Smuggler Archive
Thread: odd tempplates
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funkdoc79
Wed Sep 08, 2004 5:15 pm
#14
I'm a Master CH/ Master Smuggler...........4,0,0,0TKA (just to heal my own wounds
Squatch
Wed Sep 08, 2004 6:53 pm
#15
Im a Master Smuggler, Master Pistoleer, and a Master Medic. Funny thing is I will never go visit the village.
LOL!! But I sure do love my temp. Go figure.
Squatch
Wed Sep 08, 2004 6:57 pm
#16
Well im almost a Master Medic. Im really 4443. But what the heck just not enfough points. Might as well be.
SmittyFett
Wed Sep 08, 2004 8:17 pm
#17
Currently:
Master Smuggler
Master Smuggler
Master Marksman
Brawler 4/0/0/0
Commando 0/0/4/0
Scout 4/0/3/4
Novice Pistoleer
Going to be dropping the Scout and picking up some TKA and Pistoleer moves though. 
Iawo
Wed Sep 08, 2004 10:51 pm
#19
Erm, well I'm not master smuggler, but I'm about 1/2 of it.
Smuggler 0440, TKM, Fencer 4440, pistoleer 0043. I don't pvp much, so I can't really comment on that part. PvE, as long as it's not some uber NPC I can pretty much solo any of them. Named forceusing NPCs (no designation)and Nighsister/spiderclan Elders are the ones I can't handle solo.Highest force using NPC i have taken solo was a Dark Adept. Never tried a krayt, but I doubt I could solo it heh. Yes, I am really weak on the pistol side... pretty much only use it if either somebody else is tanking something with high Kinetic resists, or if something is running away faster than I can catch it. (IE: Enraged Rancors that start running away and then warp 500 meters)
I know that I rarely ever get knocked down, and even more rare to get KD/Dizzied at the same time. The named NPCforce userswould be pretty easy too if they didn't stick such heavy bleeds on me. Guess that's what I get for not having medic...but I just feign and let the bleed wear off.Spiderclan elders... I don't know what they use, but they put a serious hurting on me. Tried one last week, and after two feigns I decided to leave it alone as it was just tearing up my armor. Probably could have killed it if I wanted to take all day, but there are better things to do. 
I've had a lot of friends tell me that smuggler/commando is awesome in PvE, but horrible in PvP.
Just a side bit: Anybody else notice how funny the intimidation animation is when using a ranged weapon?
Nicolas_Frost
Wed Sep 08, 2004 11:07 pm
#20
Well, I used to be Master Smuggler/CH 4004/Gunfighter(forgot which tiers)/Novice TKA(for the Knuckler, 'cause that makes more sense for Smugglers than Teras Kasi Artists).
djswift2k
Fri Sep 10, 2004 9:35 am
#21
im not quite a triple master.ive run two very strange templates around smuggler on my main, and they are the only 2 templates ive used on him after my first month or two of play (release).
my original template, was for hybrid pvp/pve.
master marksman
4000 brawler
novice medic
3000 scout
master marksman
master pistoleer
0040 commando
0040 smuggler
with this template, i had a tremendous amount of health bleeds/burns that were all stackable, a melee range and a ranged kd, a ranged posture down, ranged and melee delays + intimidate,as well as the ability to feign, heal myself, and have terrain negotiationwhich made me a soloing machine up until the bleed nerf. i ran this template from augest 2003-june 2004. i had about an 80% win % in pvp also. I was able to salvage the build mostly thanks to feign until i got too fed up with haveing two seriously broken professins (pistoleer and commando.. and im a die-hard pistoleer, so i dropped commando and picked up tkm)
my current build, which took me a whopping 3 buff sessions (+ a small bit of time for slicing ) togrind into, was this.
TKM
master pistoleer
4440 smuggler
novice medic - very close but not quite triple master.
i have melee and ranged mit3, i have all the positives of pistoleer (aka weapon certs because pistoleer specials are almost all broken and the speed/accuracy mods are the slowest of all combat profs...) i have all the smugler benefits of my previous template, and the ability to tank. tka + pistol defences = very very good tank (dodge doesnt work for tka) being as i place most of my pve emphasis on tka, and most of my pvp emphasis on pistols (i almost never used the flamer in pvp on my old template)i have all teh same defences of my old template + some, and its just stronger overall with the defecit being lack of terrain negotiation. I cover for all of my speed defecits and lack of terrain negotiation with attachments in my ubese shirt and armor, and carry (as i always have) the best possible weapons i can get my hands on. I loot 99% of all the enhanced components i use for my weapons as well as most of my own dot's. im currently at about a 95% or so win %.
my templates are intentionaly not stacked for defences, as tehy are built specificaly for me to just hvea a big pistol emphasis (without going bh) and still be effective as a solo loot hunter in pve as well. I find that with enough experience, even a crappy template can beat the best stacker if you can read their attack style and choose the right weapon to pick at their armor or have th eright dot's or all of those things....ive got 2 wasted skill boxes (arguably 5) in my current template that i could use to raise other skills but i chose not to to raise the challenge. I would definately say that the qualityof my equipment plays a large role as well, but not as much as reading oponents and knowing my skills so well.
edit* forgot to say why i dont bother mastering smuggler... medic is so faaaaaaaaaaaaaaaar better, its simply not worth it.
Message Edited by djswift2k on 09-10-2004 12:37 PM
Dubolom
Fri Sep 10, 2004 6:16 pm
#22
Master Smuggler
Master Pistoleer
Fenser 4000
TKA 0304
Massive defenses while I use my Pistol (works for me 'cause I hate melee fighting) 
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