Smuggler Archive
Thread: Smuggler's Pistol
I've offered 100k for one on my server trade forums. The guy selling it thinks it's worth 2 mil, but not with those stats. it's a Necrosis drop, but people have been ganking him so much on my servers the last couple of weeks I see nonstop threads for the ship deed, cyber arms, and every other Nec drop there is.
Not rare in my opinion, and rare doesn't always make it valuable. it's a wall hanging, 100k max.
Lunah75 wrote:Paid 500k for mine..../shrug.
I am a master smuggler/tailor so cant use some of the nicer pistols. Will see how it does in combat and if I dont like it, it will look nice on my wall. I am a collector of all kinds of stuff so no biggie if I just end up using it as a decoration.
Can't use some of the nicer pistols? A renegade is far nicer than that, and cheaper too
Raanan wrote:
The aoe damage might make it useful if aoe damage wasn't broken. Seriously, go read the commando forums. Aoe weapons don't do any damage to anything other then the target (excpet maybe 1 point if you're lucky). They only thing they're good for is sticking status effects on multiple mobs with one shot.
Status effects.. like our new concussion shot maybe.. hmmm pretty damn usefull agains a crowd... fire off one concussion shot then swithch guns.. i'd use it
Spiderhammer wrote:
anyone know of any other non commando certed AoE weapons?
Question is first of all IS this pistol AoE? And if it is so perfectly calibrated and shoots only 25m... yeah... right. I think I bug it.
Is it possible to macro bugreports? Seriously... It would take me my whole playing time to write out all those reports ![]()
maxtheusher wrote:
It's NOT a launcher pistol, it's a pistol with an LP skin on it. Doesn't necessarily have the same general rules aout it as the LP.
Spiderhammer wrote:
Raanan wrote:
The aoe damage might make it useful if aoe damage wasn't broken. Seriously, go read the commando forums. Aoe weapons don't do any damage to anything other then the target (excpet maybe 1 point if you're lucky). They only thing they're good for is sticking status effects on multiple mobs with one shot.
Status effects.. like our new concussion shot maybe.. hmmm pretty damn usefull agains a crowd... fire off one concussion shot then swithch guns.. i'd use it
Sometimes but the only situation I found it useful for was when I was grinding with jedi groups against those lairs of like 20 pikets. Otherwise, it's very easy to get the mobs on a cycle so every time concussion shot recycles, you can pop it on one of them again and keep them perma rooted. If you have pistolleer with stopping shot, it's even easier since stopping shot and concussion shot are on seperate timers.