Smuggler Archive

Thread: Locked Containers Idea!

Smuggler_Caylin
Wed Aug 18, 2004 6:56 pm
#14

Color coding the containers for difficulty is a great idea imho.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

OdiousEncounter
Thu Aug 19, 2004 12:27 pm
#15






SpaceCrazy wrote:
I really wish people would stop saying that such-and-such is easy to implement. Unless you are a programmer, you don't know what is easy and what isn't. And even if you are programmer, you don't know how everything in SWG has been coded. I've known plenty of programmers who code things in a complicated fashion because of their mindset at the time, when there are simpler ways to do it.

/rant off

Having said all that, I like this idea. It would give containers more use other than for slicing xp. Of course, the low-end ones would still get deleted because they are useless...




I definately agree, most things are much harder than they seem. I am a programmer myself.


Of course I don't know exactly how things work in SWG, but i imagine it COULD be done just by referencing the meatlump loot tables. (that's why we generally see the same things that meatlumps drop. almost always clothes and CDEFs, but sometimes a crystal or attachment). If that's so, I wouldn't think it would be too horribly difficult to just make a different version reference a different loot table. I'm of course probably wrong, though. There's no way for us to know, so we may as well throw out whatever ideas we can think of.





----------Auriga Starlighter----------

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