Smuggler Archive
Thread: Slicing Far too common?
It is a balanced trade off with one small hitch... figuring out how to get the genie back into the bottle. You would have to allow all currently sliced items to be either auto-ignored or give the owner a chance to 'undo' the slice when you added this change.
The really nice thing is that smugglers would not really need special weapons or special moves added to help balance us out more, as we would have the best of both worlds.. sliced gear and access to the 'public' travel system.
Smuggler_Caylin wrote:
Those aren't the reasons it would be changed any time soon...
Dangerous ground for me right now.
/looks around warily and wishes he could say more but can't. Urges population to *not* freak because they don't know the whole situation.
Let's see...tingling sensation creeping up my spine, cold sweat forming on my brow, family jewels tucking themselves away....yep, all signs of....FREAKING OUT.
Smuggler_Caylin wrote:
BigLands wrote:
I garauntee slicing will be nerfed. There have already been dev comments to the effect that they think slicing is too common, too cheapand carries too little risk. (Caylin can you confirm this if you drop in? My memory is a little hazy on detail)
...
Those aren't the reasons it would be changed any time soon...
Dangerous ground for me right now.
/looks around warily and wishes he could say more but can't. Urges population to *not* freak because they don't know the whole situation.
"Ahhhhhhh - freak out!" [/old music]
/emote freaks out, jumps out the window and screams.
I don't think I can take much more of waiting for a certain beta to download!!!
/feigndeath
Er, moving away from my attempts at humour and genuine frustration due to impatience over a download, come the smuggler revamp, I would like to see slicing for others far less common. I'm hoping post SR we'll be making our money by smuggling spice to people and a range of other illegal things, ranging from resources to weapons. Until that time, short of whatever Caylin is reffering to with the changes coming in the combat revamp, I don't want to see any changes to slicing (bar the darn auto pulling bug), because we simply don't have anything to replace it with yet.
Message Edited by WesBelden on 09-15-2004 06:50 PM
Extremley....
BigLands wrote:
On reflection, maybe I'm trying to solve the problem the wrong way.
It all comes down to cost per slice - because the economy is flooded with cash, even 10K a slice is a pittance to pay for permanent increases in an item's strength. 10k is what - 1 maybe 2 missions?
If we priced at the same sort of scale as Docs wouldn't we be charging 1k per % increase? (I can hear the howls of pain even now)
Ps
Is it just me or is anyone else really nervous about Caylin's post?
Smuggler_Caylin wrote:
BigLands wrote:
I garauntee slicing will be nerfed. There have already been dev comments to the effect that they think slicing is too common, too cheapand carries too little risk. (Caylin can you confirm this if you drop in? My memory is a little hazy on detail)
...
Those aren't the reasons it would be changed any time soon...
Dangerous ground for me right now.
/looks around warily and wishes he could say more but can't. Urges population to *not* freak because they don't know the whole situation.
Just waiting for those documents to be released. Then Caylin can actually say what on his mind instead of beating around the bush.