Smuggler Archive

Thread: Smugglers on BH terms a good thing?

Kaldran
Fri Jul 01, 2005 8:52 am
#14






Gaitan wrote:





AngusMacGregor wrote:

Yes






Wow Angus, short and sweet answer.


In all honesty, I've given the idea of player-BH missions as part of the revamp a lot of thought, and while I think it should go in as long as there is an NPC BH option available for players that don't want to engage in PvP I also think that Smuggler's are going to suffer a rude awakening if it does.


In case you hadn't noticed, players hunting players in non-consensual PvP already exists in the game. Ask the Jedi how much they enjoy it. A BH that has your mission isn't going to show up as a red dot until they open fire on you. So if a BH hits you with a quick combo there's a chance you're going to be dead before you can get a heal off or run away, seeing as how BH's tend to work in groups.


Granted, there hasn't been any discussion about Smuggler's losing anything of real value like XP or anything. Then again, there wasn't any discussion of needing loot items to slice things before they foisted this current abortion on us and called ita 'revamp'.







As I already said, I def think smugglers should have the PvE, PvP choice as already discussed. I also agree that smugglers shouldn't lose xp on a BH death, as unlike jedi, u r just another 'regular' prof, and your grind does not need to be made any harder.


Finally, plz don't get the idea that BH tend to hunt in grps. We don't, partly cos with the terms as they are, it takes about 30 mins for 2 BHers to get the same mission, and partly cos we don't wanna share the bounty Seriously tho, don't expect to c many gank squads, they reall are a rarity. We BHers tend to be solitary hunters.





Kal-d'Ran
MBH MRifles MMarks Pistols 0003
Infinity

"Its not my fault!" Han Solo - numerous
Kaldran
Fri Jul 01, 2005 8:59 am
#15






atone48732 wrote:

riiiight so then the griefing BHs can come bother some poor smuggler .. uh huh.. oh and my answer?



hell no



even though I am no longer a smuggler







griefing BHs?


Thats a bit of a harsh generalisation isn't it? The game is structured to allow player jedi, but to make it tough to grind full temp cos of BHers coming after you and causing xp loss by killing you. The excitement and challenge of being hunted is about the ONLY thing that might persuade me to become a jedi at the moment. However, if you count how many full temp jedi there are right now, I'd say that the BH threat is no where near harsh enough to make the jedi prof tough enough to keep jedi rare, as they are supposed to be.





Kal-d'Ran
MBH MRifles MMarks Pistols 0003
Infinity

"Its not my fault!" Han Solo - numerous
AngusMacGregor
Fri Jul 01, 2005 9:01 am
#16

Every option that has ever been discussed about Smuggler Bounties has made it to where the Smuggler would actually have to do something on purpose in order to have a chance of a bounty placed on them.


This does not have to be a "forced PvP" situation. If you don't want to risk having a player BH hunting you, then you don't have to.


Yeah, the Jedi whine about it, but when they die to a BH, they get XP loss. And it sucks for them, even though they knew it was part of being a Jedi.


Some people say that we'd never stand a chance because BH's are stronger.... umm, last time I checked, we can all dabble in other combat professions. Smugglers aren't as helpless as some people want to believe. I'm not.


I would love to be hunted. I think it would add some excitement to my game. I should be able to have the option (note: I said option) to be hunted.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Kaldran
Fri Jul 01, 2005 9:06 am
#17






Nezodon wrote:

I would say yes but only if it added to the smuggler profession in a positive way not the way we see between jedi and Bounty Hunters.


What is wrong between jedi and the BH system is that their is loss and not in a fun way the jedi loss xp and animosity is built up and over time we have what the jedi and BH boards have become.


We dont have any really BH's in this game, its true, they hunt and they kill i have never seen a BH manage to take a sucessful and take them to the mission giver receive their reward and let the mission giver take care of the mark. I think a fight to the death suits a jedi/bh encounter though i think a capture option fits better for a smuggler to BH interaction.


I would love to have screwed over Jabba or Lady Valerian and got some cool loot out of it, then one day im sitting at a cantina sipping some jawa beer then along comes a BH who starts shooting up the area and a fight starts. Unfortunately he incaps me and im lying exhausted on the floor when suddenly he captures me and takes me to the mission giver.


*I think the capture could be a option on the radial option menu and once the smuggler is captured the smuggler and BH are loaded into Jabba's palace, lucky despot or where ever the mission giver is.


Once the smugglerand BHare in front of the mission giver the BH talks to the mission giver and receives his money and leaves the smuggler to bargain with the mission giver.


