Smuggler Archive
Thread: TC CURB Smuggler change announced
Smuggler_Caylin wrote:
WonderfulGlad they are actually commiting to opening up this skill tree to be something more than it was.
Yes, exactly, while I do not love the new tree name, it do prepare the ground for that tree to become something else than spice dealing.
Oh and riotcontrol: rflmao! You had me laugh out loud. So what would that make thoses of us who are master? Master Rather Naughty Person? lol
Message Edited by LaughingWolf on 04-02-2005 09:20 PM
Unlike most ideas presented, it is not specific to a specific activity. The use of, for instance 'evasion' as given above basically limits the skill tree to those activities that gives skills along that line. Otherwise the skill tree makes little sense even by name. We could have kept it spices and done just as well if the name and it's content were not the same.
Dirty Fighting and Slicing indicate the activities that should be in those trees. It's very specific and allows those trees to have very little growth. Spices was exactly the same way. Of all the trees, Underworld was the only one that didn't tie down what exactly was supposed to be there. Now we have two trees accomplishing that.
So I accept delinquency without reservation. I think it bodes well for our future and allows for a great deal of growth.
riotcontrol wrote:
From the new patch notes:
The Smuggler spices line has been renamed to "Delinquency".
Comments?![]()
Message Edited by riotcontrol on 04-03-2005 01:01 AM
Smuggler_Caylin wrote:
Delinquency is good in more ways than some of you think. While other things may sound nicer, this does do quite a bit of good for our future.
Unlike most ideas presented, it is not specific to a specific activity. The use of, for instance 'evasion' as given above basically limits the skill tree to those activities that gives skills along that line. Otherwise the skill tree makes little sense even by name. We could have kept it spices and done just as well if the name and it's content were not the same.
Dirty Fighting and Slicing indicate the activities that should be in those trees. It's very specific and allows those trees to have very little growth. Spices was exactly the same way. Of all the trees, Underworld was the only one that didn't tie down what exactly was supposed to be there. Now we have two trees accomplishing that.
So I accept delinquency without reservation. I think it bodes well for our future and allows for a great deal of growth.
Exactly Caylin. I've no idea what's planned for Smuggler after the changes that're proposed In Concept are implemented, but hopefully this indicates that not only will the repeated question "What will replace our spice tree/skills" is answered, but also that there will be further development in the future.
As for those of you not to happy about the name, its meaning is quite fitting; I can onlyassume that you arethinking of the frequently used term, 'juvenile delinquent', suffice to say, when used on its own, it doesn't mean the same ![]()
- Deception by trickery or sophistry.
- A trick; a subterfuge
Smuggler_Caylin wrote:
Delinquency is good in more ways than some of you think. While other things may sound nicer, this does do quite a bit of good for our future.
Unlike most ideas presented, it is not specific to a specific activity. The use of, for instance 'evasion' as given above basically limits the skill tree to those activities that gives skills along that line. Otherwise the skill tree makes little sense even by name. We could have kept it spices and done just as well if the name and it's content were not the same.
Dirty Fighting and Slicing indicate the activities that should be in those trees. It's very specific and allows those trees to have very little growth. Spices was exactly the same way. Of all the trees, Underworld was the only one that didn't tie down what exactly was supposed to be there. Now we have two trees accomplishing that.
So I accept delinquency without reservation. I think it bodes well for our future and allows for a great deal of growth.
While I HATE the name (Just the way it rolls off the tounge), you do make a very good point Caylin... So, I guess I can live with it.
WesBelden wrote:
Smuggler_Caylin wrote:
Delinquency is good in more ways than some of you think. While other things may sound nicer, this does do quite a bit of good for our future.
Unlike most ideas presented, it is not specific to a specific activity. The use of, for instance 'evasion' as given above basically limits the skill tree to those activities that gives skills along that line. Otherwise the skill tree makes little sense even by name. We could have kept it spices and done just as well if the name and it's content were not the same.
Dirty Fighting and Slicing indicate the activities that should be in those trees. It's very specific and allows those trees to have very little growth. Spices was exactly the same way. Of all the trees, Underworld was the only one that didn't tie down what exactly was supposed to be there. Now we have two trees accomplishing that.
So I accept delinquency without reservation. I think it bodes well for our future and allows for a great deal of growth.
Exactly Caylin. I've no idea what's planned for Smuggler after the changes that're proposed In Concept are implemented, but hopefully this indicates that not only will the repeated question "What will replace our spice tree/skills" is answered, but also that there will be further development in the future.
As for those of you not to happy about the name, its meaning is quite fitting; I can onlyassume that you arethinking of the frequently used term, 'juvenile delinquent', suffice to say, when used on its own, it doesn't mean the same
Its just too generic criminal feeling to me, and in a game where we have a problem with definition already I don't really see it as a huge step forward over "spices"