Smuggler Archive
Thread: COMMENTS PLEASE Fast Talk (Mask Faction) A Proposal for a New/Replacement Smuggler Skill
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Ramsey_Lanclo
Wed Apr 06, 2005 6:57 pm
#15
Guamarhea wrote:Very good idea. I also like the way you presented it: a concise post addressing a single issue including a simple AND REALISTIC solution for implementation. Hopefully Wes will pick up on this and pass it forward
Thanks... That was my intention. I'm working up a proposal to let us land our multiplayer ships in player cities at the moment in a likewise fashion - Taking into account population control, drain on the server, development resources, and art resources. Should have it up in the near future. Think of it as the compromise between wanting to be able to land anywhere and wanting to live out of our YT's.
Guamarhea
Thu Apr 07, 2005 12:05 am
#16
Very good idea. I also like the way you presented it: a concise post addressing a single issue including a simple AND REALISTIC solution for implementation. Hopefully Wes will pick up on this and pass it forward 
Ramsey_Lanclo
Sun Apr 10, 2005 10:52 pm
#21
Going to bump this until Wes comments on it.
Message Edited by Ramsey_Lanclo on 04-10-2005 10:53 PM
WesBelden
Mon Apr 11, 2005 1:15 am
#22
*sheepishly approaches the thread*
Sorry for the very late reply, I should have posted something after you mentioning it on TC5. I've had my head up my own ass of late, working insanely to get my group's game finished (as well as writing a dissertation this year, we have to make a game and a portfolio
). Anyway, my apologies, again
.
I have to say, I like this idea. I've always thought that simply magically slipping by scans etc. without having to actually do anything wasn't all that immersive. I'd go as far to say that even this doesn't go far enough; in the Smuggler Experience document In Concept hints at a fast talking skill, although presumably that could also be passive.
Regardless, I'd like to see a system where you have to actively think and "talk" your way out of it, perhaps include something similar to the new slicing method, with a 'quality' (although this would be "convinced" or something of that irk) bar that indicates your success and a progress bar that indicates.. well, your progress
. The bars would change with every new sentence you choose to say, increasing for saying the right thing, decreasing for not and decreasing over time, so that the faster you choose the options, the better. Such a system could end up with the storm troopers attacking near by NPCs, moving off to shake down other PCs, taking a bribe from you etc. or things could go from bad to worse and they might call in reinforcements to help quell the trouble maker.
Anyway, I'm drifting. Yes, I think it's a good idea, but I'd like to see something more in depth implemented "as well as", using the 'mask scent' part of the skill to fool lower level NPCs, such as meat lumps, as you say, but employing the more complex system against scan teams and higher up NPCs.
Having said that, I'm a bit dubious about this skill working against opposing GCW faction NPCs/PCs when the Smuggler is either signed on as a Combatant, or for Special Forces (most definitely special forces) and especially if you're running around in Rebel/Imperial armour
. I think this would be best suited for neutral NPCs and for factioned NPCs when the player them self is on LOA. Being able to mask your faction while PvP active could do some crazy things to the GCW balance wise and perhaps reintroduce elements of the old TEF system that the devs aren't going to like.
At a scrape I can see the skill working while the Smuggler is a combatant, but with sufficient negative modifiers to the fast talk ability so that the player really has to be on the ball/good at using the fast talk system.
Anyway, hopefully some food for thought there and what you were after
. My apologies again for being anus bound.
Egowyn
Mon Apr 11, 2005 2:55 am
#23
/Sign
While were at it fast talk should also allow us to speak with opposing factions recuiters and buy/sell faction points..curently only neutrals can do that and I think thats just plain silly.
While were at it fast talk should also allow us to speak with opposing factions recuiters and buy/sell faction points..curently only neutrals can do that and I think thats just plain silly.
Ramsey_Lanclo
Tue Apr 12, 2005 5:55 pm
#25
LOL Wes - Real Life Happens... NO worries about it.
As I don't PVP, I wasn't sure what effect it would have. Excellent point about the armors... However, in order for the skill to work with scanning crews, wouldn't it have to work in the GCW somehow?
While I really would prefer the method of Fast Talk you suggested, I don't see us getting it from the Devs. And the main attraction of my suggestion is that 90% of the code's already in the game.
As I don't PVP, I wasn't sure what effect it would have. Excellent point about the armors... However, in order for the skill to work with scanning crews, wouldn't it have to work in the GCW somehow?
While I really would prefer the method of Fast Talk you suggested, I don't see us getting it from the Devs. And the main attraction of my suggestion is that 90% of the code's already in the game.
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