Smuggler Archive

Thread: 2 MAJOR Smuggler Issues: Cookie Cutter and Buff Competitors

UrbanSandz
Mon Aug 25, 2003 12:15 pm
#14

There are 2 major smuggler issues that require a major reworking of the profession.


Cookie Cutter: Virtually all smugglers are pistoleers. If you want to be a smuggler with a combat role the hands down best route is pistoleer/smuggler. Because the pistoleer/smugglercombination has no logical alternative our profession is devoid of diversity. Suggestion: remove all pistol based skill mods from the smuggler tree. This change would probably also require the removal of other weapons based skill mods from other non-weapons based elite professions (e.g. Bounty Hunters). Alternatively allow any weapon proficiency to lead to smuggler and again remove all pistol based skill mods.


Buff Competition: There isn't enough room for 4 buffer professions in this game. Our spices compete with acertain elite medic profession(s) that give astonishingly powerful buffs. We compete with chefs whose sole purpose is creating and selling buffs. And finally, we compete with high level entertainers that can also give buffs (haven't comfirmed this, but read that some elite entertainers can give buffs if watched/listened to long enough. In my mind that's a pretty crowded field. Spice isn't selling like it should. Spices should be dropped or changed dramatically to add value. Suggestion: change spice so that it affects a person's skill attributes, like aim, alertness, etc...

Urbannaja
Mon Aug 25, 2003 12:41 pm
#15

not sure what you're talking about for pistol mods for smugglers...as far as I know we get -zero- mods which is why we have to take up pistoleer in the first place (same with commandos who want to use the launcher pistol)




Vlor Dratharsi'
There can be only one
TimolEisley
Tue Aug 26, 2003 3:00 pm
#16

I had intitally planned to play a sniper actually, but had to sell back all those skill points. Now, what I'm talking about is being on the recieving end of this fire. There is NO pistol skill that can give you a one shot incap, but a lot of the rifle skills and some of the higher combat class (like eye shot) can indeed incap you in one shot. Hell I recently found out that rifleman can do just as much health damage with their rifle as they can mind damage.



Ve et Consilio

No Longer a Master Smuggler Until they stop Nerfing us and give us our 6 month old promise(Wanderhome)
Imperial Base Commander
Nabubu Imperial Front
yimaz
Mon May 17, 2004 8:22 am
#17






UrbanSandz wrote:

There are 2 major smuggler issues that require a major reworking of the profession.


Cookie Cutter: Virtually all smugglers are pistoleers. If you want to be a smuggler with a combat role the hands down best route is pistoleer/smuggler.- you can go smuggler/pistoleer, or smuggler/tka for combat. Or non-combat, smuggler/anything. If you take away the pistol shots then you are forcing smugglers to pic a comabt class and makeing it a more coookie cutter prof. The pistol mods give smugglersthe ablity to do other profs.Because the pistoleer/smugglercombination has no logical alternative our profession is devoid of diversity. Suggestion: remove all pistol based skill mods from the smuggler tree.- worst thing you can do, makes it moredevoid of diversity.This change would probably also require the removal of other weapons based skill mods from other non-weapons based elite professions (e.g. Bounty Hunters). - what?!? I bounty hunter is skilled in all weapons why would you take that way from them?? Alternatively allow any weapon proficiency to lead to smuggler and again remove all pistol based skill mods.


Buff Competition: There isn't enough room for 4 buffer professions in this game. Our spices compete with acertain elite medic profession(s) that give astonishingly powerful buffs. We compete with chefs whose sole purpose is creating and selling buffs. And finally, we compete with high level entertainers that can also give buffs (haven't comfirmed this, but read that some elite entertainers can give buffs if watched/listened to long enough. In my mind that's a pretty crowded field. Spice isn't selling like it should. Spices should be dropped or changed dramatically to add value. Suggestion: change spice so that it affects a person's skill attributes, like aim, alertness, etc... while spice does need to be re-worked you need to undersyand they are a quick buff somthing to use when i doc is not around or to boost buffs you already have, spice is like food.










Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

WayneInAustin
Mon May 17, 2004 8:27 am
#18

Careful before replying... NECRO POST....


Before replying, Please make sure issues are current!






____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Orcajum
Mon May 17, 2004 9:15 am
#19



WayneInAustin wrote:

Careful before replying... NECRO POST....

Before replying, Please make sure issues are current!




Apparently, while death must come to us all, it seems to avoid threads from 9 months ago.



Orkajum'sydef
Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."
Orcajum
Mon May 17, 2004 1:14 pm
#20


yimaz wrote:

Sorry about the day of the dead post, i have to pay a little more attention to thread dates, lol


LOL no worries. I think everyone does it now and again.



Orkajum'sydef
Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."
yimaz
Tue May 18, 2004 12:04 am
#21






Orcajum wrote:





WayneInAustin wrote:

Careful before replying... NECRO POST....


Before replying, Please make sure issues are current!







Apparently, while death must come to us all, it seems to avoid threads from 9 months ago.





Sorry about the day of the dead post, i have to pay a little more attention to thread dates, lol



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

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