Smuggler Archive
Thread: I want to talk about Spice
Darter wrote:
SpinningCloud wrote:
Darter,
My impression is that the CURB is going to change the way doc buffs, food and spices work so I'll reserve my comments on the effectivity of spice till after CURB details are in.
Oh I agree with you, but I was just talking hypothetically. When Doc buffs surpassed the benefits of spice by a power of 6, a duration of 18, and an availability of...well, I'm not sure there's a number for that...Smugglers were backseated to Docs.
AFTER the CU/RB, I was saying spice should be the greatest reward, but with the greatest penalty, followed by Chef food, followed by buffs, if anything like that exists after that publish. After all, Docs have other purposes beyond buffing and rez-botting.
I'm not sure where I read the post, but I remember reading TH going on about the changes to buffs in the CU, and he was saying exactly what you suggest. Spice has the worst penalty in terms of side effects and duration so should be the most powerful buff in the game.
I assume this means they will be revamping the effect of spices as part of the CU (or maybe with the smuggler changes that are talking about), as well as reducing the power of doc buffs. If they made doc buffs less powerful than the current spices, that would be too much of a reduction to the docs abilities in my opinion, so they would need to beef up the effect of spices as well.
I'll take smuggling any day of the week.
Getting spice in this fashion will be more smuggler-like. One of the most fun jobs I had was a Bounty Hunter-- you felt like you were actually doing a Star Wars-y job as opposed to blowing up Duri lairs. I think these proposed Smuggler missions will offer a lot more pleasure to our profession-- making credits in SWG is essential, and it's cool when it's actually FUN.
dlc3007 wrote:What am I supposed to do with all the freakin' berries I have stored up to make Pixie?!?
Sell now? Recycle?
I know some people probably have a fair amount of money invested in their spice supply, but to convert all this stuff to the same type and quality as that which we'll only be able to acquire in limited doses would undermine a significant portion of the benefits of our revamp.
TomoRainer wrote:
I've been wondering about this, too. Personally, I'd favor doing away with all pre-revamp spice, or making it somehow inferior to the new, smuggled variety; I don't want the spice market mucked up by the limitless quantities of dirt-cheap stuff we can crank out of a factory with almost zero effort.
I know some people probably have a fair amount of money invested in their spice supply, but to convert all this stuff to the same type and quality as that which we'll only be able to acquire in limited doses would undermine a significant portion of the benefits of our revamp.
I'd find this acceptable- I have about 60 crates of muon and another 60 of pixie in stock right now, with the resources to make loads more and harvesters active getting more resources, but I would not mind losing the crates of spices (and selling the resources) when the new system hits. Otherwise the market will be flooded with pre-revamp for ages.
Then again, if them revamp spices at the same time the old ones could just be worthless as it is not as good as the new ones. I think this is what is most likely to happen, I remember when the chef revamp hit. Crates of food I had in my house did not change into the new version, remaining as pre-revamp foods. People who have stockpiles could continue to sell the old spices (but not make more), but their stock would not be as good as the spices obtained under the new system.