Smuggler Archive

Thread: Riddle me this.... (Updated)

MISTagent01
Tue Jun 14, 2005 9:12 pm
#14

I'd love to be able to slice a BH terminal for a Jedi and find out the names of the BHs currently holding their mission, and then sell the info on datadisk to the specified Jedi.



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


Golrok
Tue Jun 14, 2005 9:48 pm
#15



Taln2 wrote:

It would be pretty cool if we could sell Jedi (or any player bounty)biosigs to the BHs anywhere, anytime by using a datapad to acquire the signature. A terminal would be pretty useless unless well-placed, as itwould turn a smuggler into a living SpyNet NPC.

Message Edited by Taln2 on 06-15-2005 12:34 AM





/mood cynical
Hmmm.. idk.. That sounds like it might take to much time out of tweaking the GCW (Jedi Academy Online). you know we cant have them devote any resources to other areas of the game except ones that parelel Episode 3 which is a civil time, a time with many many many lightsabers.. and no newbs wanna ride with you, no matter how pimp you pimped your ride, cuz you dont have a light saber, you just do /rollshots, dive shots and kipups, soloing yellow ranged NPCs, but nah... That aint cool cuz theres no lightsaber like they saw in the beginning when they first created character so you just hope to get challenged by some imp kid only 10 levels higher than you instead of 20 while farming ST's for SW tapes.

JediArashi
Wed Jun 15, 2005 6:32 am
#16

Thanks for the tips guys, I knew there was some stupid little thing I could do, but I kept playing with the HTML editor...oh well.


I liek what I have heard so far, especially the faction base location onformation, that would be very useful in the GCW. I also like Veela's idea involving BH and Jedi...in fact her datapad result is similar to how I thought about doing some things.


I will list what I have so far finally:





Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
JediArashi
Wed Jun 15, 2005 6:34 am
#17




Types of Information usable as a game mechanic for SWG:


Loot


Areas where either a single loot drop or an overall increased (or unique) loot table could be used


Areas could be variable in size based off of Smugglers ratio of success


Where they are could be a single WP with an area (radius around in xxx meters,) around that point, or a "squared" area of 4 WP’s that makes it non-specific


Experience


Areas where xp is calculated at an increased rate (training grounds location)


Could be a single WP with a radius of xxxx meters with all lairs and spawns granting the increased xp.


Could be a WP that once it is reached begins a countdown ticker for x amount of kills that would grant the increase in xp; or a timer of x hours.


Amount of extra xp gained could vary by the success ratio of the Smuggler.


Resources


WP for an increased stat resource that is harvestable by the PC only.


Could be either a onetime harvest by harvester for x amount of time or an ablative source that only yields x amount


Variables could be impacted by Smugglers success ratio.


Connections


Create a "discount" add on for vendor purchases.


This discount window would allow a PC to use a "coupon" or "voucher" when purchasing an item.


This discount would be applied to the PC only and not to the vendor, thus a merchant will not lose money on the sale, but the PC will save money on it. (money sink)


A Smuggler can "talk to his buddy…" about getting a nice deal on an item (could be by category, or price range, or specific item)


Depending on the success ratio of the Smuggler a discount range is created giving the named PC a discount on a given single purchase


Contraband Scan


Allow a Smuggler to sell a voucher ticket, or create an invisible token (like the respect token) that grants a PC a free ride on one failed scan.


Shows the Smugglers contacts within factions, "hey, aren’t you a friend of so and so…right, well I guess I can let you off with a warning then…"


Bounties


Allows a Smuggler to sell the location of a Bounty to a BH of any skill level, at a lvl 4 parameter.


Location accuracy scales based off of success ratio of the Smuggler


Allows a Smuggler to sell the location of a BH with a mark on a given Jedi PC


Allow a Smuggler to make a once per day reduction in the Jedi’s visibility scaled in percentage based off of the Smugglers ratio of success (max of 50%)

Message Edited by JediArashi on 06-15-2005 09:35 AM



Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
JediArashi
Wed Jun 15, 2005 6:39 am
#18



Ok, on another read through some of that isn't as clear as i thought it was when I wrote it in the middle of a sleepless night!


I'm going to post how I think the "system" could work. This is part of the overall concept, that I didn't want to include here until it was finished, but I'll use it to explain anyway:


How the Interface works:


The Smuggler would be approached by a PC wanting information. The Smuggler would want to ask what type of information they are looking for. Knowing what the PC is after, a fee would be assessed and agreed upon. Then the Smuggler goes to work.


Using a special datapad the Smuggler taps into the SpyNet or into the HoloNet depending on the type of information is being gathered. This is done by either slicing (holo) or by making contact with a "friend" (Spy).


When slicing into the HoloNet the slicing interface would work in much the same way as current (at a data terminal), depending on degrees of success to get the type of information needed. Some random variable tables would need to be applied, with perhaps a mini-game that would allow skilled Smugglers a chance to be more successful then others. The ratio of success yields better results for the PC client. Depending on the type of information, a new datapad item would be created in the Smugglers inventory to trade to the PC client. The actual interface would be RP driven with stories or contacts similar to how missions are generated now (in terms of the descriptions).