I think it would be cool if their were several options:



  1. Pay back the mission giver

  2. Do afavour for the mission giver which doesnt involve any reward

  3. Or a chance to bargain for your life if you are successful you can walk out alive if you fail their are repercussions, i just think it would be cool to be dropped in with Jabba's rancor

This is off the top of my head though i think since smugglers are getting something out of the encounter we would avoid the hate system which is generated between the BH and jedi because we are receiving some content rather than a duel to the death whichdoesnt really fit with the BH profession, afterall Boba wanted Han alive and Greedo wanted Han to pay him off so it would create a positiveand fun interactive for all people concernedand add a bit of rp and some of the famous sw character to the mix.


This is the only type of system i would enjoy because its not anannoying attack its an encounter which if i fail i could find myself doing something im not prepared for and also it has risk's to go along with it which fits perfectly with our profession, im not much of a pvp'er really and this i would gladly take part in because i get something out of it and it places me in a position where i cant control where the story goes because i may be sitting in a cantina and suddenly a few minutes later i could be in front of Vader being asked to capture and smuggle some goods out ofAnchorhead.


Just a few ideaswhich i think would be cool.







Now I really like these concepts!! Some real content for both smugglers and BHers alike!


Guess that means it will never happen


Seriously tho, a capture option would be seriously good fun, and perhaps would have a possibility of a rescue attempt by smugglers pals whilst en route to the mission giver? Although that might have to be carefully regulated to make sure the BH has any chance of getting to mission giver without getting jumped by 20 smugglers friends EVERY time he goes to collect.


Lots of food for thought there tho.



Kal-d'Ran
MBH MRifles MMarks Pistols 0003
Infinity

"Its not my fault!" Han Solo - numerous
darmokVtS
Fri Jul 01, 2005 9:11 am
#18


Kaldran wrote:

griefing BHs?
Thats a bit of a harsh generalisation isn't it?




I, as an evil respec BH (who did not respec for hunting Jeedai :-P), naturally DID look a bit into the BH <-> Jedi game. And, as things happen, I also naturally talked to quite some BH's at Kadaara, the overall result was NOT good, the vast majority I had the questionable favor to talk with were in it to grief and nothing else. So this might at first glance look like a harsh generalisation but in the end 95% who are in the hunt to cause grief (xp loss) as main focus, 5% non-griefers who are in it just for the fun and challenge of the hunt (and possibly the payout) looks like a safe bet.

The sorry attitude of the majority of BH's I met combined with the sorry state of the player bounty system can only result in one conclusion for me: I do not want to have ANYTHING to do with this on no side of the equation (mark or hunter), and the "solution" of "better rewards for the missions that contain PvP risks" is not an acceptable solution for me, I don't want to be locked out of any PvE content and rewards (for example the higher level smuggler missions) if I do not want PvP forced on me.

I could probably "live" with ending up on the BH terms as a result of wanting to do the "full set" of smuggler missions with the full set of rewards IF the player bounty system gets a LOT of fixage before (1vs1 fights ONLY, no way for the hunter to see if the mark is a Jedi or a Smuggler, no character-name displayed for the mission), but with the current disgrace of a gankfest-encouraging pile of junk, no thanks.

Message Edited by darmokVtS on 07-01-2005 06:14 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
AngusMacGregor
Fri Jul 01, 2005 9:18 am
#19






darmokVtS wrote:





Kaldran wrote:

griefing BHs?
Thats a bit of a harsh generalisation isn't it?






I, as an evil respec BH (who did not respec for hunting Jeedai :-P), naturally DID look a bit into the BH <-> Jedi game. And, as things happen, I also naturally talked to quite some BH's at Kadaara, the overall result was NOT good, the vast majority I had the questionable favor to talk with were in it to grief and nothing else. So this might at first glance look like a harsh generalisation but in the end 95% who are in the hunt to cause grief (xp loss) as main focus, 5% non-griefers who are in it just for the fun and challenge of the hunt (and possibly the payout) looks like a safe bet.

The sorry attitude of the majority of BH's I met combined with the sorry state of the player bounty system can only result in one conclusion for me: I do not want to have ANYTHING to do with this on no side of the equation (mark or hunter), and the "solution" of "better rewards for the missions that contain PvP risks" is not an acceptable solution for me, I don't want to be locked out of any PvE content and rewards (for example the higher level smuggler missions) if I do not want PvP forced on me.




So what I am getting from your post is..



  • You've talked to a bunch of BH's, so obviously the majority must be in it to grief Jedi

  • Because you don't want to take the risk of having a player BH after you, the rest of us can just suffer because heaven forbid if they put in special missions that would allow Smugglers to be hunted without letting you reap the rewards without the risk.

