Smuggler Archive
Thread: The new invetory system....
Daturaze wrote:
DrevenStrobe wrote:
Heh...it's not just an inventory issue...
I started grinding a little bit of Tailor last night on my alt. And finding the right schematic number to put in my crafting macro was a pain...
Used to, all you had to do was open you datapad, then just count the schematics starting with 0 at the top-left and moving left to right and down...
I don't know what kind of order they're in now...but it doesn't seem to be any kind of rational / logical order that I can see.
Plus...I logged in this morning for a little bit...and what WAS DraftSchematic 72 last night was DraftSchematic 13 this morning...
I haven't had to deal with the Slicing yet. I swear they're just trying to run everybody out of the Smuggler profession...
THAT'S WHAT IT IS THEN!!!
A Stealth Macro Nerf!!!!
It's a crappy attempt at a nerf then...
It may take longer to figure out which schem to use...but once you figure it out, it's back to grinding again with no problems...
Took me 30 minutes this morning to find that it had moved from 72 to 13...can't wait to see where it bounces to when I log back in tonight...
And that's just using the Clothing / Armor crafting tool (which, I discovered only has 87 schems at the moment). I'd hate to see where that schem was on a Generic Crafting tool which I would have to sort through hundreds of schems to find the right one...
They keep going like they are going and they are gonna run everybody out that have been playing 6 months and longer...which is what, about 50% of their current income?
Get a clue SWG
BuyMyStuff wrote:
I swear they're just trying to run everybody out of the Smuggler profession...
Nah, you're taking it way to personally - the devs don't hate Smuggler's exculsively - they hate everyone!! Less players - Less problems!!
SWG goes under - hey they move to EQ2 - Simple!
:>
kgmkiorys wrote:
Colt_Seavers wrote:i wonder what they're gonna "fix" next?Maybe they'llconsider that a crate is not a single object but 25 single ones, so that when you have a crate of AUK, a crate of MC and a crate of PLK you can't carry anything else in the inventory?
Don't give them ideas.
Man would that hurt.
lurdanta wrote:
kgmkiorys wrote:
Colt_Seavers wrote:
i wonder what they're gonna "fix" next?
Maybe they'll
consider that a crate is not a single object but 25 single ones, so that when you have a crate of AUK, a crate of MC and a crate of PLK you can't carry anything else in the inventory?
Don't give them ideas.
Man would that hurt.
Actually...if memory serves correctly...when the game first launched, factory crates counted as 5 inventory spots each. Somewhere either in Publish 1 or Publish 2...or maybe a hotfix in between, it was changed so that crates were only recognized as a single inventory slot.