Smuggler Archive
Thread: SOE management is looking into a definitive legal approach of FD-blackbarring
The fact still remains that if you feign in pvp and you succeed, then it is still possible to be camped and blackbarred.
The only way I see that this can be solved in the case of feigning is, as has been said above, to make the feigner truly appear as a corpse.
I've never been camped or black-barred, but then I've rarely been in a position where I pvp by choice, and when I have I've been TEFed and surprised, then deathblown. I do however think that if someone chooses to sit there and camp you, bashing hell out of a 'corpse' then they are very sad individuals, and I can't see what they hope to gain or prove by their actions.
Just as I don't whine if someone manages to deathblow me before I can feign (hey, I was outskilled in timing and use of abilities) then I'd expect another player to accept that I was 'faster on the draw' and feigned before they could beat me down.
I suppose it comes down to the level of maturity of the player.
Just my tuppence.
And by the way, yeah I think it's griefing, in the same way that hanging about in Kessel near the jump points and obliterating people trying their master missions was griefing when JTL first came out. And they sorted that out...
Message Edited by Bravo12 on 01-28-2005 07:18 PM
Bravo12 wrote:
As I replied in the other thread:
All SOE has to do is make characters Feigning Death not attackable! To balance it, you don't regerate any HAM while FD. So, what you go down with, you come up with. If you can FD long enough that the enemies move away a little, you might find a chance to pop up and throw yourself a heal or hit /burstrun and get away. As long as they can't attack you, they can camp all they want, because you can wait them out. Also, for those PvPers that are unfamiliar with the skill of FD, they might not even know you are feigning - your tag will show "corpse of..." and you will be a white unattackable while you are down, just like every other corpse. Those familiar with the skill might camp you, knowing you're a smuggler, but if they cant attack you it becomes a matter of who wants to sit around staring at their screen longer. This will encourage other players to just move along as if you were dead when you FD - how's that for realism? I know PvP is popular, but don't most of us (esp Smugglers and Rangers) enjoy this game for the immersive experience? And the Jedi-dabbler exploit could be overcome by allowing MBH's with a bounty on a Jedi to have a % chance to still attack and DB the feigning Jedi - like the experienced MBH knows the difference between a dead body and someone who is still breathing -but against everyone else it works normally.
Am I off-track, or is this solution too simple? The biggest complaint is that we can be beaten to a pulp while FD - so dont let players beat a FD character to a pulp. To balance it, you done get to do anything (including regenerate) while FD. You can only a)clone, or b)get up (which is not an option now, once people start beating on your supposed corpse). It seems the original design of the skill did not consider its uses in PvP at all.
Bravo12 wrote:As I replied in the other thread:All SOE has to do is make characters Feigning Death not attackable! To balance it, you don't regerate any HAM while FD. So, what you go down with, you come up with. If you can FD long enough that the enemies move away a little, you might find a chance to pop up and throw yourself a heal or hit /burstrun and get away. As long as they can't attack you, they can camp all they want, because you can wait them out. Also, for those PvPers that are unfamiliar with the skill of FD, they might not even know you are feigning - your tag will show "corpse of..." and you will be a white unattackable while you are down, just like every other corpse. Those familiar with the skill might camp you, knowing you're a smuggler, but if they cant attack you it becomes a matter of who wants to sit around staring at their screen longer. This will encourage other players to just move along as if you were dead when you FD - how's that for realism? I know PvP is popular, but don't most of us (esp Smugglers and Rangers) enjoy this game for the immersive experience? And the Jedi-dabbler exploit could be overcome by allowing MBH's with a bounty on a Jedi to have a % chance to still attack and DB the feigning Jedi - like the experienced MBH knows the difference between a dead body and someone who is still breathing - but against everyone else it works normally.Am I off-track, or is this solution too simple? The biggest complaint is that we can be beaten to a pulp while FD - so dont let players beat a FD character to a pulp. To balance it, you done get to do anything (including regenerate) while FD. You can only a)clone, or b)get up (which is not an option now, once people start beating on your supposed corpse). It seems the original design of the skill did not consider its uses in PvP at all.
I agree with this VERY strongly. I think that it saying corpse of ..... would solve a lot of problems, then the pc irl really doesnt know if you are dead or just feign deathing. I also think that at least a medic should be able to see past it too, cause a medic would be able to tell if someone is actually dead or not.
- feign death should be a special you select before you incap
- should only be selectable when you hit 90% or less ham
- on the next hit you incap
- then when someone or something deathblows you, you enter the feign state and don't really die
- you don't regen but you show as a corpse and are treated by the system as such
- when aggro breaks or someone leaves you can stand
Ackehece wrote:
wierd idea here (don't burn me at the stake)
- feign death should be a special you select before you incap
- should only be selectable when you hit 90% or less ham
- on the next hit you incap
- then when someone or something deathblows you, you enter the feign state and don't really die
- you don't regen but you show as a corpse and are treated by the system as such
- when aggro breaks or someone leaves you can stand
I like this. it works in PvP, because a player has to db you for the full effect to take place. And it works in PvE too, because if a creature doesn'tdb naturally, then they just walk away when your incapped, but if the mob DOES db, then you have protection here too.
