Smuggler Archive

Thread: A Little Thing On Feign Death

LaughingWolf
Fri Nov 26, 2004 11:35 am
#14



RunningRoutes wrote:


-Flufball- wrote:
Nick/N'Joh (whichever you prefere), I feel for you in that thread, people are just ingoring what you're saying in general (As Per Usual)......

Even RunningRoutes, who seems to be one of the few that read anything you said has missed the point...

Message Edited by -Flufball- on 11-26-2004 03:05 PM





Trust me, I haven't missed the point. I fully support giving some love to the Smuggler profession... along with Squad Leader, Commando, etc.

Many of the things I would like to see added to the game is additional content for the smugglers. Make player made bounties, but give smugglers the ability to slice the terminals and thus remove a player from the terms.

Buffs fixed so spice actually means something. I only use pixie when I need a quick buff; and I haven't found a real use for the rest of the stuff.

As much as smugglers should be hunted by Bounty Hunters, they should also be our allies in some ways as they are part of the underworld and BHs might do legal bounty hunting... but sometimes they take 'off the record' work... if you get my meaning. Smugglers and Bounty Hunters should be enemies who find each other useful and thus a real balancing act between the two professions should exist in roleplay. God knows I depend on slices.

Smuggler needs some love; it does not need a nerf. However, as FD currently stands: it is an overpowered ability and needs to be fixed in some way. See what I'm saying?




I see what you are saying. And maybe FD can be fixed without Smugglers feelingn like we got nerfed.

I like what you say, about BH and Smugglers being both underworld, "useful ennemies" sometimes working together sometimes fighting each other.



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
Ternque01
Sat Nov 27, 2004 10:07 am
#15






RunningRoutes wrote:





-Flufball- wrote:
Nick/N'Joh (whichever you prefere), I feel for you in that thread, people are just ingoring what you're saying in general (As Per Usual)......

Even RunningRoutes, who seems to be one of the few that read anything you said has missed the point...

Message Edited by -Flufball- on 11-26-2004 03:05 PM






Trust me, I haven't missed the point. I fully support giving some love to the Smuggler profession... along with Squad Leader, Commando, etc.

Many of the things I would like to see added to the game is additional content for the smugglers. Make player made bounties, but give smugglers the ability to slice the terminals and thus remove a player from the terms.

Buffs fixed so spice actually means something. I only use pixie when I need a quick buff; and I haven't found a real use for the rest of the stuff.

As much as smugglers should be hunted by Bounty Hunters, they should also be our allies in some ways as they are part of the underworld and BHs might do legal bounty hunting... but sometimes they take 'off the record' work... if you get my meaning. Smugglers and Bounty Hunters should be enemies who find each other useful and thus a real balancing act between the two professions should exist in roleplay. God knows I depend on slices.

Smuggler needs some love; it does not need a nerf. However, as FD currently stands: it is an overpowered ability and needs to be fixed in some way. See what I'm saying?






Exactly, I support FD in normal combat, but in bounty missions it has NO place! If you tell me in your right mind that playing dead in front of someone paid and trained to insure your death will work successfully, I'd be impressed (or calling the psychiatric ward).


Faking your death with a dead body that looks like you is one thing, but playing dead is beyond rediculous people. FD in it's current form is destroying player bounties, and I suggest that FD either be disabled during a bounty fight or a BH gets a command to /inspectcorspe and can only use it on bounty missions.


FD is rediculously killing bounty hunts and it needs to be fixed. Keep FD working in all other forms of combat, but playing dead in front of a bounty hunter is not only stupid, but suicide.




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
-Flufball-
Sat Nov 27, 2004 11:14 am
#16

My apologies RunningRoutes, I have become guilty of my own point by misreading your post. Irony, such a nice thing
RunningRoutes
Sat Nov 27, 2004 11:17 am
#17



Ternque01 wrote:


RunningRoutes wrote:


-Flufball- wrote:
Nick/N'Joh (whichever you prefere), I feel for you in that thread, people are just ingoring what you're saying in general (As Per Usual)......

Even RunningRoutes, who seems to be one of the few that read anything you said has missed the point...

Message Edited by -Flufball- on 11-26-2004 03:05 PM





Trust me, I haven't missed the point. I fully support giving some love to the Smuggler profession... along with Squad Leader, Commando, etc.

Many of the things I would like to see added to the game is additional content for the smugglers. Make player made bounties, but give smugglers the ability to slice the terminals and thus remove a player from the terms.

Buffs fixed so spice actually means something. I only use pixie when I need a quick buff; and I haven't found a real use for the rest of the stuff.

As much as smugglers should be hunted by Bounty Hunters, they should also be our allies in some ways as they are part of the underworld and BHs might do legal bounty hunting... but sometimes they take 'off the record' work... if you get my meaning. Smugglers and Bounty Hunters should be enemies who find each other useful and thus a real balancing act between the two professions should exist in roleplay. God knows I depend on slices.

Smuggler needs some love; it does not need a nerf. However, as FD currently stands: it is an overpowered ability and needs to be fixed in some way. See what I'm saying?


