Smuggler Archive

Thread: Listen up guys....

JWing
Wed Feb 23, 2005 10:06 am
#14



Zeon_Zaku wrote:
    For Smugglers, there's never a true "bottom". We can always go down farther.
Next they'll take away our ability to buy FP, then our ability to slice, then we wont be able to make spice, soon we wont be able to understand languages. And then finally the Devs will decide they're still giving us too much slack and decide to nerf our legs so we can't walk. And then while we're mad about that, they'll nerf our chat so we can't talk.
But seriously... we can always be brought down deeper and nerfed more. As soon as we think we've hit rock-bottom, the floor shatters and we continue to fall. The only ones keeping us afloat is us. No matter how much the Devs try to beat us down, we can't lower ourselves and give them what they want (if we can even help it).

Message Edited by Zeon_Zaku on 02-22-2005 10:42 PM





Once again, so sad......but true



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
cpz
Wed Feb 23, 2005 10:41 am
#15






Jaguarrr wrote:



Oooh...



  • Removing clamps

  • then removing FANs

  • Make PLKs single use

  • Remove the /delegate command

  • bug language comprehension, so that you can't understand any language, not even your native ones

  • double the loss of FP and PvP rating on PvP-Death

  • make /lowblow knockdown break on damage so that your target insta-stands

  • half damage and double time on /lastditch

  • Allow NPCs/Critters to deathblow through feign death

  • panicshot delays you, not your enemy

  • make spice causing wounds

That are 11 more steps we can go deeper. And I bet there more.







Funniest post I've seen in ages LOL



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
JayBurns
Wed Feb 23, 2005 11:07 am
#16

What exactly did they do, all I read in the latest TC notes was;

"* Made incapacitation work if you are feigning death "

Does this mean it is simply broken when you get hit while feigned? So basically, the skill just puts you on the ground where you're more vulnerable? I think you guys should tell them to take it out of the game rather than have it sitting there as an anti skill.
Shrendyc
Wed Feb 23, 2005 11:10 am
#17






JayBurns wrote:
What exactly did they do, all I read in the latest TC notes was;

"* Made incapacitation work if you are feigning death "

Does this mean it is simply broken when you get hit while feigned? So basically, the skill just puts you on the ground where you're more vulnerable? I think you guys should tell them to take it out of the game rather than have it sitting there as an anti skill.






FD used in PVP basically still allows you to take damage and become incapped. Once incapped you can be dealt a death blow and die.


IN PVE so far it seems to remain unchanged.




"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
JayBurns
Wed Feb 23, 2005 11:26 am
#18

What they should have done was at least make the player look like a corpse to other players, with grey text and whatnot, maybe one of the bars silhouetted so you'd have to check carefully to see if it were at zero or not.

And as far as the pvp points message goes, they could pop up something that says "for your aid in xxx incap, you have been awarded 0 pvp points" instead of "death". So if the winner of the fight weren't paying attention, he might actually believe the smuggler is dead, but he'd still have the radial option to attack if he were more perceptive.

Maybe that is all just something to keep hoping for in the smuggler revamp.

Sincerely,

Jay
citizen_of_the_republic
Thu Feb 24, 2005 3:08 am
#19

They could have nerfed FD without making it UTTERLY USELESS and still prevent jedi and BH from taking the box for it..simply by moving it to master smuggler



Once a smuggler...always a smuggler...yes..even if you don't get to smuggle...
Jaguarrr
Thu Feb 24, 2005 1:07 pm
#20






maxtheusher wrote:





Jaguarrr wrote:




Oooh...



  • Removing clamps

  • then removing FANs

  • Make PLKs single use

  • Remove the /delegate command

  • bug language comprehension, so that you can't understand any language, not even your native ones

  • double the loss of FP and PvP rating on PvP-Death

  • make /lowblow knockdown break on damage so that your target insta-stands

  • half damage and double time on /lastditch

  • Allow NPCs/Critters to deathblow through feign death

  • panicshot delays you, not your enemy

  • make spice causing wounds

That are 11 more steps we can go deeper. And I bet there more.





Don't give them ideas!







I can't do anything about it.... It is the evil gamemaster in me! It constantly provides me with ideas how to make players more miserable and tormented.



We couldn't play SWG without Tiggs. Now we can =)
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