Smuggler Archive

Thread: Smuggler Revamp update...(our input)

Smuggler_Caylin
Thu May 27, 2004 2:10 pm
#14

If anyone wants, I've always kept what I was working on online...


I've copied some ideas shamelessly from these email conversations as well as forum ideas.


They will have a different version than I will for certain, so we can have something to compare with, take things from or change as we wish.


Hoping to get my version finished tonight, I have alot of work to do on it still and please remember it's just my version, not the official one.


http://home.comcast.net/~lan2109/Community.doc



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Mackle
Thu May 27, 2004 10:08 pm
#15






Smuggler_Caylin wrote:

If anyone wants, I've always kept what I was working on online...


I've copied some ideas shamelessly from these email conversations as well as forum ideas.


They will have a different version than I will for certain, so we can have something to compare with, take things from or change as we wish.


Hoping to get my version finished tonight, I have alot of work to do on it still and please remember it's just my version, not the official one.

http://home.comcast.net/~lan2109/Community.doc






Just read your version Caylin.... awesome man. You are dead on there, and I love the fact that you mention "vehicles and ships." It's a good idea to keep reminding them that we have great expectations of JTL enhancing our profession even after we get our Revamp.


You guys are doing a great job. As a long-time Smuggler who is fast losing faith in the devs, it is the people on this forum who give me hope to hold onto the profession. Thank you.

Message Edited by Mackle on 05-27-2004 10:09 PM





_________________________________________________________________

Gabok Aikido, Unconventional Businessman v Master Smuggler - Nabubu City, Naboo
"Hokey patches and broken promises are no match for a trusty Smuggler Revamp at your side, kid."




Geevo
Thu May 27, 2004 10:15 pm
#16






JediArashi wrote:

Geevo wrote: I just finished slicing (I think)


You finished slicing huh? Really?! Are you sure?


What was it, one line maybe two you put in there? Haha!


I'm just giving you crap Geevo, really I am...I'm not being a schmuck...I swear!


Our focus group hopes to have a solid foundation doc to work from for all you blokes by the end of tomorrow. Don't get your hopes up too high on the contents though...I'd hate to dissapoint anyone. This is a work in progess, and will need heavy community involvement to finalize.


Keep up the positive attitude, and I think we may get this thing whipped into shape!!


-Arashi

Bloodfin


Please note: This is a smiley filled post because I really am just joking around with Geevo.






I meant WE (sorry) ...



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
Raanan
Thu May 27, 2004 10:21 pm
#17


Caylin, that doc is almost perfect in my opinion. There are a couple of things I would change though.







Spice is crafted instead of smuggled







I would instead write, "Spice is crafted without the option ofbeing smuggled instead."







We hope to make smugglers no longer ‘crafters’ of what should be highly...






Here I would write, "We hope to make smugglers no longer soley 'crafters' of what should be highly..."


Those are purely semantic issues though and not important at all aside from the implication all smugglers dislike crafting spice. Feel free to biotch slap me for bringing it up


The only thing I don't really like is the part where you suggest Dirty Fighting should be Combat xp. I agree the xp should be different if all the changes desired happened to the skill tree but making it combat xp seems to me like a really bad solution to that for the reason of it making leveling that tree an arduous grind. Frankly, I despise grinding. Character progression should be fun not arbitrarily a pain in the ass. Instead of specifically suggesting combat xp, change the line to suggest an xp change without a suggestion for xp type?


Other than that, it's very well written and thought out doc. I would be happy to back it as it summarizes everything I'ld like to see in the revamp succinctly.







*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
The_Nomad
Thu May 27, 2004 10:24 pm
#18

/consider


/bump


/emote Happiness



Smuggler_Caylin
Fri May 28, 2004 1:09 am
#19






Raanan wrote:


Caylin, that doc is almost perfect in my opinion. There are a couple of things I would change though.






Spice is crafted instead of smuggled



I would instead write, "Spice is crafted without the option ofbeing smuggled instead."


