Smuggler Archive
Thread: Stratics HOC chat tonight..
LaughingWolf
Wed Feb 16, 2005 6:23 pm
#14
Mm? Careful, this French speaker could take it personal. 
"chuckles"
(j/k!)
"chuckles"
(j/k!)
Message Edited by LaughingWolf on 02-16-2005 08:23 PM
LaughingWolf
Wed Feb 16, 2005 6:34 pm
#15
And I foresee an uproar about the answers on the whole neutrals issue.
Smuggler_Caylin
Wed Feb 16, 2005 6:34 pm
#16
Ragnaat wrote:
Ouch!
Caylin pwned by a pile of hot air!
pffft but we have at least three questions orienting from the smuggler POV. We're doing great
LaughingWolf
Wed Feb 16, 2005 6:37 pm
#17
I asked if there would be an increase in rank FP cost to go with the caps increase. But with the answer to your question Caylin I don't expect mine to make it. lol
Edit: Mmm well I was wrong
Edit: Mmm well I was wrong
Message Edited by LaughingWolf on 02-16-2005 08:43 PM
Ragnaat
Wed Feb 16, 2005 6:54 pm
#20
yay Wes... basically got my question asked! (mine was more like "is there room in the galaxy for individuals to be able to play both sides", but the same point was made)
Mentski
Wed Feb 16, 2005 7:21 pm
#22
<Brekkee> *Smuggler_Ment* Is there any hope for us smugs getting a mask faction skill to allow the pvp enabled get through cities controlled by opposite factions, without having to go on leave?
<Lord_Pall> If you are pvp enabled, you are pvp enabled. Period. If you wish to be "safer", you have to go on leave. Smugglers will have an advantage when being on leave, but when flagged as special forces they will be exposed to the same risk as everyone else
<Lord_Pall> If you are pvp enabled, you are pvp enabled. Period. If you wish to be "safer", you have to go on leave. Smugglers will have an advantage when being on leave, but when flagged as special forces they will be exposed to the same risk as everyone else
Big oops on my part, I actually meant PvE enabled in my question, but still... if theres really no difference between PvP enabled and PvE Enabled, aside from the fact you fight other players over NPCs, and we are only going to have some kind of skill to avoid opposite factions when we are on leave, bang goes our chance of smuggling players... as I dont reckon many people will care too much about getting knocked from on leave toPvE if they fail a scan, not enough to hire one of us... 
Smuggler_Caylin
Thu Feb 17, 2005 1:32 am
#23
Chances are tehy will want to talk about the merchant thing and what is on TC. Just my guess.
nerfherder321
Thu Feb 17, 2005 1:35 am
#24
Smuggler_Caylin wrote:
Chances are tehy will want to talk about the merchant thing and what is on TC. Just my guess.
do you know something you arent telling us caylin? it would be a shame to go and break your knees, ph3r us! we have the mafia on our side! hehe
anyway, maybe... a good qustion would be "what is in store for us in the future, and how soon will we get our revamp, and for the 'non-combat profession' revamps, where are we in the pile, First priority or...last?"
i wont be there to ask it, i have Judo practice until 6 PM Hawaii time
Smuggler_Caylin
Thu Feb 17, 2005 1:38 am
#25
I've just been to enough of them to get an idea of what they normally like to cater too. Lots of activity has been centered on those items and some of it is good press that SWG really needs.
Smuggler_Caylin
Thu Feb 17, 2005 1:48 am
#26
Calandryll_SOE wrote:
neinnunb wrote:
I see the announcement about the chat today but unlike past times it does not say what subjects the devs are taking questions on. Does this mean we can ask questions about any topic?
- GCW changes
- Player Event Tools
There you are.