Smuggler Archive
Thread: Smugglers on BH terms a good thing?
Gaitan wrote:
AngusMacGregor wrote:
Yes
Wow Angus, short and sweet answer.
In all honesty, I've given the idea of player-BH missions as part of the revamp a lot of thought, and while I think it should go in as long as there is an NPC BH option available for players that don't want to engage in PvP I also think that Smuggler's are going to suffer a rude awakening if it does.
In case you hadn't noticed, players hunting players in non-consensual PvP already exists in the game. Ask the Jedi how much they enjoy it. A BH that has your mission isn't going to show up as a red dot until they open fire on you. So if a BH hits you with a quick combo there's a chance you're going to be dead before you can get a heal off or run away, seeing as how BH's tend to work in groups.
Granted, there hasn't been any discussion about Smuggler's losing anything of real value like XP or anything. Then again, there wasn't any discussion of needing loot items to slice things before they foisted this current abortion on us and called ita 'revamp'.
As I already said, I def think smugglers should have the PvE, PvP choice as already discussed. I also agree that smugglers shouldn't lose xp on a BH death, as unlike jedi, u r just another 'regular' prof, and your grind does not need to be made any harder.
Finally, plz don't get the idea that BH tend to hunt in grps. We don't, partly cos with the terms as they are, it takes about 30 mins for 2 BHers to get the same mission, and partly cos we don't wanna share the bounty
Seriously tho, don't expect to c many gank squads, they reall are a rarity. We BHers tend to be solitary hunters.
atone48732 wrote:
riiiight so then the griefing BHs can come bother some poor smuggler .. uh huh.. oh and my answer?
hell no
even though I am no longer a smuggler
griefing BHs?
Thats a bit of a harsh generalisation isn't it? The game is structured to allow player jedi, but to make it tough to grind full temp cos of BHers coming after you and causing xp loss by killing you. The excitement and challenge of being hunted is about the ONLY thing that might persuade me to become a jedi at the moment. However, if you count how many full temp jedi there are right now, I'd say that the BH threat is no where near harsh enough to make the jedi prof tough enough to keep jedi rare, as they are supposed to be.
Nezodon wrote:
I would say yes but only if it added to the smuggler profession in a positive way not the way we see between jedi and Bounty Hunters.
What is wrong between jedi and the BH system is that their is loss and not in a fun way the jedi loss xp and animosity is built up and over time we have what the jedi and BH boards have become.
We dont have any really BH's in this game, its true, they hunt and they kill i have never seen a BH manage to take a sucessful and take them to the mission giver receive their reward and let the mission giver take care of the mark. I think a fight to the death suits a jedi/bh encounter though i think a capture option fits better for a smuggler to BH interaction.
I would love to have screwed over Jabba or Lady Valerian and got some cool loot out of it, then one day im sitting at a cantina sipping some jawa beer then along comes a BH who starts shooting up the area and a fight starts. Unfortunately he incaps me and im lying exhausted on the floor when suddenly he captures me and takes me to the mission giver.
*I think the capture could be a option on the radial option menu and once the smuggler is captured the smuggler and BH are loaded into Jabba's palace, lucky despot or where ever the mission giver is.
Once the smugglerand BHare in front of the mission giver the BH talks to the mission giver and receives his money and leaves the smuggler to bargain with the mission giver.
I think it would be cool if their were several options:
- Pay back the mission giver
- Do afavour for the mission giver which doesnt involve any reward
- Or a chance to bargain for your life if you are successful you can walk out alive if you fail their are repercussions, i just think it would be cool to be dropped in with Jabba's rancor
This is off the top of my head though i think since smugglers are getting something out of the encounter we would avoid the hate system which is generated between the BH and jedi because we are receiving some content rather than a duel to the death whichdoesnt really fit with the BH profession, afterall Boba wanted Han alive and Greedo wanted Han to pay him off so it would create a positiveand fun interactive for all people concernedand add a bit of rp and some of the famous sw character to the mix.
