Smuggler Archive

Thread: Wes, Can I get your attention to something???

zazo
Thu Apr 14, 2005 6:50 am
#14

I would say that in all likelyhood the elite professions would be down gradable to novice


i think the idea was that you couldnt convert novice profession to elite ones or you would have people just grinding out the master novice professions then picking whatever they want after. On the same note that does pose an issue with the current commando sort of thing since you will no longer need to master marks man to master commando but I think in that case you have to think of it more like getting skill points freed up rather than repsecing.


/shrug I dunno the whole thing makes me nervous



Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


HOTDOG
Thu Apr 14, 2005 7:29 am
#15


I don't know why they haven't stated something like this but:


What they ought to do is convert all your combat related XP (swords, pistols, combat, heavy weapons, etc.) to "respec" XP.

This would:



  • Allow the player to purchase with XP already earned any combat related boxes.

  • Allow SOE to limit boxes they didn't want purchased (i.e. if they want to keep the BH investigative line un-respect- able (pun intended).

  • Allow flexibility forSOE and thePlayer to reach satisfaction as everyone's situation would be different.


The cons of this would be:



  • Alot of playershave a S*load of cobat related XP stored up. But maybe this could be worked into some sort of system where- instead of trying a template for (x) amount of time and then having to finalize it before a certain deadline (which is BOUND to have people complain when they miss the deadline) they could make each box cost a smaller amount of respec XP. Example: Novice Commando box costs 60,000 combat XP or 30,000 respec XP.

  • Players might complain if they misspend respec XP or come out uneven with respec points.


Over all though I think this would work very well.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
DRWolfe
Thu Apr 14, 2005 7:36 am
#16



HOTDOG wrote:
I don't know why they haven't stated something like this but:
What they ought to do is convert all your combat related XP (swords, pistols, combat, heavy weapons, etc.) to "respec" XP.
This would:
  • Allow the player to purchase with XP already earned any combat related boxes.
  • Allow SOE to limit boxes they didn't want purchased (i.e. if they want to keep the BH investigative line un-respect- able (pun intended).
  • Allow flexibility for SOE and the Player to reach satisfaction as everyone's situation would be different.
The cons of this would be:
  • A lot of players have a S*load of cobat related XP stored up. But maybe this could be worked into some sort of system where- instead of trying a template for (x) amount of time and then having to finalize it before a certain deadline (which is BOUND to have people complain when they miss the deadline) they could make each box cost a smaller amount of respec XP. Example: Novice Commando box costs 60,000 combat XP or 30,000 respec XP.
  • Players might complain if they misspend respec XP or come out uneven with respec points.
Over all though I think this would work very well.



This may not work so well because some boxes take less/more xp than others. Look at Smugglers for example. Convert our Slicing and Spice XP into "respec" XP and then try to get the full Slicing or Spice line in the CU...



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

meltony
Thu Apr 14, 2005 8:02 am
#17

time will tell...........





Meltony
Master Smuggler - HK Expendables

Seremaz - Jedi - HKx | Zekk Bertone - Medic - SEA | Arleritas - Trader - WS
-Brody- - Dancer - STAR | Bezerk - Pilot - WS | Wabbacha - Officer - WS | Arlerita - Spy - HKx
Mesascu - Shipwright -WS | Cleaver - Tailor - HKx | Dilemma - AS - Unguilded


Geevo
Thu Apr 14, 2005 12:27 pm
#18

In the Dev-Chat they mentioned that they wanted to allocate current novice-skills to Post-Curb Novice skills ... and current elite skills to Post-Curb Elite skills.


Mathmatically, that doesn't work for us Triple Masters. We need to be able to convert Elite to Novice just to be able to re-spec our templates.


Thanks,


Geevo



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
nerfherder321
Thu Apr 14, 2005 12:31 pm
#19






Geevo wrote:

In the Dev-Chat they mentioned that they wanted to allocate current novice-skills to Post-Curb Novice skills ... and current elite skills to Post-Curb Elite skills.


Mathmatically, that doesn't work for us Triple Masters. We need to be able to convert Elite to Novice just to be able to re-spec our templates.


Thanks,


Geevo






Commandos to... we MASTERED marksman...now we dont need it... we have 3 trees of marksman we dont want anymore... what can we do with it? nothing....




Cheat Fetto
meltony
Thu Apr 14, 2005 12:34 pm
#20

dont Quote me..

but wasnt they looking at skill points as well. yes they are reducing what u need to be elite on some combat professions, but on some elite are they increasingthe Skill points required for these?


again no idea if read this or if this is true, maybe an understanding i have in my head after reading the first CU notes................



(sits back in corner of the Smuggler Bar)



Meltony
Master Smuggler - HK Expendables

Seremaz - Jedi - HKx | Zekk Bertone - Medic - SEA | Arleritas - Trader - WS
-Brody- - Dancer - STAR | Bezerk - Pilot - WS | Wabbacha - Officer - WS | Arlerita - Spy - HKx
Mesascu - Shipwright -WS | Cleaver - Tailor - HKx | Dilemma - AS - Unguilded


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