Smuggler Archive
Thread: Smuggler/Pistoleer/TK vs Smuggler/Pistols/BH
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imodi
Thu Nov 11, 2004 9:49 am
#14
getting all obsessed now about this, look what u gone and done, been sat working out the stats instead of doing any work (sneaky ty). anyway i really like the idea of this for rp.
as well i could take on some basic BH missions from time to time, hunting shouldn't be a problem, higher speed and accuracy on pistols with good attacks, (master pistoleer is really badly broken isn't it) i can still meditate away all those wounds and poisons etc. my only concern is the complete lack of defences.
I think untill the CU this is going to be a great template for fun playing and RP. i may even stop wearing my armour and getting buffs, just for the fun of it (better make some spice).
As for defences i'll learn to run very quickly, i will miss TKM, kind of re-discovered its wonders lately (ty to franklee's stories for that
). but im maxed out on unarmed xp. so it would only take a couple of hours to re grind if i really wanted to. the toughness and mitigation mean most things trying to hit with melee just get laughed at, /feign death 
imodi
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