Exactly, I support FD in normal combat, but in bounty missions it has NO place! If you tell me in your right mind that playing dead in front of someone paid and trained to insure your death will work successfully, I'd be impressed (or calling the psychiatric ward).

Faking your death with a dead body that looks like you is one thing, but playing dead is beyond rediculous people. FD in it's current form is destroying player bounties, and I suggest that FD either be disabled during a bounty fight or a BH gets a command to /inspectcorspe and can only use it on bounty missions.

FD is rediculously killing bounty hunts and it needs to be fixed. Keep FD working in all other forms of combat, but playing dead in front of a bounty hunter is not only stupid, but suicide.






Exactly. I mean if I was a bounty hunter and was had just 'killed' my prey... I'd prolly cut the damn head off to make sure. Head should be enough proof I got the mark anyways.

How do you Feign Death when your head and body are no longer attached to each other?

I'd settle for the ability to force a reroll of the FD ability. It would enable Master Smugglers who are becoming Jedi to be more effective in their skill than the dabblers... as it SHOULD be.

Like I mentioned above. warnshot enough times on a 0010 Smuggler and he will pop up pretty quickly. Against a 0040 Smuggler or Master Smuggler, just walk away because their skill is high enough its pretty much pointless. True former Smugglers gone Padawan don't get penalized as much as the 'shopping list including 0010 Smuggler' Padawans do.



------------------------------------------------------------------------------------
Star Wars Insider magazine #23:
"'Gospel', or canon as we refer to it, includes only the screenplays, the films, the radio dramas and the film novelizations."

"When it comes to absolute canon, the real story of Star Wars, you must turn to the films themselves - and only the films." - Steve Sansweet, Fan Relations
ForceInstructor
Sat Nov 27, 2004 11:34 am
#18

There are numerous things that prevent fd so I wish that all the whining (edited) would just shut up. The smuggler profession needs a lot of work but that work is only to make it better. Not to make it worse
RunningRoutes
Sat Nov 27, 2004 2:05 pm
#19



ForceInstructor wrote:
There are numerous things that prevent fd so I wish that all the whining (edited) would just shut up. The smuggler profession needs a lot of work but that work is only to make it better. Not to make it worse




Numerous?
1) Stunning target.
2) Jedi Healing Powers

Did I miss any?

FD is the only state that doesn't have a 'non-Jedi' ability to get rid of OR a timer. Please explain to me how this isn't overpowered.

Warcry not being canceled on damage at least wears out after 10 or 20 seconds... and Jedi are SCREAMING out that everywhere.



------------------------------------------------------------------------------------
Star Wars Insider magazine #23:
"'Gospel', or canon as we refer to it, includes only the screenplays, the films, the radio dramas and the film novelizations."

"When it comes to absolute canon, the real story of Star Wars, you must turn to the films themselves - and only the films." - Steve Sansweet, Fan Relations
riotcontrol
Sat Nov 27, 2004 2:21 pm
#20


RunningRoutes wrote:


ForceInstructor wrote:
There are numerous things that prevent fd so I wish that all the whining (edited) would just shut up. The smuggler profession needs a lot of work but that work is only to make it better. Not to make it worse




Numerous?
1) Stunning target.
2) Jedi Healing Powers

Did I miss any?




Doesn't work, as shown in in-game tests.



__
wieland argosy <gunslinger>
maxtheusher
Sat Nov 27, 2004 2:28 pm
#21



RunningRoutes wrote:


ForceInstructor wrote:
There are numerous things that prevent fd so I wish that all the whining (edited) would just shut up. The smuggler profession needs a lot of work but that work is only to make it better. Not to make it worse




Numerous?
1) Stunning target.
2) Jedi Healing Powers

Did I miss any?

FD is the only state that doesn't have a 'non-Jedi' ability to get rid of OR a timer. Please explain to me how this isn't overpowered.

Warcry not being canceled on damage at least wears out after 10 or 20 seconds... and Jedi are SCREAMING out that everywhere.




OVERPOWERED!? Hmmmmm Because when was the last time you were Brutally slaughtered by a Smuggler/Weaponsmith/Scout? Sure, maybe it's unfair to have a BH/Pistoleer or a BH/TKM hybrid, or a FREAKING JEDI use it. No offense to you guys but if you can't win with what you've got you should'nt get an escape hatch. Smugglers don't have any combat mods on their own. They have to add TKM or whatever. Feign is there for THEIR BENEFIT. Yes, it should be moved to Master so Jedi and other dabblers can't have it for their uber templates, BUT TELL THE F*CKING DEVS THAT. Don't tell us our special should be changed. Don't come to this forum and say it's overpowered. THE DEVS DON'T READ THIS FORUM!!! They've been ignoring us for months. Go somewhere else and B*tch.



大胆框
赏金猎人

动 性交 你 SOE
RunningRoutes
Sat Nov 27, 2004 2:36 pm
#22



maxtheusher wrote:


RunningRoutes wrote:


ForceInstructor wrote:
There are numerous things that prevent fd so I wish that all the whining (edited) would just shut up. The smuggler profession needs a lot of work but that work is only to make it better. Not to make it worse




Numerous?
1) Stunning target.
2) Jedi Healing Powers

Did I miss any?

