Smuggler Archive

Thread: Advise from the smuggler vets please.

Jedi_Farmboy
Fri Aug 12, 2005 12:57 am
#14


I've just re-rolled my main tune with the aim to create and role play a smuggler, but i still want to be proficeint in combat.


I want at least one ranged mastery under my belt to complement master smuggler, but ive realised i don't have a clue as t how things work these days in terms of ranged proffesions.


Rifles still the way to go? Or would pistols be a betetr choice to combine with smuggler? Does carbines offer any advantage over the other two?


As always, your help would be much appreciated. And i could probably rummage up some....dare i say it......pie.



The Force Is My Ally, and a Powerfull Ally It Is


Iman Sunrunner, Elder Guardian of The Peace


Iawo
Fri Aug 12, 2005 3:12 am
#15


Smuggler / TKM works too, butit won't be an uber FOTM temp anytime soon. You can tank fairly well, extremely well with a good healer. I've found that I can tank just about any krayt other than the ancients and grandswith a healer, and I can solo juvs solo, canyons with the help of random nearby mobs. I'm not very good with a pistol, but I can whip one out to land snares, roots, etc if I need to. Last but not least... If I get in over my head, I can Feign and not have to take a trip to the cloner. I've also helped kill grands and ancients, but I had to whip out my pistol and kite just like everybody else. This is one of the very few templates that can get away with a ranged / melee mix without being totally gimp. Yeah, my accuracy, defense, and speed is pretty weak with a pistol, but I can always COB before I pulla pistoland not suffer as bad.


All I have for healing is novice medic, stims every now and then to keep from burning my mind too fast, +18 med eff bio pants, and a med droid I pull out whenever I'm going up against something tough. Now if only I could find some more snow cake....


Offensively my tempis pretty weak, but I've also been in groups where swords/docs, ranged / combat medics, and swords/TKM all die and I'm still pecking away at the mob. If you wanted to be an even better tank, you could probably take a line in pikes instead of the swords line, but you'd lose adv armor break.


Best thing about this template: You can run around in your favorate colored leather bio clothes and just plain look cool.

Message Edited by Iawo on 08-12-2005 05:15 AM



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
WillburWright
Fri Aug 12, 2005 1:45 pm
#16






Jedi_Farmboy wrote:


I've just re-rolled my main tune with the aim to create and role play a smuggler, but i still want to be proficeint in combat.


I want at least one ranged mastery under my belt to complement master smuggler, but ive realised i don't have a clue as t how things work these days in terms of ranged proffesions.


Rifles still the way to go? Or would pistols be a betetr choice to combine with smuggler? Does carbines offer any advantage over the other two?


As always, your help would be much appreciated. And i could probably rummage up some....dare i say it......pie.





Check my template in my sig, I think it's still there.... I have novice medic, too, but I think that's gunna be nerfed.

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