Smuggler Archive
Thread: I propose...
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Nicolas_Frost
Wed Jun 22, 2005 2:33 pm
#14
HaughtyElf wrote:
My patients has run out.
LTZweigg wrote:
HaughtyElf wrote:
The bitter bile that is the wrath of a nerf'd smuggler is my guess.
Either that or the ongoing nerf Last Ditch movement. Which is just a pre-nerf'd smuggler waiting patiently.
Perhaps your patients didn't have the patience to let you figure out how to use a scalpel? I know I wouldn't.
WesBelden
Wed Jun 22, 2005 2:37 pm
#15
Hmm.. aslong as the straw is short and they're required to draw it before using it, sounds good to me.
On the stick note, you'd have to be careful. Many a time I've noted how unbalancing the Stick'O'Smite™ would be were it in game.
HaughtyElf
Wed Jun 22, 2005 2:39 pm
#16
Nicolas_Frost wrote:
HaughtyElf wrote:
My patients has run out.
LTZweigg wrote:
HaughtyElf wrote:
The bitter bile that is the wrath of a nerf'd smuggler is my guess.
Either that or the ongoing nerf Last Ditch movement. Which is just a pre-nerf'd smuggler waiting patiently.
Perhaps your patients didn't have the patience to let you figure out how to use a scalpel? I know I wouldn't.
Either way, I feel like I'm left holding a wet paperbag with a mean, hungry bobcat in it.
SmugglinZane
Wed Jun 22, 2005 2:40 pm
#17
maxtheusher wrote:
dlc3007 wrote:
umm... what brought this on?
maybe because every decent special in game has come under fire from the Jedi/BH wars, and the "reasonable" solution they come up with is to move the special in question to the Master Box of the given profession.
Keck has it right.
It seems like whenever someone calls the power of a skill/ability into question, the only plausible answer besides nerf is to move it to master box. Somehow the person suggesting it always seems to think they're being generous.
The funny thing is ALL the specials that are the subject of nerf flame wars... and the fact that ours so consistently come up during them.
That and asling with crumpled up paper as ammowould just ROCK!
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