Smuggler Archive

Thread: I think we need an option C on the Vendor/contraband poll

LastEE
Wed Feb 23, 2005 4:29 pm
#14

Throw in allowing non-registered vendors in private buildings (more of a merchant issue) as the only way to sell the spice without risk (you're selling only to trusted associates)



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SmugglinZane
Thu Feb 24, 2005 1:01 am
#15






SpinningCloud wrote:

I don't know why this is so difficult....


1. No contraband on the bazaar...that's a no-brainer IMO.

2. Contraband on player vendors is fine IF you want to take the chance for serious repercussions should a scan party wander by.

3. Smuggler's vendors have less of a chance getting scanned and caught with contraband.


How much simpler could it get?







1. That is a no brainer.


2. Scanning parties on players is not very effective, what's to say that it will be on vendors? Better yet, I have yet to see many scanning parties near shops which means it would be even less effective. You would need to come up with some other sort of check to balance the fact that someone is selling contraband.


3. Smuggler's having vendors is infringing on Merchant territory as things stand now. Until some things change about the profession and it's prereqs, it's not fair to the Merchants since we're not even required to have a single artisan skill.


The point is, for what you say to be a solution would not be so simple. Scans create problems on their own which is why people are more recognised because of their faction not their gear (hopefully that changes some with the next publish). We've spent a lot of time going over ideas with GM because of this fact. Adding vendors and their hundreds of items to the mix would definitely not be simple. That's why I had the idea of a check at purchase since it would possibly be less stressful to the system as well as more effective than random scans which are too few and far between to be effective because of how they stress the system.


Smuggler vendors would probably be even less simple since you're talking about a profession giving up what they exist for. It's not like Merchants have too much of a purpose except to be the vendors of the community.




"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
SpinningCloud
Thu Feb 24, 2005 1:07 am
#16

Well, I'm not claiming my idea was the best but what I'm saying is that SOME method of letting players put contraband on their vendors is nice IF there is a way to make it dangerous.


A check on purchase would work for me.


Unfortunately, knowing how SOE works, anything other than the black-or-white no contraband vs. contraband with no risk will be way too complicated for them.


I see why only two choices were given in the poll...they are the only two EXPEDIENT choices that SOE is likely to even consider. My vote in that case is still 'A' - no contraband on vendors.


I'm sorry but from their track-record they simply are not going to bend over backwards to do anything for us...and I belive that about the so-called revamp as well.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Scoooter
Thu Feb 24, 2005 1:10 am
#17






SpinningCloud wrote:

I don't know why this is so difficult....


1. No contraband on the bazaar...that's a no-brainer IMO.

2. Contraband on player vendors is fine IF you want to take the chance for serious repercussions should a scan party wander by.

3. Smuggler's vendors have less of a chance getting scanned and caught with contraband.


How much simpler could it get?







I agree, except not 100% on #3


The problem I have with the poll is it is black and white. I truly think that the wholesale vending of contraband with no reprecussion is something we can all agree on. And I do belive people a selecting A soley because it is rampant and needs to be curtailed at the very least.


I just don't want a black and white community response going to the DEV's when it's not a black and white issue.







Scoooter - Master Pilot/Master Politician
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Mayor of Mos Vegas, Tatooine, Valcyn
SmugglinZane
Thu Feb 24, 2005 1:15 am
#18






SpinningCloud wrote:

Well, I'm not claiming my idea was the best but what I'm saying is that SOME method of letting players put contraband on their vendors is nice IF there is a way to make it dangerous.


A check on purchase would work for me.


Unfortunately, knowing how SOE works, anything other than the black-or-white no contraband vs. contraband with no risk will be way too complicated for them.


I see why only two choices were given in the poll...they are the only two EXPEDIENT choices that SOE is likely to even consider. My vote in that case is still 'A' - no contraband on vendors.


I'm sorry but from their track-record they simply are not going to bend over backwards to do anything for us...and I belive that about the so-called revamp as well.







I agree about their track record, but the more this appeals to both professions that it effects, the better chance we have. We saw what happened when there were multiple professions (the merchants and the crafters, not to mention Jedi and BH with FD) united against/for a change.


Somehow I see the choices being for the right now while it gets better addressed during profession revamps. That's where the catch comes in. If our prerequisites change and we now have to have Business IV, then there's no problem with us having vendors. If things stay relatively the same, then we'll have to find a way to work with Merchants on this and I really don't see them accepting us having vendors. I'd rather get them to concede to something and make the system better than black and white.




"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
SpinningCloud
Thu Feb 24, 2005 1:19 am
#19

They can't change the prereqs and throw in Business.


What would they do? Say; "Hey all Master Smugglers, we're SO sorry but you're no longer Master and have to go back to school for a while."


I rather doubt that will happen. If it did I'd be out in a split second.


But then this IS Sony...




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

SmugglinZane
Thu Feb 24, 2005 1:25 am
#20

It was once a prere... and with the ability to do a one time change with the combat skills after the CURB, you never know.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
HOTDOG
Thu Feb 24, 2005 1:47 am
#21

I hear what you're saying Zane but I think they are infringing on our territory.


I tell you like I told the other cat-


If I (a Smuggler) want to sell stuff I need to invest in Artisan (or Merchant if I wanna go big) and the plan I proposed retains that fact. You cannot put a vendor down if you do not have at least business 3.


If I was a Merchant and I wanted to sell illegal stuff- well, I just sell it. I don't have to invest in anything but what I already have.


I feel that contraband should be OUR business.


You wanna be sell stuff invest in Artisan/Merchant.

You wannadeal with illegal material invest in Smuggler.

You wanna SELL illegal material invest in both. I think it's fair AND can be used for punishment.






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ValiantHalibut
Thu Feb 24, 2005 1:57 am
#22

I say take spice off of vendors and create spice dealer npcs in npc cities. The smuggler goes to the spice dealer npc and contracts him to sell spice. Depending on your level of underworld you get access to more and more discreet npc vendors. A more discreet vendor would have a lower chance of being scanned and, if scanned, would be less likely to rat you out. Players who want spice would either talk to a pc smuggler or an npc dealer. With the npc dealer there would be a chance of getting caught, and that chance would be higher if the quanitity is higher or if the dealer's not very discreet. The more discreet dealers would, of course, get a larger cut from the smuggler.



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
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