Does that about sum it up?





"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Kaldran
Fri Jul 01, 2005 9:18 am
#20






AngusMacGregor wrote:

Every option that has ever been discussed about Smuggler Bounties has made it to where the Smuggler would actually have to do something on purpose in order to have a chance of a bounty placed on them.


This does not have to be a "forced PvP" situation. If you don't want to risk having a player BH hunting you, then you don't have to.


Yeah, the Jedi whine about it, but when they die to a BH, they get XP loss. And it sucks for them, even though they knew it was part of being a Jedi.


Some people say that we'd never stand a chance because BH's are stronger.... umm, last time I checked, we can all dabble in other combat professions. Smugglers aren't as helpless as some people want to believe. I'm not.


I would love to be hunted. I think it would add some excitement to my game. I should be able to have the option (note: I said option) to be hunted.






A lot of very successful BHers are MBH, MSmug, 0404 pistols/rifles/carbines, so I agree that depending on the rest of ur temp, smugglers could pack just as big a punch as the BH. Perhaps smugglers should be able to slice a BH term to not only find out who is tracking them, but also get the option of first strike? Might bring an interesting twist to the battle.


Part of the reason for the bad blood between jedi and BH is the fact that SOE have attempted to use BH as a tool to keep jedi 'hidden'. If jedi lost xp immediately on getting vis, instead of getting vis, going on terms attacked by BH, lose xp if killed, then they would lose a lot more xp, but wouldn't be whining at us BHers. I think SOE saw what they thought was the chance to add some fun PvP content to a system of keeping jedi grinding tough, but never realised how much hatred it would create.

So, if smugglers aren't losing xp, and if they have chosen the risky PvP mission, and especially if a BH encounter results in capture, not death, followed by a trip to Jabba's (or any other mission giver) and options from paying off, doing jabba a favour, thrown to the rancor, etc, it could be a really fun system for both sides.


I hope so anyway.



Kal-d'Ran
MBH MRifles MMarks Pistols 0003
Infinity

"Its not my fault!" Han Solo - numerous
Kaldran
Fri Jul 01, 2005 9:28 am
#21






AngusMacGregor wrote:






darmokVtS wrote:





Kaldran wrote:

griefing BHs?
Thats a bit of a harsh generalisation isn't it?






I, as an evil respec BH (who did not respec for hunting Jeedai :-P), naturally DID look a bit into the BH <-> Jedi game. And, as things happen, I also naturally talked to quite some BH's at Kadaara, the overall result was NOT good, the vast majority I had the questionable favor to talk with were in it to grief and nothing else. So this might at first glance look like a harsh generalisation but in the end 95% who are in the hunt to cause grief (xp loss) as main focus, 5% non-griefers who are in it just for the fun and challenge of the hunt (and possibly the payout) looks like a safe bet.

The sorry attitude of the majority of BH's I met combined with the sorry state of the player bounty system can only result in one conclusion for me: I do not want to have ANYTHING to do with this on no side of the equation (mark or hunter), and the "solution" of "better rewards for the missions that contain PvP risks" is not an acceptable solution for me, I don't want to be locked out of any PvE content and rewards (for example the higher level smuggler missions) if I do not want PvP forced on me.




So what I am getting from your post is..



  • You've talked to a bunch of BH's, so obviously the majority must be in it to grief Jedi

  • Because you don't want to take the risk of having a player BH after you, the rest of us can just suffer because heaven forbid if they put in special missions that would allow Smugglers to be hunted without letting you reap the rewards without the risk.

Does that about sum it up?







lol. Thanks Iain (or is it Angus??). Saved me posting the same comments. Like I already said, I hope that they do give smugglers the option of PvP missions with the risk of going on the BH terms, but not because I particularly want to hunt smugglers. If they put this in, especially with the possiblity of capture and tpt to jabba's (or Valarians, etc) instead of death, I would prob drop BH for smuggler, as it shounds awesome fun.



Kal-d'Ran
MBH MRifles MMarks Pistols 0003
Infinity

"Its not my fault!" Han Solo - numerous
darmokVtS
Fri Jul 01, 2005 9:36 am
#22


AngusMacGregor wrote:
You've talked to a bunch of BH's, so obviously the majority must be in it to grief Jedi

Because you don't want to take the risk of having a player BH after you, the rest of us can just suffer because heaven forbid if they put in special missions that would allow Smugglers to be hunted without letting you reap the rewards without the risk.
Does that about sum it up?


Not a "bunch", lots of them. Way too many actually.

