Smuggler Archive
Thread: Revamp Release Date
I've got a release date for ya.
*pulls down his pants and squats over a SWG producer's face*
*strains*
DeathbyNerfing wrote:
I'm getting the feeling that there aren't any answers to my questions.
Honestly, I think if they did it in a step-wise fashion, it wouldn't be that bad.
Step 1) Add a Smuggler Mission terminal that gives smuggler missions. ALL of these missions spawn some worthless item in your inventory and a waypoint, and they are basically a delivery mission to some NPC at the waypoint.
Step 2) Turn the mission terminals into NPCs.
Step 3) Add Critical Missions where the item you deliver is one of the rare loot slicing objects (mando intraframe, delicate trigger assembly, whatever). Have it be like the BH missions where you can only have one mission at a time (and therefore have to abort one mission to take another). Aborting a mission adds X visibility (I would probably say 10% of the amount that gets one bounty on you at the terminals).
Step 5) Add a new faction: Smuggler's Alliance (or whatever). Taking Critical Missions requires X faction standing with the Smuggler's Alliance (gained from doing regular missions). Death from a BH makes you lose X faction.
Step 6) Add waypoints in space.
Step 7) Start to think of ways to impliment Smugglers smuggling objects FOR players.
(Step 2a) Break Step 1, Step2b) Fix Step 1 and re-impliment step 2, Step2c) Actually fix Step 1 and 2, and Steps 2d-z) Balance Missions removed for simplicity)
Koweim
Message Edited by DeathbyNerfing on 09-06-2005 04:46 PM
DeathbyNerfing wrote:
I see Greenmarine's post about the revamp trying to come up with ways to fix issues in it, but does anyone have a link to a release date for the revamp?
I've heard about it since....well since almost just after launch and am wondering if SOE has released any official information about it.
Please only respond if you have official information. Replies of "OMGWTF I'M CANCELLING MY ACCOUNT YOU SOE BASTARDS!!!!" are really not that helpful to me.
Koweim
maxtheusher wrote:
Roffles with syrup.
You know GreenMarine quit SOE months ago?
And that we already got our revamp in the form of the CU and new Slicing?
They MIGHT add missions at a later date, but don't hold your breath. Unless you want to.
i dont think of what we got for slicing as a revamp. in fact i think it was a new broken element to the game. they took something that at least had a little substance to it and flushed it. instead of adding a good mini game they turned us into a button masher.
i dont call that a revamp i call it a let down.
Message Edited by Halorin0009 on 09-07-2005 01:04 AM
Halorin0009 wrote:
SoE: Want to become better at slicing? Here.
*SoE invites you into an 8-man Gurk Hunting Group*
SoE: Shoot those for a while. You'll be able to slice things better that way.
Smuggler: But..
*Smuggler looks around confused before looking at the pistol*
Smuggler: How is this helping me learn how to sli-
SoE: Just shoot those for a while. You'll see.
Smuggler: But.. When can I smuggle?
SoE: Oh, right. That. Um.. You'll be able to do that after the Jedi Reva- Oh, uh. The Space Expa- Oh, uh. The Combat Upgra- Oh! Um.. Uh, The Trials of Obi-Wan, that's it! After this Jedi-oriented expansion comes out you'll be able to smuggle. Really.
Smuggler: What abo-
SoE: See ya!
*SoE walks away*
Smuggler: Two years for that?
Ranger: Dude. I can't trap.
_______________
PS:
(stuff I was about to flame from a diff post. posting your ideas and rants over and over again don't help. trust me, I know.)
Message Edited by Halorin0009 on 09-07-2005 01:04 AM
Dude. I can't trap. <---hilarious!
Ternque01 wrote:I've got a release date for ya.
*pulls down his pants and squats over a SWG producer's face*
*strains*
ROFLMAO
WILDMAN_SOLO wrote:
Ternque01 wrote:
I've got a release date for ya.
*pulls down his pants and squats over a SWG producer's face*
*strains*
ROFLMAO
THE DATE IS TODAY!!!!
(Good to see you WILDMAN. I haven't seen you around in awhile.)
DeathbyNerfing wrote:
Honestly, I think if they did it in a step-wise fashion, it wouldn't be that bad.
Step 1) Add a Smuggler Mission terminal that gives smuggler missions. ALL of these missions spawn some worthless item in your inventory and a waypoint, and they are basically a delivery mission to some NPC at the waypoint.
Step 2) Turn the mission terminals into NPCs.
Step 3) Add Critical Missions where the item you deliver is one of the rare loot slicing objects (mando intraframe, delicate trigger assembly, whatever). Have it be like the BH missions where you can only have one mission at a time (and therefore have to abort one mission to take another). Aborting a mission adds X visibility (I would probably say 10% of the amount that gets one bounty on you at the terminals).
Step 5) Add a new faction: Smuggler's Alliance (or whatever). Taking Critical Missions requires X faction standing with the Smuggler's Alliance (gained from doing regular missions). Death from a BH makes you lose X faction.
Step 6) Add waypoints in space.
Step 7) Start to think of ways to impliment Smugglers smuggling objects FOR players.
(Step 2a) Break Step 1, Step2b) Fix Step 1 and re-impliment step 2, Step2c) Actually fix Step 1 and 2, and Steps 2d-z) Balance Missions removed for simplicity)
Koweim
Edit: Oh and I really don't see Step 3 giving slicing objects as a problem. Most of the BHs I know just as soon delete the smuggling objects as bother with collecting and selling them, so we won't care if their value on the market drops. God forbid that slicing should come easy to smugglers.
Message Edited by DeathbyNerfing on 09-06-2005 04:46 PM
Please apply for a job at SOE... oh wait, those are good ideas. They'll never hire you, you make too much sense.
WAIT - say you're a Jedi and do some 1337sp33k on them, you'll get the job for darn sure!