Smuggler Archive

Thread: Newsflash! Smugglers get the Shaft AGAIN!

imodi
Fri Oct 29, 2004 3:29 am
#14

From what i got from both the Combat Upgrade and smuggler revamp posts by Thunderheart are that yes the combat will be sorted 1st, this will effect all professions that encumpass combat.


Now all professions have something wrong with them, specials that don't work, and some more than others. and i feel that a basis has to be achieved before the remaining professions can be fixed. with 17 pure combat professions, and others including combat the CU is the obvious choice for priority, Thunderheart stated that the plans were in place before JTL beta, and that the Alpha will be done this year. In the smuggler revamp post he talks about the it being in the early stages of patching, with basic ideas and plans in place.


Over the past year there have been many patches etc that have been rushed out, causing all new problems for the professions involved, now im not saying that its not taken too long to sort the game out, because it has, but personally i would much rather they spent time getting it right, than rushing to keep ppl happy and creating more headaches.


anyway thats my bit Optimistic as always


Imodi


excited triple master to be.
korvass
Fri Oct 29, 2004 7:54 am
#15

I thought we all knew for some time we were after the Combat Upgrade?





Errathe Afi
Professional Scoundreless
Smuggler till death


"I aim to misbehave!"
"Business is always personal..."
"I'm a smuggler; sarcasm is the only content I got left!"
TheLemming
Fri Oct 29, 2004 7:56 am
#16

Aren't you forgetting that they add smuggling content to freelance pilot? Kinda defeats the purpose of smuggler, doesn't it.

And there-in lies the reason I dropped smuggler. From the first time I read the manual (and thought I had to get 4040 artisan no less) I was thinking that it would be so cool to smuggle stuff. When I heard about JTL I had a glimmer of hope that real smuggling would be added.

Got a late invite to JTL beta, read in the forums about non-smuggler pilots getting missions to deliver illegal cargo and get jumped on the way, then felt that old familiar feeling of getting kicked in the balls by SOE as the wheel of misfortune ticked past glimmer of hope and landed on screwed again. Why I still pay for this abuse is beyond me...I could be the girlfriend with the black eye on Cops...

Oh, and from what I read there it almost sounds like their idea of a revamp for smuggler will be the addition of combat ability in the CR/CB/CU/whatever the heck they want to call it next week to sound like they haven't been putting it off for a freakin year while they had everybody working on the money grab...er...JTL. I can almost see them adding a few pistol speed bonuses and melee attacks, adding BH missions on smugglers for the "content", then giving the ability to choose your slice as a final insult to remind smugglers that they are forever doomed to be slicemonkeys...

You have a choice...you can give up hope now, or you can lose your sanity later... The choice is yours...




This post is brought to you by the letter G

I'm a forum poster that used to craft weapons, but now has nothing to craft...so I post about it. Give me a role to play and I'll be a player that posts again.

SOE's response to overwhelming player opposition
KabaI
Fri Oct 29, 2004 8:20 am
#17

Completely off topic, but does anyone else find irony in the fact that Silversaber's name has a silver SWG icon next to it?
silversaber
Fri Oct 29, 2004 8:59 am
#18






KabaI wrote:

Completely off topic, but does anyone else find irony in the fact that Silversaber's name has a silver SWG icon next to it?







Yea, thats pretty new too.


Dunno when I got it


Anyways, I guess by the lack of outrage I see in responce to this, most of the Smugglers have iether given up and left or have gone completely apathetic.


This is a sad, sad day.

TsN-Wizzer
Fri Oct 29, 2004 9:16 am
#19






silversaber wrote:


Anyways, I guess by the lack of outrage I see in responce to this, most of the Smugglers have iether given up and left or have gone completely apathetic.


This is a sad, sad day.





I guess I do find myself pretty apathetic about this now. I still have no Plans to surender my Master, but It's just like a big Constant Sigh everytime I read the devtracker.


I will Ocupy Myself with JTL pretending to Smuggle. I will Hopefully get to my YT and then start doing some Real Smuggling with the revamp.


So I am guessing we are looking at Feb for us based on what I have seen 4 Months, a full 20 Months after Launch.




Omo Ohe
Master Smuggler Since Launch
Rules for Posting

Wizzer's World

kgmkiorys
Fri Oct 29, 2004 9:18 am
#20






silversaber wrote:





KabaI wrote:

Completely off topic, but does anyone else find irony in the fact that Silversaber's name has a silver SWG icon next to it?







Yea, thats pretty new too.


