Smuggler Archive
Thread: Last Ditch = automatic self incap, regardless of health pool?
HOTDOG wrote:
Now, I have a macro for my Last Ditch. It goes:
/say This is going to hurt you more than it hurts me.
/lastDitch
/ui action toolbarSlot 19 (this is where I have my insta-pack)
but I think I did it wrong because I got the "/ui action toolbarSlot 19 is not a command" message.
NightRaider wrote:
HOTDOG wrote:
Now, I have a macro for my Last Ditch. It goes:
/say This is going to hurt you more than it hurts me.
/lastDitch
/ui action toolbarSlot 19 (this is where I have my insta-pack)
but I think I did it wrong because I got the "/ui action toolbarSlot 19 is not a command" message.
make sure there is no space between toolbarSlot and 19, it should read /ui action toolbarSlot19
Thanks bro! I will put try that out tomorrow.
Hotdog, you are a genius lol Love the idea!
Or maybe a "I'm taking you with me!" yell? lol
LaffyWolf'ya - Master Smuggler / Rebel Colonel
Fresh out of witty signatures, sorry.
Yeah, I try to incorporate conversation in all my macros. More for myself than anyone else.
When I use duelists stance, instead of using an alarm so I know to stand still before the loop kicks in again- Tevin says, "This'll just take a second."
When I used to use COB I would think out loud "I can feel the force...flowing through me!"
and my loot macro is this:
/lootall
/whisper Yoink!
/giggle.
When I first used it on TC I thought it sucked. After reading on the forums how it is intended to work I tried it again... Same results.
You're better of healing yourself and bursting away than using LD.
aibo220 wrote:
I'm personally disappointed in LD.
When I first used it on TC I thought it sucked. After reading on the forums how it is intended to work I tried it again... Same results.
You're better of healing yourself and bursting away than using LD.
I don't see how Last Ditch sucks... I mean, when I'm in PvP (except for supreme jedi) I plan my ENTIRE strategy around last ditch. With SynthSteak, Intimidate Shot, and Warning Shot, you can essentialy control your opponents damage output... What I mean by that, is a small, steady rate of damage... If you can get it to 200 damage per attack or so, you can just wait it out, keeping track of your health, and just last ditch your way to victory! I've used this on jedi (non-supreme ones, but level 80 still) and killed plenty of them. And if you both incap at the same time, you will usualy wake up before them, if not usecrapola creams or whatever they're called...
aibo220 wrote:
I'm personally disappointed in LD.
When I first used it on TC I thought it sucked. After reading on the forums how it is intended to work I tried it again... Same results.
You're better of healing yourself and bursting away than using LD.
I've been reading some of your posts on the Starsider board, and you're dissapointed with everything.
Pre-CU I used Last Ditch all the time - and I do mean All The Time. My combat que was full of Last Ditch. It was effective, but it was boring. There was no strategy to its use - just Low Blow, good he's on the ground - now Last Ditch for the win! Now, though, Last Ditch really is what it is intended to be. It's that one, final chance to make it out in one piece. You flip a coin to see if you win or you lose - and when that coin shows tails, you lose bigtime. Is there anything that encapsulates the Star Wars Smuggler idea more completely then that?
As far as game balance goes, it's an intelligent choice. It is, if used right, the most powerful special in the game and as the most powerful special in the game it is very limited. If you have a problem with that then you're either unhappy that you can't spam it for the win or you're complaining about everything in the CU, be it good or bad. Last Ditch is a tactical move that now has tactical signifigance, and it goes great with a chat macro.
To the OP - yes, lately I've noticed that Last Ditch has been incapping me consistantly.
ValiantHalibut wrote:
aibo220 wrote:
I'm personally disappointed in LD.
When I first used it on TC I thought it sucked. After reading on the forums how it is intended to work I tried it again... Same results.
You're better of healing yourself and bursting away than using LD.
I've been reading some of your posts on the Starsider board, and you're dissapointed with everything.
Pre-CU I used Last Ditch all the time - and I do mean All The Time. My combat que was full of Last Ditch. It was effective, but it was boring. There was no strategy to its use - just Low Blow, good he's on the ground - now Last Ditch for the win! Now, though, Last Ditch really is what it is intended to be. It's that one, final chance to make it out in one piece. You flip a coin to see if you win or you lose - and when that coin shows tails, you lose bigtime. Is there anything that encapsulates the Star Wars Smuggler idea more completely then that?
As far as game balance goes, it's an intelligent choice. It is, if used right, the most powerful special in the game and as the most powerful special in the game it is very limited. If you have a problem with that then you're either unhappy that you can't spam it for the win or you're complaining about everything in the CU, be it good or bad. Last Ditch is a tactical move that now has tactical signifigance, and it goes great with a chat macro.
To the OP - yes, lately I've noticed that Last Ditch has been incapping me consistantly.
ValiantHalibut wrote:
aibo220 wrote:
I'm personally disappointed in LD.
When I first used it on TC I thought it sucked. After reading on the forums how it is intended to work I tried it again... Same results.
You're better of healing yourself and bursting away than using LD.
I've been reading some of your posts on the Starsider board, and you're dissapointed with everything.
Pre-CU I used Last Ditch all the time - and I do mean All The Time. My combat que was full of Last Ditch. It was effective, but it was boring. There was no strategy to its use - just Low Blow, good he's on the ground - now Last Ditch for the win! Now, though, Last Ditch really is what it is intended to be. It's that one, final chance to make it out in one piece. You flip a coin to see if you win or you lose - and when that coin shows tails, you lose bigtime. Is there anything that encapsulates the Star Wars Smuggler idea more completely then that?
As far as game balance goes, it's an intelligent choice. It is, if used right, the most powerful special in the game and as the most powerful special in the game it is very limited. If you have a problem with that then you're either unhappy that you can't spam it for the win or you're complaining about everything in the CU, be it good or bad. Last Ditch is a tactical move that now has tactical signifigance, and it goes great with a chat macro.
To the OP - yes, lately I've noticed that Last Ditch has been incapping me consistantly.
Thanks for reading my other posts. =D
And no... I'm not entirely disappointed, if I were I wouldn't be posting here or playing.
It's nice that LD is now an actual last resort and not just another special with a name that would indicate otherwise. But it is random. Whenever I use LD rather at mid health or low health the damage output is totally random. 6k sometimes or just barely anything other times, either way you get incapped. For me it's not worth it. Before I take a random chance on something that will incapp me either way, I rather just burst run.
LD is a move that depends on personal preference. For me, I see better options.