Smuggler Archive

Thread: Wes!

LaughingWolf
Thu Mar 17, 2005 11:00 am
#14



CorellianCowboy wrote:


LaughingWolf wrote:

riotcontrol wrote:

WesBelden wrote:
As for PC to PC Smuggling, so far I've not seen anything that says, "We will not be doing that, ever!".



Isn't 'no plans at this time' Devspeak for 'no plans ever'?




The "no plans at this time" could be the "not talking about anything that is not worked on now or right after" policy in action.

Is that only me or the HoC chats create uproar every time lately? lol

As for interpreting The spice stuff is being effected primarily by the combat upgrade. There might not be a bunch of more skill boxes in their place, but we'll probably see additional content for the existing boxes, and lots of work being done on the content for the overall system. as meaning "no skills at all the whole tree will be completly empty" I am not quite making that leap yet.

Message Edited by LaughingWolf on 03-17-2005 10:14 AM





Oh, I'm sure the tree won't be empty. I just think it's a waste to use the space which our spices tree currently occupies for anything having to do with the new smuggling mission system as they've suggested. The best thing to do would be to use Underworld for that and turn it into our equivalent of BH Investigation tree. The reason I say that it makes the most sense is because A.) GM said in the past that a new smuggling system would provide the advancement for Underworld instead of Pistol XP and we all loved it. B.) It just makes the most sense




I agree with both your points. That part of my reply was more a reply to zazo, should have included a quote, sorry for the confusion.



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
Ternque01
Sun Jul 03, 2005 10:01 pm
#15

What specifically are you having problems with?



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
DigiDante
Sun Jul 03, 2005 10:15 pm
#16

He enjoys crying about the loot system.

I love it, I hope it doesn't change.

No offense but seriously... enoughs enough...

There are us out here that really love this system. So far all the smugglers I've talked to on my server enjoy the challenge of getting out and having to earn slices. I've talked so far to about 20 of my good friends whom are smugglers...

Message Edited by DigiDante on 07-04-2005 12:16 AM



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
Ramsey_Lanclo
Sun Jul 03, 2005 10:32 pm
#17



DigiDante wrote:
He enjoys crying about the loot system.

I love it, I hope it doesn't change.

No offense but seriously... enoughs enough...

There are us out here that really love this system. So far all the smugglers I've talked to on my server enjoy the challenge of getting out and having to earn slices. I've talked so far to about 20 of my good friends whom are smugglers...

Message Edited by DigiDante on 07-04-2005 12:16 AM





And the six pages of people /signing that they hate it? The focus thread that screams that the community hates it? You are in the minority.



"Hokey religions and ancient weapons are no match for a good blaster at your side..."
####################################################
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####################################################}} Scoundrel for Life
####################################################}} Captain of the Chicanery
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####################################################}} "Quiet, Jedi...
####################################################}} Grown-ups are talking."
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DigiDante
Sun Jul 03, 2005 10:36 pm
#18



Ramsey_Lanclo wrote:


DigiDante wrote:
He enjoys crying about the loot system.

I love it, I hope it doesn't change.

No offense but seriously... enoughs enough...

There are us out here that really love this system. So far all the smugglers I've talked to on my server enjoy the challenge of getting out and having to earn slices. I've talked so far to about 20 of my good friends whom are smugglers...

Message Edited by DigiDante on 07-04-2005 12:16 AM





And the six pages of people /signing that they hate it? The focus thread that screams that the community hates it? You are in the minority.




No sorry the minority are the amount of people who read the forums.

That is why SOE never uses polls to determine crap.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
Ternque01
Mon Jul 04, 2005 1:37 am
#19

I really like the loot system, but I do understand the weaknesses in it that drive some players to not stand it.




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
EmonOkari
Mon Jul 04, 2005 2:08 am
#20

I believe a solid solution is a compromise between the all-craft and all-loot situations we've now seen. The pendulum hasswung high both ways now...let's bring it back to the middle (low-end kits craftable, hi-end kits loot-drop or mission-based).



Emon Okari | Gunslinger
Captain Of Dusty Drifter

TomoRainer
Mon Jul 04, 2005 3:41 am
#21

I think it's pretty safe to say the low- and mid-level loot isn't dropping like it needs to (or at all?), so until that's fixed, it's going to be hard to say how well the new slicing stuff plays out.

