Smuggler Archive
Thread: Slicing is just terrible....
Zotux wrote:
DigiDante wrote:
kayber76 wrote:
The loot thing is just not right...
Why do we have to loot pieces to slice?DO we even using Upgrades kits?
Do we even using upgrades kits?
That is not proper english and the structure of the sentence leaves the reading completely in the dark to what the meaning behind the question is.Message Edited by DigiDante on 07-03-2005 10:42 PM
Ok, so the sentence is not structured right, but in his defense, not everyone who plays this speaks english as a first language, so mabe we should back off of ppl for bad grammar.....Its the message is more important that how it is typed....(unless of course it is complete gibberish, but I understood what was being asked)
I didn't get it... lol
I know theres alot of people who play that do not have english as their first language. I wasn't rippin the guy a new one, I was mainly stating that I was in the dark after reading it lol.
There, does the clear up what the guy was saying?Yeesh.
kayber76 wrote:
The loot thing is just not right...
Why do we have to loot pieces to slice?
AREwe even using Upgrades kits?
Zotux wrote:
Cool sig, but wouldn't it be easier to just say revamp SWG?
Or am I just stating the painfully obvious again.....
I find it more effective to list everything I think needs fixing. Plus some stuff still works. Like the /quit command.
I had the idea of asteroid materials but seriously... it would have to be high amounts. But that doesn't make sense... asteroid materials? alot of em? slicing?
What is another option?
Selko wrote:
Slicing should not rely on loot, this game is begging to resemble more and more the loot camp games we all tried to get away from.
No kidding, drove me crazy in World of Warcraft. Went tailor by a friends request and the only way to get Linen was to kill stuff over and over again. It wasn't I couldn't get any, I got plenty of Linen, but it drove me crazy about where did all these mobs keep getting them!
EmonOkari wrote:With that said,I'd love for the hi-end components to be mission-based over loot-drop,but that's just me(probably never happen).
I'd love for the parts to be mission based ALSO. Allow others to loot them but allow us to transport the items in missions and allow us to skim a few here and there.
Crackdown NPCs need to be issued a set of cajones before they're sent out. Rate the punishment of sliced weapons based on the level of slices and/or percentage of customization, meaning harsher punishments for higher level slices or higher percentages of customization. Potential Confiscation as the highest level of punishment from a Crackdown team, as long as there exists the ability to get your gear back. Then, they need to reinstitute weapon/armor tuning as another form of risk, but lower the rate at which your gear gets out of tune.
i dissagree with the tuning issue, but they need to up the risks.
infact they need to redo the manner in which crackdown npc search, and you should get options to attack, try to slip past scan cool content stuff.