Smuggler Archive

Thread: Second Profession to compliment Smuggler?

Mickos
Fri Feb 04, 2005 9:33 am
#14


Master Smuggler

Master TK

Novice Weaponsmith

Novice Armoursmith

Business 3

Survey 4



You're a smuggler, you're useful in combat, you can make everything you need tool wise, you can place a single vendor & you have the "cover" of being a miner for a little roleplaying flavour.

Message Edited by Mickos on 02-04-2005 04:34 PM



Mikaele Ononsoo - Padawan
Mixus - 12/17 Point Master Shipwright
Mixus Starship Vendors, 3513, -1107 Commerce City, Lok, MO Mall
Please deliver any auction winnings to the above vendors

Kamileon
Fri Feb 04, 2005 11:36 am
#15

Smuggler goes with whatever you *feel* like being.
It's a cop out answer, but for the most part, there's enough skill points left to do whatever else in the game floats your boat. And definitely read that Smuggler professions guide.

In my illustrious past, I've had a character, centered around Smuggler and TKM whose goal in life was to oppose the Empire, slice weapons for any Rebel to aid in the fight, and purvey spices to everyone, as well as make the lives of Stormtroopers hell.
Currently, I'm a "Survivor" Smuggler, idealogically independent, but who works for the Empire because they pay well.
(Master Smuggler, TKA 4-0-0-0, Novice Pistoleer, and 1-0-4-0 Ranger.)



Aelik Orrigo: Smuggler, Pilot, and Ranger. Kettemoor
.:-: Imperial Sector Rangers, Deep Space Reconnaissance :-:.

SBRD0C
Fri Feb 04, 2005 3:16 pm
#16

1 R teh pwn!


Master smuggler/Master Droid Engineer!


Can't beat that with a dirty stick... well maybe you can at that... *hides in a corner from the dirty stick*



Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

JTGAlpha
Fri Feb 04, 2005 3:21 pm
#17

The most common template is the combat smuggler triple master of Pistoleer/TKM/Smuggler. Me? I'm a Master Merchant/Master Smuggler with a couple of trees of Pistoleer. I like being a Merchant.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

IstecOha
Fri Feb 04, 2005 3:28 pm
#18

I added BH 0040, TK 4000 its rather nice for PVE, BH pistol skils are way cheaper than geting master pistoler and the specials are great to. Having the abilty to target to HAM pols is nice. I use the TK meditate line for the boost and healing wonds since i have no medic skils with this build.

This combo has been the most funn for me and is rather chalenging to fight with out using stims still geting used to that
Zedekk
Fri Feb 04, 2005 6:21 pm
#19






JorahBelwynn wrote:
Psssst.......

Here is a post about professions that work well with Smugglers

http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=58549

Please read the stickies. For every question that is asked in the stickies, a Chupa dies. Please think of the Chupas.





Die Chupa! DIE! hehe
JiganSterling
Sat Feb 05, 2005 9:37 am
#20

let's see...my current build is Master Smuggler/Master Pikeman, 3040 TK, and the 2 melee FS skills and Luck.


With me...it wasn't really a question of functionality, it was more as what I liked. I love being a smuggler....it was the first prof I mastered and never dropped it. For about 8 months after I tried different classes that I had the skill points for. My favorite of those classes were Master Pikeman. Since I am not really into PvP much it works for me.





Jigan Sterling
Master Smuggler/Master Commando
Smuggler Alliance Ace Pilot
M'hael of the Pirates of Obroa-skai
Captain of the Cha Faile
Proud member of The Syndicate
Member of The Tribe Multi-game community
www.thetribeclan.com


Darkov
Sun Feb 06, 2005 8:23 am
#21

Master Smuggler / Master Merchant and Novice Armorsmith / Weaponsmith / Pistoleer.


Seeing as I currently find combat incredibly boring, I moved from working for triple master to the more business side of things. We'll see how the combat upgrade pans out, but atm I see little point in getting too involved in combat. Personal choice.


I currently make a nice profit from supplying other Smugglers with tools, and the odd slicing contract, none of that freelance stuff
dlc3007
Sun Feb 06, 2005 8:50 am
#22

Apparently I'm the only person who has gone Master Smuggler/ Master Rifleman. Actaully, I just got the Rifleman, so I haven't had a chance to play around with it much so I can't brag about how cool it is. I have just always liked the idea of killing enemies as far away from me as possible.




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
Cloudchasing
Sun Feb 06, 2005 9:29 am
#23

Well,


I started off M Smuggler and naturally finished Pistols, then started on TK, but just for the meditation tree, then dropped to Pistols 004 and went Master Pikeman.


But, I got tired of the defences from Pike, so I went to TK, and got Master Pistols back, and then decided to drop THAT and got the Pike def tree back.


So now I'm Master Smuggler, TKM, Pike 0040, and Pistols 0043. This gives me some pretty good melee def and really good state defences, with Ranged Damage mitigation +2 from Pistoleer. I woulda gotten more Fencer, but I like using my pistols for emergencies (I often adventure with My M Doc.M Swords friend, and somethings are 100% kin/blast resist, he tanks and I SLOWLY kill it, lol)


The only temps I can't stand against are the really good melee stackers and of course dots are my bane, having no way to get rid of them during a fight.


I admit, it's not very smuggly, but kinda hard to be useful as part of a 2-3 person team in the geo caves as a pistoleer



Shaidown Lack-Lowca Galaxy
Master Smuggler
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