Dunno when I got it





that's just 14 months membership on the forum, you turned the edge yesterday, so you became a Crewman, that's a pretty cool icon




_______________________________________________________________________
Rik'kar Kiorys : Bothan Triple threat on Tyrena, Kauri

Scalime : Human Smuggler & Commando on Theed, Naritus
Chepaki : Human Smuggler Desperado on Coronet, FarStar

You never get a second chance to make a good first impression

KabaI
Fri Oct 29, 2004 10:16 am
#21






kgmkiorys wrote:





silversaber wrote:





KabaI wrote:

Completely off topic, but does anyone else find irony in the fact that Silversaber's name has a silver SWG icon next to it?







Yea, thats pretty new too.


Dunno when I got it





that's just 14 months membership on the forum, you turned the edge yesterday, so you became a Crewman, that's a pretty cool icon







There use to be a post (by Garva, maybe?) that detailed the various levels, and the requirements. Does anyone happen to have a link to that? I tried to search for it, but came up empty.
kgmkiorys
Fri Oct 29, 2004 10:55 am
#22

And yet another clicky by Kiorys



_______________________________________________________________________
Rik'kar Kiorys : Bothan Triple threat on Tyrena, Kauri

Scalime : Human Smuggler & Commando on Theed, Naritus
Chepaki : Human Smuggler Desperado on Coronet, FarStar

You never get a second chance to make a good first impression

Ssith-rin
Fri Oct 29, 2004 11:09 am
#23

Well I for one have now had enough playing and waiting for my fave prof to get some tweaks, my last day playing is 30th Oct, and I have donated all my worldly possessions to a great guild mate. I do hope you all get the revamp we have been waiting for soooooo long, and you never know, I may be back as long as they complete it before my character gets recycled.


All the best, and signing off.


/salute



Ssith-rin

Master Smuggler (FOREVER)
Smuggling since Christmas 2003
How I long for the day to smuggle something...anything...at all
kgmkiorys
Fri Oct 29, 2004 11:23 am
#24

/salute





_______________________________________________________________________
Rik'kar Kiorys : Bothan Triple threat on Tyrena, Kauri

Scalime : Human Smuggler & Commando on Theed, Naritus
Chepaki : Human Smuggler Desperado on Coronet, FarStar

You never get a second chance to make a good first impression

hrmpf2
Fri Oct 29, 2004 12:54 pm
#25

Hmmm, I get the impression it'll be done over several periods. Combat revamp will include stuff for the dirty figthing tree, it's in my mind 100% sure, mainly because of the BH and Jedi complaining, maybe just the old dead horse FD, but I have a feeling also the issues of pistols/unarmed and smugglers will be adressed. To some extent I find this fair, most people do some form of combat profession, and this being mostly a fighting game by nature, having combat fixed (poor, poor pistoleers and cabineers) must be of high priority.

Next is non-combat professions, we're part of those with slicing and spice, hopefully spice will become a comodity people in general want, and slicing I'm sure will be changed - somehow. They can't possibly look past the fact spice is really a daft line, but maybe it could be included under "combat", after all, using spice still boosts your combat effectiveness, for a priod, then completely takes you out of the game. Part of this is all "combat enhancing" buff types, entertainers, docs, chefs and everything that can give you a bonus to stats and state defences. So, spice during combat revamp too. Another thing hard to miss is slicing improves your combat too, better weapons, better fighting abillity, again, something you can't miss. This brings me down to thinking three of our lines are somewhat combat oriented, hence will get revamped with the rest. Now isn't that a happy thought for a friday?

Now we're looking underworld line and smuggler roles and ideologies. Diffinately non-combat, so non-combat profession revamp. This will be when we get to smuggle, get on BH terminals and many of the other high wishes so often sated in this very forum. Combat revamp come start of February, non-combat I'd expect to be done about three months later, so I'd place my credits on the "Brand new and improved smugglers" by start of May 2005. For all of you who've been around for a long time, I can understand you'd feel cheated and overlooked, but with the state of the game right now, I kinda feel the priorities are the correct ones, time is unfortunately just what it takes :/



- Ondal (on Infinity)
Master Smuggler - Looking for Weapon and/or Armor smith connection.
Dubbacca
Fri Oct 29, 2004 9:15 pm
#26

Wes, you can have my optimism. I .... dont need/want it anymore. Someone poke me with a stick when (if..) it ever happens, I cant be assed checking for myself anymore.



Dubbs Smith - Smuggler, Dare Devil & all round nice guy.
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