Smuggler Archive
Thread: Panic Shot unnerf ?
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Broken_Smuggler
Wed Aug 11, 2004 1:24 pm
#15
I dont think anyone wants it returned to the pre-timer days...that was unbalanced and needed to be changed. I never really had a big problem with that change personally, it had to happen. The version I think we would all like to see however, was the version that delayed for 10 seconds without breaking and was on the 30 second timer. That version was not overpowered, and was perfectly balanced in my opinion. Sure, you got 10 seconds of free damage, but anything worth killing wont drop that fast anyway, and if its big enough will probably do substantial damage in the 20 seconds it has to hurt you.In this form, panic shotgot nerfed because its ilk, warcry 2, was overpowered, and every other delay got the shaft right along with it. It was wrong when they made the change, and it remains wrong to this day.
NJ_Ragman
Wed Aug 11, 2004 2:06 pm
#16
Broken_Smuggler wrote:I dont think anyone wants it returned to the pre-timer days...that was unbalanced and needed to be changed. I never really had a big problem with that change personally, it had to happen. The version I think we would all like to see however, was the version that delayed for 10 seconds without breaking and was on the 30 second timer. That version was not overpowered, and was perfectly balanced in my opinion. Sure, you got 10 seconds of free damage, but anything worth killing wont drop that fast anyway, and if its big enough will probably do substantial damage in the 20 seconds it has to hurt you. In this form, panic shot got nerfed because its ilk, warcry 2, was overpowered, and every other delay got the shaft right along with it. It was wrong when they made the change, and it remains wrong to this day.
aah, pray tell, it's been a while since i played. I quit a long time ago and returned only a few short weeks ago to start life on another server.
What is this warcry 2 issue that sounds like it's caused panic shot to really get busted up?
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