Yes, this could still be used and abused by Jedi, but....
Ok, question for all of ya. I use FD when I'm taken by surprise unarmored, unbuffed. Or when I take something on that I shouldn't have. The biggest reason I do is that if I died, I'd have to clone and come all the way back to where I was. I don't care about PvP ranking or anything like that.
HOw about if you FD in PvP you have all the penalties of dying, such as loss of faction. If a jedi FDs, they lose xp just as if the BH killed them really. If a BH FDs then they lose the mission. Sure, if the jedi FDs their name gets off the terms, but if you add the xp loss, then many won't use it.
This is just an idea, and is completely open to whatever. I don't wish this with all my heart, so rip the ideas apart and rework them, but I'm curious to see what folks think
Message Edited by Bravo12 on 01-29-2005 02:22 PM
Message Edited by Cloudchasing on 01-30-2005 01:26 AM
Message Edited by Cloudchasing on 01-30-2005 01:27 AM
Message Edited by Cloudchasing on 01-30-2005 01:29 AM
Message Edited by Cloudchasing on 01-30-2005 12:55 PM
Feign Death is a wonderful, unique special. As far as I can determine (like I said, I don't know PvP well) the only skill in the game that is NOT Offensive in nature. It is THE Defensive skill. It was conceived not as an "I WIN" button but an "I Conceede Please, GOD, Don't Hurt Me" button.
Feign Death seems to have been developed from a strictly PvE mindset. The comments a while back that "Feign Death was not intended as a PvP Skill" seems to indicate that the devs never truly considered how it would work outside the PvE arena. We can all see, by how commonplace blackbarring is, how the old DOT-FD tricks used to work, and how the current BH vs. Jedi use of the skill have developed, that there was a lack of forethought placed on how FD would work in-game. I suppose we could even say the good-ol'-days of Smugglers soloing Kryats indicates how poorly developed the skill was. Its a great idea (a defense-first skill) but it's implimentation is severly lacking.
This all being said, Feign Death is working precisely as it was intended to work.
The problem IS NOT with FD. The problem is with the PLAYERS.
More and more, it seems rather apparent, Star Wars Galaxies was never designed with the Ub3z 1337 "1m 60nn4 PwnZ U" player in mind. And it is this type of player who primarily comprise the BH and Jedi communities. I'm not saying everyone in these two professions are this way, but from my experience, the vast majority play SWG for their bodycount.
Look at some of the evidence. Buff-bots, the Jedi system (hologrinding and recent), Defense stacking, players with 6 dozen alt characters...none of this was anticipated at launch. It is primarily the powergamers who have pushed through the combat system so quickly that in only 1 1/2 years, the entire combat system (the foundation of the entire game) is requiring an complete overhaul. The exposion of Jedi populations, the insane economic status, the increasinly more impossible dungeons, all are the effects of trying to appease the powergamer community that was not expected at launch. SWG, from my perspective, seems to have been initially designed for a more causal, immersive-seeking, Star Wars Fan.
Brought back to the question of FD, we are able to be blackbarred because the Devs never expected players to be so intense about PWNing someone that they would kick the crap out of a conceeding player for 30+ minutes, griefing them if you will, just for bragging rights. Just to say, "not only did i PWN you, but i humiliated you and ruined your game because, by not letting me chalk your body up, you ruined mine." And it is because of the nature of this type of player that FD WILL NEVER be a balanced skill. Someone is always going to whine when they can't PWN or got PWNed, or whatever else. This is why, I fear, the CURB will only really be effective in 'balancing' the game play for another 1 1/2 years. After that, the pleyerbase will have discovered all the tricks, all the new templates, all the Ub3R necessary knowledge, to unbalance the game again. Face it, a year of gameplay by the thousands of players will reveal much more than any 6 months of extensive testing.
The unfortunate thing is, because one group of Uberz has to always fight another group of Uberz, we will be the eventual victims. I'm fairly confident in stating that most Smugglers seem to fit into that immersive-seeking, SW fan player more than 1337-seekers. I'm not trying to rail for the nerfing of FD. Hell, I wish there were a way to save the skill for those who truely need it. Unfortunately, I don't see exactly how that will happen given the playing style of most powergamers.
Before I start getting flamed, I'm not blaming the powergamers for all the problems in SWG. Everyone has the right to game how they wish, so long as it doesn't negatively impact someone else's gameplay (and by negative impact, I don't mean just because you died). I'm just stating my belief that there was little forethought to powergaming when SWG went live, and the devs have been in a constant state of catch-up ever since.
Ok, sorry for the dissertation. I'll go back to my nonskilled PvP corner and try to learn something.