Smuggler Archive
Thread: Did we really want a Smuggler revamp pre-JTL? Its much better post-JTL...
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riotcontrol
Thu Mar 10, 2005 11:37 pm
#14
SmugglinZane wrote:I really hope they make Smuggling.dynamic, involving both JTL and ground game, and make it for Smugglers and not smugglers.
Shrendyc
Fri Mar 11, 2005 7:26 am
#15
This has been my point all along. If smugglers weren't complete, and it was known that they were going to have to wait to get to them, then why were they even rolled out with the main game? This profession should have been mothballed until such time that they had things in place to support it. As it stands now, its a shell of its even incomplete self at launch, and has a following of mostly unhappy people that feel lied to. This could have been completely avoided.
TheWok wrote:
And this is probably the weirdest thing about it. We know that smugglers use ships to move cargo. And we know that space was supposed to be included in the original release until it was postponed because of time considerations. It makes one wonder why they kept smugglers in the main game at all.
TheWok
Fri Mar 11, 2005 1:24 pm
#16
TomoRainer wrote:
That's one thing that's always really, really worried me, actually: saying smuggler is a JTL profession out one side of their mouths, then stating ground and space are separate games and they won't force anyone to buy the expansion out the other.
And this is probably the weirdest thing about it. We know that smugglers use ships to move cargo. And we know that space was supposed to be included in the original release until it was postponed because of time considerations. It makes one wonder why they kept smugglers in the main game at all.
I do have an idea about what I'd do if I could redesign the game from the ground up, but it would take a complete redesign. And it would piss stackers off. In any case, the Smuggler profession needs to smuggle, but it shouldn't be dependent on JTL. Use it? Of course. But it shouldn't be REQUIRED.
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