned white technical console bug to go away, since it doesn't seem to be a graphic setting.
Message Edited by Kamileon on 02-11-2005 04:25 PM
Well I couldn't find any binding for it but couldn't. Anyone know how to rebind the screen shot option?
I've done the bitmap way before and they get a bit large lol. I'll keep trying til I give up, then just bitmap em and go from there.
LaughingWolf
Sun Feb 13, 2005 11:00 pm
#17
Great!
And that picture where we see a few persons in uniform, very good.
And that picture where we see a few persons in uniform, very good.
Kamileon
Mon Feb 14, 2005 4:54 pm
#19
mrbleepbleep wrote:Very nice - I thought about taking that big terminal as my 12 month vet reward, but I went for the non-decay kit instead to sell for cash. I'm beginning to think I might've chosen unwisely!I love that starmap in the main room - very creative. Are those Geonosian Small Balls (all of you stop sniggering!) that you used for it?
They're the flash bomb traps, I think. Something round enough that's a craftable item so that they could created with the planet name.
The small balls, and other various random things were considered, but the planet name was a must.
I can't take credit for the map idea, though. Wasn't my doing.
Nicolas_Frost wrote:
Here's a suggestion for your galactic map. Get a bunch of token items. One type to represent Rebels, and one to represent Imperials. Then, when the update that allows us to influence control of planets comes out, you can mark each planet that is controlable as Imperial and Rebel. It'd be a good point of reference, and you'd be able to check on each planet's status fairly quickly. Plus, it'd make it seem as more of a tactical map of the galaxy.
I REALLY like that idea. I just sent my guild leader a link to this thread to show 'im. We're probably just going to make a few extra traps, and have the name labelled with whomever controls the planet. Ala "Naboo (Imperial)" and "Tatooine (Rebel)" or something like that. Maybe a different-looking trap, as well. Kudos for the idea.
SmugglinZane wrote:Well I couldn't find any binding for it but couldn't. Anyone know how to rebind the screen shot option?
I've done the bitmap way before and they get a bit large lol. I'll keep trying til I give up, then just bitmap em and go from there.
Hell, windows paint should still let you save 'em as jpg, so long as you're on XP.
Nicolas_Frost
Mon Feb 14, 2005 10:37 pm
#20
Better yet, instead of a lot of different tokens, get chance cubes, and place them by each planet. Then just rotate it so that Blue faces outward on Imperial planets, or Red for Rebell planets.
LaughingWolf
Tue Feb 15, 2005 12:31 am
#21
Nicolas_Frost wrote:Better yet, instead of a lot of different tokens, get chance cubes, and place them by each planet. Then just rotate it so that Blue faces outward on Imperial planets, or Red for Rebell planets.
Brilliant idea!
Nicolas_Frost
Tue Feb 15, 2005 10:36 pm
#24
Kamileon wrote:
Nicolas_Frost wrote:
Better yet, instead of a lot of different tokens, get chance cubes, and place them by each planet. Then just rotate it so that Blue faces outward on Imperial planets, or Red for Rebell planets.
No kiddin. You sir, are a genius.
I know! I tell people the same thing all the time! 
Kamileon
Wed Feb 16, 2005 1:11 am
#25
Nicolas_Frost wrote:Better yet, instead of a lot of different tokens, get chance cubes, and place them by each planet. Then just rotate it so that Blue faces outward on Imperial planets, or Red for Rebell planets.
No kiddin. You sir, are a genius.
Jaguarrr
Wed Feb 16, 2005 1:54 pm
#26
Nicolas_Frost wrote:
Kamileon wrote:
Nicolas_Frost wrote:
Better yet, instead of a lot of different tokens, get chance cubes, and place them by each planet. Then just rotate it so that Blue faces outward on Imperial planets, or Red for Rebell planets.
No kiddin. You sir, are a genius.
I know! I tell people the same thing all the time!
You can't spell Smuggler without smug.
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