Smuggler Archive
Thread: SOE: Drop the unarmed tree as requirment for smuggler!
Velneth wrote:
Biggest complaint I have is the fact that a bloody vibro knuckler is consider a bloody TKA weapon. A vibroknucker is something that a street thug uses...
Agreed.
I've seen some people suggest changing the unarmed requirement to Engineering IV, but that won't happen either. Simply put, it's too late to make such a change as it would affect some common templates, Triple Master being the first that jumps to mind.
Message Edited by Rogue135 on 09-04-2004 02:12 PM
As much as I love Caylin, I don't think that's a good idea... the last thing I want to see is a Rifleman spamming Last Ditch with his Krayt T21 at the speed cap
MujtahiD wrote:
I agree with BigLands. One melee profession and one ranged profession ought to be the prerequisite to a smuggler. I rather enjoy being a JoaT who can adapt to any given situation.
This has nothing to do with my current template. In fact, i even like our correspondent's suggestion of making the prerequisites to smuggler dynamic, i.e. Any one brawler tree and any one marksman tree.
Message Edited by Rogue135 on 09-04-2004 02:09 PM
Rogue135 wrote:
As much as I love Caylin, I don't think that's a good idea... the last thing I want to see is a Rifleman spamming Last Ditch with his Krayt T21 at the speed cap
MujtahiD wrote:
I agree with BigLands. One melee profession and one ranged profession ought to be the prerequisite to a smuggler. I rather enjoy being a JoaT who can adapt to any given situation.
This has nothing to do with my current template. In fact, i even like our correspondent's suggestion of making the prerequisites to smuggler dynamic, i.e. Any one brawler tree and any one marksman tree.
Message Edited by Rogue135 on 09-04-2004 02:09 PM
Well, the smuggler revamp is supposedly after the CB. Most prolly by then, rifleman will no longer be able to fire at the speed cap since generally, rifles are supposed to have high damage yet low RoF. I also dont think he washinting atthe abilityof utilising LD with rifles, since thats a pistols special. But making the prerequisites to smuggler dynamic would enable us to master 2 other professions alongside smuggler, so we wouldnt really miss LD as a master rifleman/def stacked template anyway (as an example).
Rehavam wrote:
Similar to the BH's - as compensation for all the nerfs we got and the postponing of the revamp SOE should at leastdrop the unarmed tree as requirment for smugglers!
Message Edited by Rehavam on 09-04-2004 05:06 PM
here here. theres no reason in the actual smuggler tree to have Unarmed 4 as a req. but their excuse is most likely that you need to have unarmed 4 to know "how to fall down for feign death" or something else really stupid lol.
Signed,
Sa'tek Bane
Rehavam wrote:
Changing the requirment to something else e.g. is a bad idea, it will mess up most templates. It's too late for that. I just want the unarmed requirment dropped. Those who want to keep the tree don't have to drop it, they can still keep it. I don't understand those who defend this silly requirment with RP arguments e.g. a smuggler has to defend himself in a bar yada yada yada.
SpinningCloud wrote:
BigLands,
Please explain to me why, IN-GAME, anyone Smuggler with Pistoleer skills would drop their pistol and switch to unarmed.
Can you give me ONE example when a Smuggler with Pistoleer would want to do this?
Because (as evidenced by any movie showing two people fighting over a gun) the guy who originally had the gun is ALWAYS the guy who gets shot! ![]()