Smuggler Archive
Thread: what are the benifits of the tripple master?
I_Luv_Wob
Tue Oct 26, 2004 7:39 am
#14
tralita_tusnami wrote:
ive been thinking of doing it for a while but im not sure if i should, cause medic is very handy.
im a
master smuggler
master pistoler
tk 0104
medic2230
and have 7 points left
im not that good in pvp but i use medic alot so im not sure if i should drop it.
Get rid of most of the medic (keep novice, GOOD stim-b's can heal 300 - 400 Health anc action) Take TK Meditate. The ability to heal off wounds AND Poison AND Disease without any costly medical packs rule. Power Boost is just another nice addon (Great for when you KNOW you're about to step off into a nasty situation)
Geevo
Tue Oct 26, 2004 1:03 pm
#15
You can always find an entertainer someplace ... you can't always find a Doc 
VeniaLaTore
Tue Oct 26, 2004 1:18 pm
#16
A doctor is thinking defensively, your expecting to take damage.
I dont expect to take damage, I expect to flirt/charm/dance my way into and out of any place I want.
Message Edited by VeniaLaTore on 10-26-2004 01:19 PM
Goukin
Tue Oct 26, 2004 3:17 pm
#17
VeniaLaTore wrote:
A doctor is thinking defensively, your expecting to take damage.
I dont expect to take damage, I expect to flirt/charm/dance my way into and out of any place I want.
Message Edited by VeniaLaTore on 10-26-2004 01:19 PM
smooth Daddio 
you remind me of Nikolai Dante, the perfect gentlemen thief, swarve, sexy and charming *swoon*
BloodMonk
Tue Oct 26, 2004 4:11 pm
#18
if you want medic 0040 is all you need (Stim D's)
Pistols can be very usefull, problem is you need good ones, at least a 400 damage geo, 280 damage DX2, maybe a nice DE-10.
on the medic part: I went 5 months without, with all the defenses the template has you don't need it 90% of the time.
All of the above was in relation to pvp
Sly
Pistols can be very usefull, problem is you need good ones, at least a 400 damage geo, 280 damage DX2, maybe a nice DE-10.
on the medic part: I went 5 months without, with all the defenses the template has you don't need it 90% of the time.
All of the above was in relation to pvp
Sly
Nicolas_Frost
Wed Oct 27, 2004 1:07 am
#20
Heh, while I do rely on good looks, charm, and a winning attitude, I do keep in mind being able to punch or shoot does help in some situations. 
Kyllan
Thu Jan 27, 2005 5:03 pm
#21
I don't think I have the skillpoint available to tripple master anything. I got master smuggler/pistoleer and most of medic, but I had to drop a couple boxes of medic to get the pistoleer.
WillburWright
Thu Jan 27, 2005 5:16 pm
#22
Former Triple Master here. Believe me, you won't be using pistols in any way, shaper, or form in combat. You pick up some more defenses with Pistoleer, but the rest is dead weight.
Kyllan
Thu Jan 27, 2005 5:36 pm
#23
WillburWright wrote:Former Triple Master here. Believe me, you won't be using pistols in any way, shaper, or form in combat. You pick up some more defenses with Pistoleer, but the rest is dead weight.
I use pistols all the time and it serves me just fine. Its held up its own. I know its not great for PvP; I don't PvP. Pistols may not pack a whallop like carbines or rifles, but it more then makes up for it in speed.
EnderUK
Thu Jan 27, 2005 6:53 pm
#24
Right here you go...
If you are fairly rich and can afford the tapes to speed cap pistoleer (need +20 speed) than Triple Threat is the way to go. Once you speed cap pistols you'll find you'll use pistols more than TKM (used to get states and dizzies on). Espicaly if you can grab a nice 600 damage de-10 and some mind dot pistols. Last Ditch with De-10 fireing every one second is a killer.
If you can't afford the tapes then I suggest going TKM, master Smuggler, Pistoleer 0044 medic 0040(for stim Es) Without speed capping pistols you'll find you'll use TKM most of the time and you get the defence from pistols 0044. You can alos use dot Geos to some effect with this then switch back to TKM. This is a very cheap template as you can grab VKs and slice them till you get a nice 200+ set say about 20-200k depending on your luck at slicing. Once you get those VKs your set, though you could luck into getting Nym VKs or NS VKs.
Th other option is to go Master Fencer Master Smuggler Pistols 0040 Medic 0040, much better defenses than triple master and you get heals from stim Es. Only trouble is good batons cost a lot cause your fighting with swordsman to get them acklyed and you miss out on the Power Boost and the feign death force of will combo from the meditiation line.
If you want more information on PvPing with triple threat read my guide(clickie in the siggie). I've been triple threat twice, I'vekilled Jedi with itand thinking of doing it once again. It's a coin toss between triple and the fencer template. It's one of the best templates out there if you know what you are doing.
But most of all do what you enjoy.
aMeRiKa
Thu Jan 27, 2005 10:55 pm
#25
pfft tripple master....
I am a MCM, Pistoleer 0040, Smug 0040, with all the primary professions nessescary for my template.
MCM for doting anything that i feel like, Pistoleer with the special attacks, and smug for the feign death in mass pvp. My dots do all the dmg, not my weapons, i just my weapons to finnish them off, other then that, i just hit /peace, and run around watching them tick, spamming "Quit Whining, it only ticks for 1200"
cpz
Fri Jan 28, 2005 12:44 pm
#26
Assuming you want to keep Master Smuggler, I'd give Tiple Master a go.
TKM is an immensley satisfying combat profession, and Master Pistoleer, even though you'll only use it as a secondary weapon, gives youtwo important things - Ranged mitigation3 (to go with your TK melee mit 3), and DE-10 certificaition.
So you know that PvE you're pretty much indestructible.
PvP you're at the mercy of DOTwhores and CMs, but then everyone is until they get their rightful nerfs (no offence any CMs out there heh) but you also know that you can kite with a decent Geo or awesome DE10 and withfood your dodge will keep you out of too much trouble, and shouldthe fight go melee, you're a pretty decent state layer.
And where your arsenal contains melee and ranged KDs, states and delays, you can switch from pistols to melee as you wish
I think it rocks.