Smuggler Archive

Thread: A few CU noob questions

JWing
Thu May 05, 2005 3:57 am
#14



Nicolas_Frost wrote:

yimaz wrote:


fishbrains wrote:


yimaz wrote:

Question no. 4

If your certed for both recon and assault armor can you mix and match with no penalty?




correct


/woot





However, keep in mind that all your hinderances will be based on the highest stats from all armor you wear. So if you have high movement Hinderance on one Assault part, and low on Recon, the Assault hinderance will be the one that takes effect.




So... with that said

Any suggestions on what I ned to look for in armor to make sure I do not get any hinderences?

I'm a MS - MBH, and I seem to have 2 types of hinderence's. Cannot remember which ones (damn server is always down).



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
lokidevil
Thu May 05, 2005 12:29 pm
#15


1) Pre CU stim D's do 600 heals but Post CU "Insta-stim D"'s can go over 1200 (highest I have seen is 1317) and can only be used by players CL 60 and above.


3) Rumor was that day 2 of CU broke Bomb Driods, The theory was that bomb driods still do blast damage but blast damage was taken out of the game so they where doing no damage, Other rumor was that you needed to be in combat with the person for the AOE to have effect.




Nasedo
Master Smuggler
Valcyn
"We're Sony! F*%k Pants!!!"

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