What I'd like to see changed:

1) Make low-level stuff drop in stacks of 5-11, mid-level stuff in 2-5, and high-level as 1--cuts back on inventory problems and eases the bottlenecks in slicing we're seeing. Numbers are kind of arbitrary, so change them as you please

2) Make it possible to get this stuff from rewards or stealing in slicing missions--just make sure it's kept appropriately rare

3) Finally, make it contraband with meaningful penalties for getting caught with it

I think I'll like the system pretty well once the drop rates are smoothed out, but any of these three things (or a number of the other suggestions kicking around this place) would go a long way toward shifting both the mood and the mechanics of the system to something that's easier to work with and more smugglerish in feel.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Ragnaat
Mon Jul 04, 2005 5:49 am
#22


TomoRainer wrote:
I think it's pretty safe to say the low- and mid-level loot isn't dropping like it needs to (or at all?), so until that's fixed, it's going to be hard to say how well the new slicing stuff plays out.

What I'd like to see changed:

1) Make low-level stuff drop in stacks of 5-11, mid-level stuff in 2-5, and high-level as 1--cuts back on inventory problems and eases the bottlenecks in slicing we're seeing. Numbers are kind of arbitrary, so change them as you please

2) Make it possible to get this stuff from rewards or stealing in slicing missions--just make sure it's kept appropriately rare

3) Finally, make it contraband with meaningful penalties for getting caught with it

I think I'll like the system pretty well once the drop rates are smoothed out, but any of these three things (or a number of the other suggestions kicking around this place) would go a long way toward shifting both the mood and the mechanics of the system to something that's easier to work with and more smugglerish in feel.


I think that's my position exactly... although I might add in there also make lower level stuff drop a little more, um, well i've been using the word reliably. I want to know that if I spend a couple hours looting I can wind up with em.. be it mob specific or random but higher drop rate, i don't care.. I just need to be confident that I CAN find them (eventually) when i need em.

Message Edited by Ragnaat on 07-04-2005 08:49 AM



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
AngusMacGregor
Mon Jul 04, 2005 5:54 am
#23

I'm kinda indifferent about the whole thing. I am all for keeping the really good slices rare, so I'll wait and see how it goes.


Actually, I think the high-level components are dropping too fast. They need to slow it down a bit. And they also need to seriously increse the low-level drops.






"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Rainstalker
Mon Jul 04, 2005 5:58 am
#24

Im in agreement about having low end kits craftable, its not like they really add a lot to weapons stats anyway. I got 2 high end ones out of the 40 or so WUKs i stored away and 2 finely crafted ones. Figure i should sell them for a tonne of cash before they become more common.





Infinity
Rainstalker - Bounty Hunter, Rifleman
Munkus - Artisan, Tailor, Resource Dealer
Daturaze
Mon Jul 04, 2005 7:33 am
#25






AngusMacGregor wrote:

I'm kinda indifferent about the whole thing. I am all for keeping the really good slices rare, so I'll wait and see how it goes.


Actually, I think the high-level components are dropping too fast. They need to slow it down a bit. And they also need to seriously increse the low-level drops.









Please feel free to transfer those awful high level components that are dropping much much too fast over to me so that I can properly dispose of them


Cheers


Dat


AngusMacGregor
Mon Jul 04, 2005 9:43 am
#26






Daturaze wrote:






AngusMacGregor wrote:

I'm kinda indifferent about the whole thing. I am all for keeping the really good slices rare, so I'll wait and see how it goes.


Actually, I think the high-level components are dropping too fast. They need to slow it down a bit. And they also need to seriously increse the low-level drops.









Please feel free to transfer those awful high level components that are dropping much much too fast over to me so that I can properly dispose of them


Cheers


Dat








Go grab a couple of buddies and hit some krayts. You'll have some high-end stuff pretty quick. I got 3 off of the first 3 juvie krayts I killed.


You guys have to remember that the best slices are supposed to be rare. Rare doesn't mean youshould be able toget a lot of them even killing the big bad mobs, it means that you should have to kill them all night just to get a couple of components. If not, they'd be common.





"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
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