Smuggler Archive

Thread: hmm projected templates

DefelSpy
Sat Apr 02, 2005 9:51 am
#14

I am going to stick to my template till CU goes live and see if it works better, same, a little worse, or worthless. Master Smuggler, Master Pistoleer (favorite weapon in starwars for me was always the blaster pistols), and I just recently put the third thing in, BH pistols 4. That way, I will be pistol-rific! Super crowd control with a little more fire power, and mainly, hopefuly, soon, smuggling.


You never know where the Defel Spy will be, until you flip the light switch.
Mardonius
Sat Apr 02, 2005 11:43 am
#15

I am leaning toward Smuggler/TKM. I will possibly use the rest of my skill points to pick up some Pistoleer skills if it makes sense.




Ixinaie, Master Armorsmith, Master Artisan, Merchant, Rifleman, Scout, RIS certified, Tempest
Vendors located at 3724 3744 in Talath, Rori near Restuss
Inside the APEX Tent, 400 -5555, Coronet, Corellia
Definitive, Inc. Med Center, 4523 2078, Riverlands, Corellia

Riros, Master Smuggler, Master TKA, 4040 Scout,Tempest
Asov, Master Smuggler, Intrepid
LiamDeclan
Sat Apr 02, 2005 11:47 am
#16

The thing you need to remember is that all special shots from any ranged profession now work with pistols.
So you could go either way. Now remember that MBH/M.Smuggler is a way to constantly make all kinds of money.
Slicing, Underworld junk sales, Faction sales (especially to those EBAY jedi accounts that buy them and need to purchase faction to get them switched to Imp/Reb. You would be there as a BH/Smuggler and surprise the crap out of them), Jedi missions, and Spice missions after revamp. Not to mention just doing your normal mission destroys. Lots of options here to do. Plus the GCW Base raids. Throw in a little commando while you are at and slice the crap out of your grenades.
Sengis
Sat Apr 02, 2005 11:52 am
#17

so what boxes in particular boost pistol damage output potential? Im still wondering if pistoleer is needed with Smuggler for damage.



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
Mardonius
Sat Apr 02, 2005 11:54 am
#18






Sengis wrote:
so what boxes in particular boost pistol damage output potential? Im still wondering if pistoleer is needed with Smuggler for damage.






I haven't seen the Pistoleer tree, so I can't really say. This is why I am not certain that I will add any Pistoleer boxes to my build.





Ixinaie, Master Armorsmith, Master Artisan, Merchant, Rifleman, Scout, RIS certified, Tempest
Vendors located at 3724 3744 in Talath, Rori near Restuss
Inside the APEX Tent, 400 -5555, Coronet, Corellia
Definitive, Inc. Med Center, 4523 2078, Riverlands, Corellia

Riros, Master Smuggler, Master TKA, 4040 Scout,Tempest
Asov, Master Smuggler, Intrepid
mrbleepbleep
Sat Apr 02, 2005 11:55 am
#19






Dessimus wrote:
i know its still really early to call, but what do you guys think of the prospect of master smuggler/master bounty hunter? I just really love both professions and would like to do them both if this would be a worth while templete. It would leave 23 skill points left over if I added correctly. Obviously I'm not looking for the most powerful template out there, just want to combine 2 things that I really enjoy.

Message Edited by Dessimus on 04-02-2005 06:06 AM






That's what I'm looking at too - it gives the onlyprofession-specific combat content in the game (BH missions and eventually smuggling missions), and looks to be a nicely balanced combat mixture that seems to fit my gameplay style.


My other early thought is master smuggler / master pistoleer, but that does seem a bit too lightweight in offence and defence for my tastes.


Master smuggler / master combat medic could be a very interesting template, though I doubt I'd play it. With the "mezzing" of a smuggler and the poisoning/etc. of a CM, you'd be great athindering up groups of enemies - add that to the CM'sarea heal, and you'd be invaluable on a group hunt.




Dasharr Eandall - Elder Smuggler
Amantha Galinn - Apprentice Smuggler
"The Jedi embrace peace butdeny passion.
The Sith covet passion but reject peace.
Neither is the whole truth. Life needs both passion and peace."
Magui
Sat Apr 02, 2005 12:20 pm
#20

Master Smuggler/Master Pikeman!

Youll get my pike once you pry it from my dead hands...and maybe not even then

Magui
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