You also missed the part "when the player bounty system is fixed, I can live with being on the terms" :-P. Basically, bring on the smuggler missions WITHOUT the Player Bounty part ASAP, fix the player bounty system and THEN turn on the player bounty part of smuggler missions (I personally would even suggest to ditch the player bounty concept completly for now until it is fixed, but as I am right now not affected by it this is none of my buisness YET).

I ofc do not want to reap the rewards without any risk, but "risk" does not necessarily involve getting chased by 5 man BH ganksquads, there's a lot more options for "risk" .

Message Edited by darmokVtS on 07-01-2005 06:37 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Doyl
Fri Jul 01, 2005 10:46 am
#23

I would like to see Smuggler missions tied in with the space gameplay. Maybe something to the effect of delivering a load of spice, random patrol encounter, and possibly some sort of ground encounter at either pickup or delivery. A failed mission might result in the player on the BH terminals, or some sort of profile rating system from repeated high profile runs getting the smuggler on the terms, successful missions could have high payoffs, open up new missions, and have a ranking system to represent the smugglers notoriety.


These smuggler missions should be rather high payoff (how many smugglers can regularly take on a full template BH?), and the bounties for failed missions should have a fairly short lifespan or some means of correcting them (repaying the original smuggler employer on a failed mission, etc).


For those with a high profile from repeated smugggling successes that ended up on terms, they should be able to talk to informants and see if there is a bounty on them. These bounties should not expire until the smuggler is either killed, or fails too many missions, dropping their smuggler rating below the terminals threshhold.


I can already guess at the general feeling from most smugglers ending up on the terminals, but I think it would make for an interesting way to add optional game content to the profession with a creative risk/reward system.



Doyl * Wookiee* MCommando/MBH

Corbantis server
Gaitan
Fri Jul 01, 2005 11:10 am
#24






AngusMacGregor wrote:

Every option that has ever been discussed about Smuggler Bounties has made it to where the Smuggler would actually have to do something on purpose in order to have a chance of a bounty placed on them. "Risk vs. Reward" - which a great concept on paper. If I might paraphrase: "No game concept survives first contact with the playerbase"


This does not have to be a "forced PvP" situation. If you don't want to risk having a player BH hunting you, then you don't have to. In a perfect virtual world, I'll agree. But the concept was that it would be very desirable for the Smuggler to risk "danger" by keeping part of the cargo, etc. to the point that they end up on the terminals.


Yeah, the Jedi whine about it, but when they die to a BH, they get XP loss. And it sucks for them, even though they knew it was part of being a Jedi. One could argue that whining is part of being a Jedi, but I don't wanna drag this thread off-topic.


Some people say that we'd never stand a chance because BH's are stronger.... umm, last time I checked, we can all dabble in other combat professions. Smugglers aren't as helpless as some people want to believe. I'm not. I made an example, but I agree that Smugglers can have some wicked templates.


I would love to be hunted. I think it would add some excitement to my game. I should be able to have the option (note: I said option) to be hunted. Agreed.






Okay. So as discussed in concept*, players will have the option to risk PvP. That sounds great (again in concept*) until other things start to get factored in.



* From now on it might be worthwhile for Smugglers to remember what the concept for the slicing revamp was, and what we ended up with whenever the word concept creeps into a discussion.


Now about Smuggler's smuggling and the possibilities:


1. The reward(s): It was stated that there would be great incentive for a Smuggler to snatch some of the cargo. I like that idea. It was also stated that your chances to end up on the terminal would rise and fall. Again, a good idea (You can be "bad" once in a while, but not so often as to end up on the terminals).


2. The risk(s): If you're bad and end up on the BH terminals, you can end up killed and sent to the cloners. This actually isn't such a bad thing since the CU has arrived, since you don't lose that set of buffs you just paid 15k for. Not to mention the fact that you can also kill the BH. A lot of fun to be had.


3. The problems: Trash-talk and grief play through the exploit of bugs in the system. (see: Kashyyyk) In addition to this will come the complaints from players that just don't like PvP in any form, but don't want to be excluded from getting the "cool stuff" from gameplay. Those complaints could lead to the process being "dumbed down" so that you can get the same rewards, and only risk getting hunted by NPC BH's. Another problem might be that if the sum of my "risk" is getting killed and sent off to clone, then the penalty for taking the risk and losing won't be any form of deterrent.


Do I like the idea of BH's hunting me? Sure. But I don't think the implementation will even be close to the "concept", and the amountof whines and complaints in here will become deafening. Could potentially be worse than the Jedi forum.





Gaitan
Master Spy
Elder Smuggler, Imperial Colonel.
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