FD is the only state that doesn't have a 'non-Jedi' ability to get rid of OR a timer. Please explain to me how this isn't overpowered.

Warcry not being canceled on damage at least wears out after 10 or 20 seconds... and Jedi are SCREAMING out that everywhere.




OVERPOWERED!? Hmmmmm Because when was the last time you were Brutally slaughtered by a Smuggler/Weaponsmith/Scout? Sure, maybe it's unfair to have a BH/Pistoleer or a BH/TKM hybrid, or a FREAKING JEDI use it. No offense to you guys but if you can't win with what you've got you should'nt get an escape hatch. Smugglers don't have any combat mods on their own. They have to add TKM or whatever. Feign is there for THEIR BENEFIT. Yes, it should be moved to Master so Jedi and other dabblers can't have it for their uber templates, BUT TELL THE F*CKING DEVS THAT. Don't tell us our special should be changed. Don't come to this forum and say it's overpowered. THE DEVS DON'T READ THIS FORUM!!! They've been ignoring us for months. Go somewhere else and B*tch.




Let me rephrase... at 0010 Smuggler, its overpowered as there is no way to beat it. Look at my previous posts, I fully support FIXING the smuggler profession. It needs as much help as Commando and Squad Leader, which in my opinion are the top three 'NEED FIX' professions.

Frankly, having warning shot reroll a skill attempt would be the perfect solution. Its high up on the ranged support tree that it takes some skill to get to AND it sorta makes sense. By having it reroll the skill, it would be effective against dabblers; but xx4x Smugglers and Master Smugglers would lay there all day long, laughing.

I'm not looking to screw your profession... honest.



------------------------------------------------------------------------------------
Star Wars Insider magazine #23:
"'Gospel', or canon as we refer to it, includes only the screenplays, the films, the radio dramas and the film novelizations."

"When it comes to absolute canon, the real story of Star Wars, you must turn to the films themselves - and only the films." - Steve Sansweet, Fan Relations
LaughingWolf
Sat Nov 27, 2004 11:06 pm
#23

And as I said elsewhere...

When looking at FD we can't just look at the Jedis and BHs dabbling, we have to look too at the very real possibility that WE will find our way one day on the BH terminals.

So moving FD to the Master Box is not the best solution, at least not on it's own.



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
Chewnada
Sun Nov 28, 2004 12:42 am
#24

Well for the folks saying dots and such stop you from FD.


I use FD during both PVP and PVE. During PVP I use it because what numb minded imp can refuse shooting a easy overt rebel target??? I have never had it fail me yet. (Knock on wood.) I have had dots stuns dizzies and just about everything else on me. PVE and PVP neither have mattered. In fact if I get overly dotted I will fd to heal.


But anyway as for the nerf cry's I say we send the Jedi and BH's packin back to preschool where they can take their naps have their cookies and whatever else they choose. Its sad when other classes bring on a nerf threat for us.


Also for the BH sayin that a mark shouldn't be able to fd. I don't like this as I fully expect to be on the terminals the instant they allow us smugglers to be there. (I figure it adds to the rp if I can be hunted.)Untill they do add this option I am gonna go padawan and wave my Penial extension err I mean Lightsaber around madly in any crowded place I can.


So umm no you can not stop a smuggler from fd'n at any point as its unfair to take away our skill. UNLESS you want to surrender say Ooo I dunno your ability to use your weapons during a fight? Yeah that sounds good. Oh and then we can have the Jedi surrender hrm Ahh I know lets have them surrender being a jedi that sounds good to me.





Grauowwwwen Wookie
Master Smuggler (Some folks got no sense of humor.)
Chilastra Galaxy
Unknown Location
Selko
Sun Nov 28, 2004 1:02 pm
#25






Abai wrote:





Zandergeef wrote:





DaQueen wrote:
doesnt stunned state prevent you from FD ?





I think that the only thing is being kd. I am not 100% though on that.







DOTs also prevents FD

Abai





Sorry no DOTs, Stunned, Dizzy don't prevent FD. The only thing that does is being flat on your back or in a down position.




Selko Embries

Professional Scoundrel
RunningRoutes
Sun Nov 28, 2004 1:11 pm
#26

I'm not calling for a nerf. FD would still work, I just think there should be some chance of counter acting it.

And if you read my plan of action, true smugglers wouldn't be affected by it at all as they would just more or less just be able to lay there with little to no chance of ever failing the re-roll.

Dabblers would be hurt as they won't have as good a chance at always making the re-roll. If anything, you should support this as it makes being a Smuggler better than a FDing dabbler... and Master Smugglers SHOULD be far better at it than a dabbler.

I'm asking for a fix... not a timer or even a command that automatically overcomes FD. I want a chance to break it, nothing more... nothing less.



------------------------------------------------------------------------------------
Star Wars Insider magazine #23:
"'Gospel', or canon as we refer to it, includes only the screenplays, the films, the radio dramas and the film novelizations."

"When it comes to absolute canon, the real story of Star Wars, you must turn to the films themselves - and only the films." - Steve Sansweet, Fan Relations
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