Smuggler Archive
Thread: With the new slicing... I need your advice.
Knightcrest wrote:
AngusMacGregor wrote:
Yeah, MS/MBH sounds like the way to go..
So, any other suggestions on what to do for the rest of my SP?
Well if you want +30 more speed (+20 pistol +10 general) and another debuff and damage shot... 4/0/0/0 Pistoleer
If you wanna use a proton carbine Novice Carbineer.
If you want more punch in your pistol attacks... 0/4/0/0 PIstoleer for the Accuracy bonus
If you want a root, fan shot, and much more defense go 0/0/0/4 Pistoleer
You need MBH for a Proton Carbine not Novice Carb.
DangoDuncan wrote:
Not so much for the heals but on high end content such as gorax,krayts,axkva,etc... the DoTs are awesometo counter there regen. But from what i have read on the Doc/CM it seems to be more of a 60-70% of a threat reduction instead of 50% like is stated in the notes.
Zango
Hmmm I may need to give that a look then if everything isn't going to come down on me
Knightcrest wrote:
Thomen wrote:
Knightcrest wrote:
AngusMacGregor wrote:
Yeah, MS/MBH sounds like the way to go..
So, any other suggestions on what to do for the rest of my SP?
Well if you want +30 more speed (+20 pistol +10 general) and another debuff and damage shot... 4/0/0/0 Pistoleer
If you wanna use a proton carbine Novice Carbineer.
If you want more punch in your pistol attacks... 0/4/0/0 PIstoleer for the Accuracy bonus
If you want a root, fan shot, and much more defense go 0/0/0/4 Pistoleer
You need MBH for a Proton Carbine not Novice Carb.
He already stated MSmugg/MBH as the template and asked for what else he could have.
As far as i remember, Novice Carb doesnt add Carbine Mods.. just the normal General Ranged Speed and General Ranged Accuracy (which you get with any other Novice Elite Box) you will also get Leg Shot.. i guess.. which is outdamaged by Critical Shot..
Message Edited by Thomen on 06-23-2005 04:26 PM
Thomen wrote:
Knightcrest wrote:
Thomen wrote:
Knightcrest wrote:
AngusMacGregor wrote:
Yeah, MS/MBH sounds like the way to go..
So, any other suggestions on what to do for the rest of my SP?
Well if you want +30 more speed (+20 pistol +10 general) and another debuff and damage shot... 4/0/0/0 PistoleerIf you wanna use a proton carbine Novice Carbineer.If you want more punch in your pistol attacks... 0/4/0/0 PIstoleer for the Accuracy bonusIf you want a root, fan shot, and much more defense go 0/0/0/4 Pistoleer
You need MBH for a Proton Carbine not Novice Carb.
He already stated MSmugg/MBH as the template and asked for what else he could have.
As far as i remember, Novice Carb doesnt add Carbine Mods.. just the normal General Ranged Speed and General Ranged Accuracy (which you get with any other Novice Elite Box) you will also get Leg Shot.. i guess.. which is outdamaged by Critical Shot..
I was mbh/Msmugg/novice carbs, it DOES give you Carb mods, with the General mods from Smuggler and BH, puts you on about the same level as a Carbineer/Smugg speedwise. I've been working on FS skills though, so I dropped novice carbs.
Basically, pick the weapon you want to use most (pistols or carbs) and choose the skillboxes that will give you extra mods in that weapon type. The other weapon type will still be almost as good for backup.
Thomen wrote:
Knightcrest wrote:
Thomen wrote:
Knightcrest wrote:
AngusMacGregor wrote:
Yeah, MS/MBH sounds like the way to go..
So, any other suggestions on what to do for the rest of my SP?
Well if you want +30 more speed (+20 pistol +10 general) and another debuff and damage shot... 4/0/0/0 Pistoleer
If you wanna use a proton carbine Novice Carbineer.
If you want more punch in your pistol attacks... 0/4/0/0 PIstoleer for the Accuracy bonus
If you want a root, fan shot, and much more defense go 0/0/0/4 Pistoleer
You need MBH for a Proton Carbine not Novice Carb.
He already stated MSmugg/MBH as the template and asked for what else he could have.
As far as i remember, Novice Carb doesnt add Carbine Mods.. just the normal General Ranged Speed and General Ranged Accuracy (which you get with any other Novice Elite Box) you will also get Leg Shot.. i guess.. which is outdamaged by Critical Shot..
I find Mcommando/smuggler is a good mix. heavy for when i'm alone or in a small group, and a good pistol for bigger groups, or tight areas with lots of agroes.
Commando can be a good profession if used right and not just going in and melting everything.
Knightcrest wrote:
Thomen wrote:
i stand corrected
/bow
No worries... it sounds dinky, but it can hammer.
Yep.. i know. but what i dont understand is: Why i did more damage as MCarb/Msmug using a pistol, as i did as /MPistol/MSmug? i m missing something here.. hehe
AngusMacGregor wrote:
Yeah, MS/MBH sounds like the way to go..
So, any other suggestions on what to do for the rest of my SP?
Just think Angus...
Zotux wrote:
I find Mcommando/smuggler is a good mix. heavy for when i'm alone or in a small group, and a good pistol for bigger groups, or tight areas with lots of agroes.
Commando can be a good profession if used right and not just going in and melting everything.
pulling one non agro creature off the heard with a pistol, then useing the flammer once he is 20m away from the rest is a good way to get the old combat xp up fast.
The only problem with that is that he is looking for a high end PvE template for looting the slicing components. If he were to use a Heavy Weapon in the DWB or the Avatar station.... the whole group is going down and fast from their innate AoE and the fact that it still splashes through walls.
Even if they get AoE fixed there is still no Non-AoE unless the proton rifle is still not using the 6m radius (no way to know cause it won't even fire). I have had a commando as long as I have had a smuggler just about, but it really is only good for fighting out in the open now.
AngusMacGregor wrote:
I keep wondering if I should pick up Novice Rifleman, though. MBH is getting a nice new master-level LLC, and the rifle mods may be nice.
hadn't hear about that, good to know, I guess you have 3 options now.