This is the only type of system i would enjoy because its not anannoying attack its an encounter which if i fail i could find myself doing something im not prepared for and also it has risk's to go along with it which fits perfectly with our profession, im not much of a pvp'er really and this i would gladly take part in because i get something out of it and it places me in a position where i cant control where the story goes because i may be sitting in a cantina and suddenly a few minutes later i could be in front of Vader being asked to capture and smuggle some goods out ofAnchorhead.
Just a few ideaswhich i think would be cool.
Now I really like these concepts!!
Kaldran wrote:griefing BHs?
Thats a bit of a harsh generalisation isn't it?
I, as an evil respec BH (who did not respec for hunting Jeedai :-P), naturally DID look a bit into the BH <-> Jedi game. And, as things happen, I also naturally talked to quite some BH's at Kadaara, the overall result was NOT good, the vast majority I had the questionable favor to talk with were in it to grief and nothing else. So this might at first glance look like a harsh generalisation but in the end 95% who are in the hunt to cause grief (xp loss) as main focus, 5% non-griefers who are in it just for the fun and challenge of the hunt (and possibly the payout) looks like a safe bet.
The sorry attitude of the majority of BH's I met combined with the sorry state of the player bounty system can only result in one conclusion for me: I do not want to have ANYTHING to do with this on no side of the equation (mark or hunter), and the "solution" of "better rewards for the missions that contain PvP risks" is not an acceptable solution for me, I don't want to be locked out of any PvE content and rewards (for example the higher level smuggler missions) if I do not want PvP forced on me.
I could probably "live" with ending up on the BH terms as a result of wanting to do the "full set" of smuggler missions with the full set of rewards IF the player bounty system gets a LOT of fixage before (1vs1 fights ONLY, no way for the hunter to see if the mark is a Jedi or a Smuggler, no character-name displayed for the mission), but with the current disgrace of a gankfest-encouraging pile of junk, no thanks.
Message Edited by darmokVtS on 07-01-2005 06:14 PM
darmokVtS wrote:
Kaldran wrote:
griefing BHs?
Thats a bit of a harsh generalisation isn't it?
I, as an evil respec BH (who did not respec for hunting Jeedai :-P), naturally DID look a bit into the BH <-> Jedi game. And, as things happen, I also naturally talked to quite some BH's at Kadaara, the overall result was NOT good, the vast majority I had the questionable favor to talk with were in it to grief and nothing else. So this might at first glance look like a harsh generalisation but in the end 95% who are in the hunt to cause grief (xp loss) as main focus, 5% non-griefers who are in it just for the fun and challenge of the hunt (and possibly the payout) looks like a safe bet.
The sorry attitude of the majority of BH's I met combined with the sorry state of the player bounty system can only result in one conclusion for me: I do not want to have ANYTHING to do with this on no side of the equation (mark or hunter), and the "solution" of "better rewards for the missions that contain PvP risks" is not an acceptable solution for me, I don't want to be locked out of any PvE content and rewards (for example the higher level smuggler missions) if I do not want PvP forced on me.
So what I am getting from your post is..
- You've talked to a bunch of BH's, so obviously the majority must be in it to grief Jedi
- Because you don't want to take the risk of having a player BH after you, the rest of us can just suffer because heaven forbid if they put in special missions that would allow Smugglers to be hunted without letting you reap the rewards without the risk.
Does that about sum it up?
AngusMacGregor wrote:
Every option that has ever been discussed about Smuggler Bounties has made it to where the Smuggler would actually have to do something on purpose in order to have a chance of a bounty placed on them.
This does not have to be a "forced PvP" situation. If you don't want to risk having a player BH hunting you, then you don't have to.
Yeah, the Jedi whine about it, but when they die to a BH, they get XP loss. And it sucks for them, even though they knew it was part of being a Jedi.
