Smuggler Archive

Thread: All Smugglers Please Read and Support

Guamarhea
Fri Feb 04, 2005 7:50 am
#14


I'm not upset, I just think that not every thread out there needs to be hijacked. Then people wonder why SOE "never notices" what we ask for.

Message Edited by Guamarhea on 02-04-2005 10:42 AM



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Guamarhea
Fri Feb 04, 2005 9:19 am
#15






dlc3007 wrote:


I think it is a good idea, but I wonder how it will fit in with the plan to do away with TEFs all together. Maybe, like was suggested, sneaking people into bases, etc. I'm not sure that they're going to add a 'psudeo-TEFish-flag' just so we can sneak people/objects past the cops. I think there are other smugglish activities that are closer to where the game is heading... or is supposed to be heading.... or might be heading... whatever.





Actually, Yimaz might have a better way to implement the concept than my suggestion. I'd like to see that explored and commented on more as we start to see the recent changes coming into play. I believe what we are seeing right now is the "ramp up" to the long-awaited CURB which will supposedly affect and alter all professions. This is the time to start solidifying our postitions as apparently SOE is not only "fixing" the game, but also actively seeking feedback.




_____________________________________________
Specialized Services, LLC Details Here
Guamarhea Bals (Owner)
Siev Nebl (Chief Engineer)
Transport/Courier,Facility Maintenance,Discount Sales,Starship Charter,"Other Services"
Field Offices in Wrenpire, Rori
Guamarhea
Fri Feb 04, 2005 9:36 am
#16






yimaz wrote:


  • BH Evasion andMask Skill- this skill would block seeker droids for a total of 10min and the skill could only be used once an hour. Until master this skill would only aply to the smuggler using it. At master he/she would be able to group with Jedi orplayers and mask them as well. Jedi would be masked from seeker droids while overt players would appear as a blue dot on theradar screens of the oposite faction and covert would not be attacked by NPC's. Both Jedi and Overt Players would still be open to attack all the mask skill does is buy time for players to sneak off world or to a safe location.







  • I understand that a TEF may not be the best option (or best name) but here is my line of reasoning:


    My basic thought is that there needs to be a "punishment" or downside associated with getting caught with contraband. Only by having serious negative consequences in place willhiring a Smuggler be a viable otion for other players. In other words, the other players need to have a reason to hire aSmuggler to "mask" them or their goods. Right now, the paltry fines already in game are not enough...as evidenced by the huge numbers of people carrying sliced weapons or spice. A system needs to be put in place where players are truly inconvenienced if they are caught. I know that the other players will raise a stinkabout such penaties and restrictions, but as long as the Dev's explain it properly (i.e. tell folks about the restrictions and that they CAN avoid them using Smugglers instead of simply announcing tighter restrictions) I think it could be well received by the community as a whole.


    Your idea for "masking" other players is good too, but simply adding the mask feature is not enough...especially when players can buff up and wear armor in order to simply tank their way through a "hostile" area. Unless this changes, the only reason to hire aSmuggler to escort you through a city or region will be for RP...which frankly isn't enough for most players. There needs to be a greater riskof discovery AND a greater penalty in order to "force" players to want to use us.





    _____________________________________________
    Specialized Services, LLC Details Here
    Guamarhea Bals (Owner)
    Siev Nebl (Chief Engineer)
    Transport/Courier,Facility Maintenance,Discount Sales,Starship Charter,"Other Services"
    Field Offices in Wrenpire, Rori
    yimaz
    Fri Feb 04, 2005 9:42 am
    #17

    Check out my FD/Evasion/Pulse Check Thread.



    Yimayz Samoot
    Master Smuggler & Master Pilot
    Captain of the Auto de fé

    Guamarhea
    Fri Feb 04, 2005 9:53 am
    #18




    Seen it, and loved the ideas you presented there. But there still needs to be a strong incentive for players to hire us in the first place.


    YourEvasion Skill concept is excellent, but it is renedered ineffective by lack of harsh penalties and ease of evasion by regular players. In other words, it is great to give us the ability to do the things you outlined, but without any "clients" what good are our skills?


    It is similar to the current Spice debacle...why should players seek out and use our spices (which have their own harsh downside: withdrawl) when they can get equivalent results from other professions with no downside? We need the skills to smuggle, but the rest of the community needs a reason to use smugglers.


    I really think that there needs to be a penalty system implemented alongside any new or improved smuggling skills. Otherwise, we will still be sitting around waiting for a reason to smuggle stuff.


