Smuggler Archive
Thread: Crime Lord Profession Proposal V1.3 10/18/04
Awesome idea, Caylin ![]()
May I suggesta fewthings that might make this more interesting?
Player Bounties
I want player bounties against smugglers more than anything for being caught with spices or illegally sliced items. Maybe even slicing terminals can be a crime, who knows.This profession can bring that ideato table even farther (player bounties should probably start at NoviceSmuggler) This idea can come in the form of Reputation points. Here's how it possibly could go:
(Names, levels, and bounty rewards are example only)
Note: Player bounties would never exceed Jedi bounties for justified cause.However, it is possible for Smuggler bounties to stack.
Novice Crime Lord
Reputation: Novice Crime Lord.
At this level the Crime Lord is well known among the underworld and black market rings. Hisdirty work has brought him areputable notice to authorities and the like.
(Generates playerbounties ofup to 15,000 if caught by Imperial authorities for illegal items)
Criminal Genius III
Reputation:Syndicate Boss
By this level the Crime Lord has managed to ruffle a fewImperialGovernors and Inquisitors.Thedeath sentence on 12 different systems is nothing to scoff at.
(Generates playerbounties ofup to 30,000 if caught by Imperial authorities for illegal items)
Master Crime Lord
Reputation:Master Crime Lord
Youre on par with Jabba the Hutt and Nym by now. Sector Moffs and maybe even theEmperor would love to have your head if you so much as breath the wrong way.
(Generates playerbounties ofup to 50,000 if caught by Imperial authorities for illegal items)
Hideouts/Palaces
I honestly dont see casinos being all that popular with players. We already have them in the game as hotels andnot a soul canbe found in these places. Player casinos would most likely turn into cantinasanyways. Now, something akin to what Jabba or Nym has, I could see. Maybe not as immense and glamorous, but reasonableenough for criminal syndicates to own and operate from. Placeable onlythe Crime Lord Profession, this could be something a little bit more than a guild hall with a different design. Your 4 basic designs could beimplemented. Generic, Corellia, Tatooine/Lok, and Naboo. Or you could go with something new:
Jungle or Deserthideout/outpost
Features: Perimeter fences - Maximum of 4 turrets - Landing field? - Barracks - Mess Hall - Armory - Mission terminals - Garage - Tavern - Medcenter
Someone once mentioned Hunting Cabins for Master Rangers that could be placed on advanced planets such as Endor or Dathomir. The same could be applied to this hideout/outpost.
Desert castle
Features: Perimeter wall - Maximum of 4 turrets - Multi-level (this would be much like a Tatooine guild hall but with defenses) - Mission terminals
Generic castle
Features: Same as desert castle
Im sure more ideas could be added to these, but this is all I have for now.
Emeloy wrote:
Hmm I think the main problem with a player created faction would be, what do you do if the "crime lord" decides he had enough of it and now wants to start a new career as master medic whatever... what would happen to the syndicate and their members? Everything just breaks up?. Don't think many players would like to spend, money time and so on to be a member of a faction just to find out someday that the boss lost the interest and wandered away happily following another career. Despite of this little porblem I like your proposal sounds like it could be fun if you find some "crime lord" to really keep it running.
Been thinking off and on about this.
Perhaps if it worked very like the politician profession... maybe a player who is also a crime lord could attempt a "coup d'etat" if they are part of the organisation, and have a casino of their own.
If they meetthose minimum requirements, they can go the the major domo of the crime lord in charge and attempt to overthrow the current leader. When that option is chosen, perhaps a voting booth is put into existence in that cantina, and players can vote as to which crime lord they want running the organisation just like a player would for the mayor of their city.
When a coup d'etat is initiated the syndicate members receive an email about the powerstruggle perhaps. Others who wish to compete could also add their name to the process.
Just toying with ideas.
I absolutely LOVE it.
I would be amazed to see this happen... it would add so much more content to the game...