Some people say that we'd never stand a chance because BH's are stronger.... umm, last time I checked, we can all dabble in other combat professions. Smugglers aren't as helpless as some people want to believe. I'm not.
I would love to be hunted. I think it would add some excitement to my game. I should be able to have the option (note: I said option) to be hunted.
AngusMacGregor wrote:
darmokVtS wrote:
Kaldran wrote:
griefing BHs?
Thats a bit of a harsh generalisation isn't it?
I, as an evil respec BH (who did not respec for hunting Jeedai :-P), naturally DID look a bit into the BH <-> Jedi game. And, as things happen, I also naturally talked to quite some BH's at Kadaara, the overall result was NOT good, the vast majority I had the questionable favor to talk with were in it to grief and nothing else. So this might at first glance look like a harsh generalisation but in the end 95% who are in the hunt to cause grief (xp loss) as main focus, 5% non-griefers who are in it just for the fun and challenge of the hunt (and possibly the payout) looks like a safe bet.
The sorry attitude of the majority of BH's I met combined with the sorry state of the player bounty system can only result in one conclusion for me: I do not want to have ANYTHING to do with this on no side of the equation (mark or hunter), and the "solution" of "better rewards for the missions that contain PvP risks" is not an acceptable solution for me, I don't want to be locked out of any PvE content and rewards (for example the higher level smuggler missions) if I do not want PvP forced on me.
So what I am getting from your post is..
- You've talked to a bunch of BH's, so obviously the majority must be in it to grief Jedi
- Because you don't want to take the risk of having a player BH after you, the rest of us can just suffer because heaven forbid if they put in special missions that would allow Smugglers to be hunted without letting you reap the rewards without the risk.
Does that about sum it up?
AngusMacGregor wrote:
You've talked to a bunch of BH's, so obviously the majority must be in it to grief Jedi
Because you don't want to take the risk of having a player BH after you, the rest of us can just suffer because heaven forbid if they put in special missions that would allow Smugglers to be hunted without letting you reap the rewards without the risk.
Does that about sum it up?
Not a "bunch", lots of them. Way too many actually.
You also missed the part "when the player bounty system is fixed, I can live with being on the terms" :-P. Basically, bring on the smuggler missions WITHOUT the Player Bounty part ASAP, fix the player bounty system and THEN turn on the player bounty part of smuggler missions (I personally would even suggest to ditch the player bounty concept completly for now until it is fixed, but as I am right now not affected by it this is none of my buisness YET).
I ofc do not want to reap the rewards without any risk, but "risk" does not necessarily involve getting chased by 5 man BH ganksquads, there's a lot more options for "risk"
Message Edited by darmokVtS on 07-01-2005 06:37 PM
AngusMacGregor wrote:
Every option that has ever been discussed about Smuggler Bounties has made it to where the Smuggler would actually have to do something on purpose in order to have a chance of a bounty placed on them. "Risk vs. Reward" - which a great concept on paper. If I might paraphrase: "No game concept survives first contact with the playerbase"
This does not have to be a "forced PvP" situation. If you don't want to risk having a player BH hunting you, then you don't have to. In a perfect virtual world, I'll agree. But the concept was that it would be very desirable for the Smuggler to risk "danger" by keeping part of the cargo, etc. to the point that they end up on the terminals.
Yeah, the Jedi whine about it, but when they die to a BH, they get XP loss. And it sucks for them, even though they knew it was part of being a Jedi. One could argue that whining is part of being a Jedi, but I don't wanna drag this thread off-topic.
Some people say that we'd never stand a chance because BH's are stronger.... umm, last time I checked, we can all dabble in other combat professions. Smugglers aren't as helpless as some people want to believe. I'm not. I made an example, but I agree that Smugglers can have some wicked templates.
I would love to be hunted. I think it would add some excitement to my game. I should be able to have the option (note: I said option) to be hunted. Agreed.