    EDIT: misspelling and a line break.

    Message Edited by Guamarhea on 02-04-2005 10:59 AM



    _____________________________________________
    Specialized Services, LLC Details Here
    Guamarhea Bals (Owner)
    Siev Nebl (Chief Engineer)
    Transport/Courier,Facility Maintenance,Discount Sales,Starship Charter,"Other Services"
    Field Offices in Wrenpire, Rori
    JediNizar2
    Fri Feb 04, 2005 12:03 pm
    #19

    What i really want as smuggle mission, is not just pass an Imp scan and have xy% to success.

    I would like that we need to slice Terminals to get pass Code, also the XY% to pass a scan, perhaps also we need to pay an NPC to let us in an IMP Office to slice the Terminal there to get the Passe code. I want to snake throwgh a controle not just pass with xy% of success.

    And don't forget the Name in the BH terminal if we fail, or we have to pay a huge number of credit, depand on the missi.

    if it's a Player Smuggle mission, perhaps we just loose the goods and we have the choice to pay the Player or we get on the BH Terminal.


    I hope u understand what i mean






    Blixtev wrote:
    Until the Producers decide otherwise, the game stay bugy how it is. and we will continue to nerf and ignore Smugglers





    Egowyn
    Mon Feb 07, 2005 6:02 am
    #20






    Guamarhea wrote:





    yimaz wrote:


  • BH Evasion andMask Skill- this skill would block seeker droids for a total of 10min and the skill could only be used once an hour. Until master this skill would only aply to the smuggler using it. At master he/she would be able to group with Jedi orplayers and mask them as well. Jedi would be masked from seeker droids while overt players would appear as a blue dot on theradar screens of the oposite faction and covert would not be attacked by NPC's. Both Jedi and Overt Players would still be open to attack all the mask skill does is buy time for players to sneak off world or to a safe location.







  • I understand that a TEF may not be the best option (or best name) but here is my line of reasoning:


    My basic thought is that there needs to be a "punishment" or downside associated with getting caught with contraband. Only by having serious negative consequences in place willhiring a Smuggler be a viable otion for other players. In other words, the other players need to have a reason to hire aSmuggler to "mask" them or their goods. Right now, the paltry fines already in game are not enough...as evidenced by the huge numbers of people carrying sliced weapons or spice. A system needs to be put in place where players are truly inconvenienced if they are caught. I know that the other players will raise a stinkabout such penaties and restrictions, but as long as the Dev's explain it properly (i.e. tell folks about the restrictions and that they CAN avoid them using Smugglers instead of simply announcing tighter restrictions) I think it could be well received by the community as a whole.


    Your idea for "masking" other players is good too, but simply adding the mask feature is not enough...especially when players can buff up and wear armor in order to simply tank their way through a "hostile" area. Unless this changes, the only reason to hire aSmuggler to escort you through a city or region will be for RP...which frankly isn't enough for most players. There needs to be a greater riskof discovery AND a greater penalty in order to "force" players to want to use us.









    Curently the ONLY players that can be HIRED by other players are crafters, in as much as actual game mechanics. Any other "for hire" stuff is PLAYER created content (purely RP), with noreal game mechanics to support them.



    I have alot of people on kauri who "hire" me to "smuggle" for them ...what Im saying is, from my understanding the smuggler revamp is going to introduce PVE smuggler missions at two diffrent risk/reward levels the higher of the two would create visiblity for the smuggler on the Bounty hunter terminals if failed...bringing it into PVP if you choose to take the risk.



    As far as masking faction..thats a hornets nest best not stired up, It WOULD create a means for people to continue abuseing the system, wich is exactly what they are trying to fix..personaly smuggling people dosent seem to me like what a smuggler should be doing..but if thats your cup of tea ok..but as a smuggler what would you be doing esscortng your "client" around dirtside in potentialy dangerous combat zones? would the smuggler not just say " im at docking bay 94 we leave when your ready" launch...evade athorities IN SPACE, reach the destination and say "pay me" and "good luck pal" while counting your credits as your former client is getting chased by local cops or IMP patrols. Adding a smuggler ability to land in the wilderness or at the very least player city shuttle ports, andspawns in space to "evade" would be a MUCH better means of smugging Players.



    Message Edited by Egowyn on 02-07-2005 07:04 AM



    Colonel Egowyn Eiwa MASTER SMUGGLER
    KAURI's LONGEST STANDING SMUGGLER
    "The gods to are fond of a joke"
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