Smuggler Archive

Thread: Smugglers and Center of Being?

TheWok
Wed Aug 03, 2005 11:24 pm
#14

http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=209843

My, how quickly opinions change.

I think we need a form of CoB that can be used with guns equipped. There is no other reason for unarmed 4. The unarmed tree of Brawler isn't just fist-fighting and street brawling. It's the rudiments of martial arts to prepare for more advanced lessons in Teras Kasi. The bonuses we get to defense while not carrying a gun are nice, but do not justify the expenditure of 29 points, especially since we see no additional mods after Unarmed 4. There needs to be something there that justifies the pre-req other than an arbitrary choice. "Smugglers might get in a bar brawl, so they all know the basics of martial arts" is not an acceptable reason. Using bar fighting isn't a reason, either. If it were, bounty hunters would need it, as well as the elite entertainer professions.



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Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
Iawo
Thu Aug 04, 2005 5:02 am
#15



Unarmed has different versions of Center of Being because TKM's are supposed to be tanks. Ranged classes aren't supposed to be tanks.


Now on the other hand, I wouldn't mind seeing Smuggler get +20 Ranged / Melee defense in every line like Doc or CM. It's just sad that master smuggler gets less defense than a Master doc or Master CM. Smuggler still needs more mods within the profession itself.


Also, I wish they'd just drop every elite profession down to a single prerequisite so people can go back to the templates they liked playing instead of the template that makes them level 80.


While I like being a TKM / Smuggler, I'm kinda pissed about how they have the prerequisites set up. The extra Unarmed stuff from dirty fighting is nice, but not really needed. TKM is pretty weak anyway if you don't havethe uber ROTW weapon... but that's for a different forum.

Message Edited by Iawo on 08-04-2005 07:04 AM



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
twotimes
Thu Aug 04, 2005 6:23 am
#16



Antonnio wrote:
New smuggler ability...

Smuggler Sense @ Novice Smuggler Ex. I have a bad Feeling about this...
- +200 to Ranged Defense for 40 Seconds
- +200 to Melee Defese for 40 Seconds
- -5 to movement speed (running, walking, crawling)

Improved Smuggler Sense @ Dirty Fighting II
- +300 to Ranged Defense for 40 Seconds
- +300 to Melee Defese for 40 Seconds
- -10 to movement speed (running, walking, crawling)

Advanced Smuggler Sense @ Master Smuggler
- +500 to Ranged Defense for 40 Seconds
- +500 to Melee Defese for 40 Seconds
- -15 to movement speed (running, walking, crawling)

A smuggler has a keen sense of perception. When presented with a dangerous environment, a skilled smuggler can rely on his insticts to survive in a desperate situation. A smuggler will sacrifice some of his movement speed for a chance of defending himself in combat. The stronger a smuggler becomes, the more adept he becomes at defending himself. This ability is not dependent upon an unarmed state. It can be performed while the player is armed with any ranged or melee weapon, or while unarmed.

It cannot be stacked with Center of Being, Dueling Stance, or any other major defensive move.

Message Edited by Antonnio on 07-18-2005 02:44 PM





THIS is a great idea... probably too great for this game though hehe.



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the ghost of Kohs - i am Jack's IGNORED profession

Ceci n'est pas une Smuggler
SidNitz
Thu Aug 04, 2005 7:11 am
#17







Iawo wrote:



Unarmed has different versions of Center of Being because TKM's are supposed to be tanks. Ranged classes aren't supposed to be tanks.


Now on the other hand, I wouldn't mind seeing Smuggler get +20 Ranged / Melee defense in every line like Doc or CM. It's just sad that master smuggler gets less defense than a Master doc or Master CM. Smuggler still needs more mods within the profession itself.


Message Edited by Iawo on 08-04-2005 07:04 AM




QFE... You can't (or maybe shouldn't) have everything in one profession, IMHO.


I think there are a couple ranged profession that are meant to be able totank (BH/Commando) but they wear assault armor not recon. That being said I totally agree that Smuggler could use a whole bunch more straight defensive bonuses in the skill tree.


My first character in SWG was/is a TK/Smuggler/CH so the Unarmed requirement for Smuggler wasn't eating up skill points I wanted to use elsewhere... It always kindamade sense to me anyways, how can yoube a well roundedthug w/o knowing how to pummel some one into the ground w/ your bare hands? My new Smuggler toon definitely wishes he could throw the Brawler skill points into Pistoleer though.

Message Edited by SidNitz on 08-04-2005 07:29 AM



Os'khar Ackbhar, Mon Calamari - Master Droid Engineer - Master Merchant - Master Artisan - Novice Marksman - Novice Scout
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