When contacting the SpyNet, the datapad will generate a WP to a random NPC character not currently used by any mission system within a city. The Smuggler would have to physically travel to the location of the WP, and converse with the NPC. Through conversation choices, the correct type of information can be attained. The NPC then gives the Smuggler a datapad with the info for his PC client. Perhaps a window could be created that forces a Smuggler to input a PC’s name so that it is imprinted for them only (like gmail is).


The Smuggler can then complete the transaction by trading the datapad (which would have a description viewable in the trade window to see that it is legit, but not with the actual info requested viewable) to the PC. Payment could then be made in the same trade window.


To help balance against abuse a timer could be set up for each "information type" only allowing each type to be used once every 12 hours or something like that. I would not want Smugglers to replace the pre-CU docs as the first stop before hunting; at least not to the degree that they experienced. Many hardcore players would find the time restraint acceptable to be used essentially twice a day, for many that may only be one game session per day. This would also cut down on how often a Smuggler needs to use the ability while keeping a steady customer base that will keep coming back, because the product is worth while. These timers are in place for thing like the Health Buff Crystal and other high end items, so this should not be an issue for programming. For the casual players it means an extra bonus that they can use nearly every time they play if they play in limited hours per day, limited days per week.


Message Edited by JediArashi on 06-15-2005 09:39 AM



Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
GanymedePharuu
Wed Jun 15, 2005 6:44 am
#19

that would be pretty awesome to be able to slice into the holonet or Imperial network, or Rebel network, using a special datapad type link up!

very smugglerish... we could then use this same datapad device to alter someone's identity temporarily (an ability i think Smugglers should definitely get sometime in the future)



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
JediArashi
Wed Jun 15, 2005 6:47 am
#20






GanymedePharuu wrote:
that would be pretty awesome to be able to slice into the holonet or Imperial network, or Rebel network, using a special datapad type link up!

very smugglerish... we could then use this same datapad device to alter someone's identity temporarily (an ability i think Smugglers should definitely get sometime in the future)





True, if ID's don't get the ability first I think that could be included in the concept for sure.



Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
KainMalice
Wed Jun 15, 2005 6:48 am
#21

Kinda like the holonet news Idea mixed with the datapad loot Idea, make it so we can put stories that we find on data disks and sell them, I know alot of ppl that can't get enough of the fixed data disks.

One I would like to see is possiablly the ability to make jedi missions disappear from the terminals for a few hours, man think of the cash that would bring us. Also on the reverse side make it so if a BH pays us enough we could unmask the hiden jedi mission. (jedi pays 100k to have his mission hidden for a few hours, then along comes bh pays us 150k to unhide the mission.


Also how about slicing mission terms for other ppl also, so they also get the higher payouts we can get.
(maybe not just rambling there}

Message Edited by KainMalice on 06-15-2005 06:53 AM



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
flumpet
Wed Jun 15, 2005 4:23 pm
#22

I always thought it would be cool, especially for Bounty Hunters, to get departure/arrival information from the Starports. Who arrived, when they arrived, how they arrived (personal ship name, or public transit), when and how they departed. I think this would be a pretty nifty bit of info that could add something useful for Smugglers to do.



Cail Starstrider of Lowca

"What if I win the duel, but don't want to be a smuggler?"
"Then we slit your throat and go home short-handed."
"Well then, I find that smuggling is the life for me, and I would be happy to kill your friend, the maggot."
--The Count of Monte Cristo
ShrekECPI
Wed Jun 15, 2005 7:46 pm
#23

I like the idea of slicing factional terminals to get info that you turn infor cash/faction.

If you could do it without getting caught you could work both sidesand then sell off the extra faction.


Run to Anchorhead slice term

Run to Bestine sell info, slice term

Run back to AH and sell faction, slice term.



hackerz unite



Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
JediArashi
Thu Jun 16, 2005 12:52 am
#24

Don't let my inability to post a copy/paste prevent you from commenting!!!!!



Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
GanymedePharuu
Thu Jun 16, 2005 6:33 am
#25



JediArashi wrote:


GanymedePharuu wrote:
that would be pretty awesome to be able to slice into the holonet or Imperial network, or Rebel network, using a special datapad type link up!

very smugglerish... we could then use this same datapad device to alter someone's identity temporarily (an ability i think Smugglers should definitely get sometime in the future)


True, if ID's don't get the ability first I think that could be included in the concept for sure.





well i like the idea of IDs working with Smugglers to do this.
my old Smuggler/ID template would've actually been useful haha!



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
riotcontrol
Tue Jun 21, 2005 5:53 am
#26


MISTagent01 wrote:
I'd love to be able to slice a BH terminal for a Jedi and find out the names of the BHs currently holding their mission, and then sell the info on datadisk to the specified Jedi.




No need for this, they're all his guildmates anyway.



__
wieland argosy <gunslinger>
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