I was going for a hardliner approach... Ask for the stars, and we might get the moon






We hope to make smugglers no longer ‘crafters’ of what should be highly...





Here I would write, "We hope to make smugglers no longer soley 'crafters' of what should be highly..."


Those are purely semantic issues though and not important at all aside from the implication all smugglers dislike crafting spice. Feel free to biotch slap me for bringing it up


Same explanation as above. Nothing against this, I just hate giving them wiggle room if possible. I've always felt the vast majority wanted to smuggle spice instead of craft it, so I take that approach here. I know many like crafting it, but I'll see what I can get.


The only thing I don't really like is the part where you suggest Dirty Fighting should be Combat xp. I agree the xp should be different if all the changes desired happened to the skill tree but making it combat xp seems to me like a really bad solution to that for the reason of it making leveling that tree an arduous grind. Frankly, I despise grinding. Character progression should be fun not arbitrarily a pain in the ass. Instead of specifically suggesting combat xp, change the line to suggest an xp change without a suggestion for xp type?


That's why I said 'Consider' but there are only so many xp types that could apply. Combat xp just seemed perfect to apply to all sorts of combat, it was not a choice I made lightly, as I dislike grinding combat xp myself. I'll definatly think on how to go aboutrephrasing this.


Other than that, it's very well written and thought out doc. I would be happy to back it as it summarizes everything I'ld like to see in the revamp succinctly.


Lot more to do... I have all of underworld and more to write up... so I have a 2-liter bottle of Barq's rootbeer at my side to keep the caffeine flowing. I don't want to sleep until I finish this...









The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Raanan
Fri May 28, 2004 1:23 am
#20






Smuggler_Caylin wrote:







Lot more to do... I have all of underworld and more to write up... so I have a 2-liter bottle of Barq's rootbeer at my side to keep the caffeine flowing. I don't want to sleep until I finish this...










lol and that's an example ofwhy you're a damn good correspondent.





*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
HOTDOG
Fri May 28, 2004 5:54 am
#21

I'm one of those who likes the idea of crafting spice AND smuggling spice (some are crafted, some are smuggled, some have components that are smuggled and then crafted) but I digress.

BA-ZuMP!






TEVIN STARGUNNER | WASODO T'GADIE

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Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Saabotage
Fri May 28, 2004 7:02 am
#22






Smuggler_Caylin wrote:

Lot more to do... I have all of underworld and more to write up... so I have a 2-liter bottle of Barq's rootbeer at my side to keep the caffeine flowing. I don't want to sleep until I finish this...




May i suggest switching to Mt. Dew or Coffee....... Im not even sure if rootbeer HAS caffine in it :-P







br>I would rather be exposed to the inconveniences attending to much Liberty then to those attending too small a degree of it. Thomas Jefferson 1791
Smugglie = Smuggler + Lie
Liberty Or Death
SBRD0C
Fri May 28, 2004 1:03 pm
#23






Saabotage wrote:





Smuggler_Caylin wrote:

Lot more to do... I have all of underworld and more to write up... so I have a 2-liter bottle of Barq's rootbeer at my side to keep the caffeine flowing. I don't want to sleep until I finish this...




May i suggest switching to Mt. Dew or Coffee....... Im not even sure if rootbeer HAS caffine in it :-P










Barq's Does making it (in my opinion) NOT a root beer...



Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

Smuggler_Caylin
Fri May 28, 2004 3:32 pm
#24






SBRD0C wrote:





Saabotage wrote:





Smuggler_Caylin wrote:

Lot more to do... I have all of underworld and more to write up... so I have a 2-liter bottle of Barq's rootbeer at my side to keep the caffeine flowing. I don't want to sleep until I finish this...




May i suggest switching to Mt. Dew or Coffee....... Im not even sure if rootbeer HAS caffine in it :-P










Barq's Does making it (in my opinion) NOT a root beer...




Well it had caffeine and I like rootbeer, making it the drink of choice as I'm not a big coffee person.


But it did let me get everything filled in but Underworld... working on that now.





The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

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