Smuggler Archive
Thread: Friday feature: Space mining
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LTZweigg
Fri Apr 15, 2005 8:44 pm
#14
Akiram_Glockem
Sat Apr 16, 2005 12:12 am
#15
Mought1971 wrote:Aw, CRAP. I was hoping that these could be used in crafting. It'd be nice if the richest minerals came from space.Dang it, got all excited for nothing. Well, not nothing, but you know what I mean
They can, read the whole thing, he says that some of the new craftables and stuff need the space ores and stuff.
DarthKthuolhu
Sat Apr 16, 2005 12:13 am
#16
Mought1971 wrote:Aw, CRAP. I was hoping that these could be used in crafting. It'd be nice if the richest minerals came from space.Dang it, got all excited for nothing. Well, not nothing, but you know what I mean
Not quite sure what you mean, the Resources you mine used for crafting? They can be, and you can sell them on the open Market for other Crafters to use.
Note the keyword in the following quote from the Friday Feature...
For those interested in crafting, some of the new craftable items that use these specific resources include:
* High-Mass Ships: High Mass Z-95 Headhunters, TIE Fighters or Light Hutt Fighters can be crafted with the proper schematics. Each of these space ships has an increased mass that makes it comparable with higher tier ships of a similar class.
* New Ship Weapons: New craftable ship weapons with different appearances and characteristics.
* New Multi-Passenger Ship Components: There are new craftable components that are so heavy that they can only be used on ships such as the YT1300, but have better statistics.
* New Craftable Paint and Texture Kits: Space ore can also be used to craft new paint and texture kits.
* Other new items: Other new items will be showing up in the galaxy for both ground and space that will require these new types of resources, so stay tuned!
Some of the above things can be crafted.... We don't know yet what we can and can not use those resources for but I am going to bet that a number of the old schematics might be changed... because NOTE; the part about "High Mass Ships" ... specifically mentioned "Light Hutt Fighters" ...
Well when they released information abot the types of new ships we'de be getting, there was no mention of Light Hutt Fighters... so perhaps the existing ones might be getting some slightly changed schematics?
Sin-Vraal
Sat Apr 16, 2005 12:23 am
#17
"For those interested in crafting, some of the new craftable items that use these specific resources include"
That sentence suggests that all enumerated items will be both craftable and require space ore. That's not to say that those items are the only new craftables to be added, or the only ones that will need space ore.
Message Edited by Sin-Vraal on 04-15-2005 12:24 PM
DarthKthuolhu
Sat Apr 16, 2005 12:47 am
#19
SpinningCloud wrote:Need more than 3 ship slots though...
Why?
Ok sure.. I can understand wanting to keep a nice Fighter thats got great compnents loaded into it.... And yes maybe some will want to keep their Sorosuub.
So then whats the problem? You have a MPS Freighter too.. YT, Nova or Deci? Well what more do you need? You don't need the Y-8 because you already have a Freighter, just need to add the Cargo Hold and Mining Lasers to your existing Freighter and your set for business.
Unless for some crazy reason you want 2 Freighters or 2 Fighters? I don't understand the practical use for having 2 Fighters though. You can only pilot one at a time.. I mean once you have acquired a better Fighter then whats the point in keeping the inferior one?
Message Edited by DarthKthuolhu on 04-15-2005 03:48 PM
yimaz
Sat Apr 16, 2005 12:58 am
#20
DarthKthuolhu wrote:
SpinningCloud wrote:
Need more than 3 ship slots though...
Why?................
Light fighter (single player)
Heavy Fighter (2 player, Krayt for example)
Yatch
MP ship (YT for example)
With all the new ships coming out they should allow us to have 4 in our data pad.
As it stands I have my YT, my Yatch and my krayt 2 seater. It would be nice to pick up a light fighter as I use all my other ship a great deal I do not want one give one up.......
Message Edited by yimaz on 04-15-2005 04:01 PM
HOTDOG
Sat Apr 16, 2005 1:17 pm
#21
dlc3007 wrote:
Made it to Ace last night just for this reason!
Krayt for killin', YT-1300 for crusin' (and killin'), Y-8 for cash!
Now, maybe I'm bein' a little over-enthusiastic, but let's think about a few minor points here, shall we?
- Cargo holds.... Not much of a stretch to smuggling compartments, is it?
- Pirates... trying to get your stuff. Again, getting closer to Imperials/Rebels trying to get your stuff.
- Vendors...Space stations paying different amounts for different materials... sorta like an economic system where (contraband) goods need transportin'.
Maybe I'm stretchin'.... Maybe I'm dreamin'.... but this stuff definately has potential in these smugglin' eyes.
Dude...
You are TOTALLY on point here. This is the first step and actually this already sounds like a lot of smuggler-esque fun. Will they go the extra mile with the contraband issue? That remains to be seen.
But I am VERY excited about this. I'm going to actually learn the intricacies of JTL now, instead of just loggin' in when I need to earn enough money to get a buff...
LTZweigg
Sat Apr 16, 2005 3:10 pm
#22
CapnKate wrote:
LTZweigg wrote:
Can't wait for RoTW? Why not check out one of these new ships in action right now?
Clicky!
While I understand you're bringing this up as a negative point...
I Freaking LOVE that game.
So, uh...
Actually it was meant to be more tongue-in-cheek than negative. However, I won't deny that as I was reading about the whole space mining process, I kept thinking: "Ok, where do I deposit the quarters to play?"
Message Edited by LTZweigg on 04-16-2005 06:11 PM
SpinningCloud
Sat Apr 16, 2005 3:46 pm
#23
I dunno...I just had a thought!
Take your fastest ship and equip it with a tractor beamand storage but no mining lasersthen rush in and suck up someone else's blasted asteroid chunks!
Maybe we really can be space pirates!
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