Smuggler Archive
Thread: Hey, let's take a trip in the wayback machine.
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Klif_Hangar
Sun Feb 06, 2005 10:35 pm
#14
Onitsuka wrote:
How do you join the Hutt crime ring?
It doesn't exist...just one more cool idea that didn't make it into the actual game unfortunately
[Edit] Although it may, someday in the distant future, be added (I hope)
Message Edited by Klif_Hangar on 02-06-2005 11:36 PM
Laozlilozl_Rufflz
Sun Feb 06, 2005 10:39 pm
#15
I believe Sony did actually mention the Hutt faction. Wonder why they never put it in.
TomoRainer
Sun Feb 06, 2005 10:39 pm
#16
lol.. somehow, that's one of the most poignant statements about smuggling I've ever heard.
Edit: Onitsuka's last, that is. Dang ninja posters, heheh.
Edit: Onitsuka's last, that is. Dang ninja posters, heheh.
Message Edited by TomoRainer on 02-06-2005 09:41 PM
maxtheusher
Mon Feb 07, 2005 7:18 am
#17
Was discussing PVP with a friend last night who has been trying out WoW, says the only part of the game he likes is the pvp, because of the way it's set up. I asked him how its set up. he replied, quick action, with safe and dangerous areas... Hmmmmmm, sounds a lot like the way galaxies was going to be... Well, actually to be honest, Galaxies, upon launch, well, maybe after they instituted No Decay while they worked the kinks out with death, had great, fast pvp, even with a jerry-rigged system, and some horribly unbalanced moves. It was still a ton of fun, much more fun than it is now, I can ONLY imagine what it would have been like if they'd gone with the original system. I'm apprehensive about their new system, because its even a FURTHER departure from the original vision.
LOL, funny story, I went overt last night, because I was madly bored and had an hour of buffs left. I shuttled into Theed, right into the middle of a Teffing gank squad. That's one thing I won't miss about TEFs, but then, TEFs were never meant to work that way.
LOL, funny story, I went overt last night, because I was madly bored and had an hour of buffs left. I shuttled into Theed, right into the middle of a Teffing gank squad. That's one thing I won't miss about TEFs, but then, TEFs were never meant to work that way.
Shrendyc
Mon Feb 07, 2005 8:36 am
#18
Interesting read - never ran across those documents before but was very enlightening. So many things that got modified since that information was put out there. Like linguistics, and the ability of harvesters over an area to work more efficiently if they are close together...
Hopefully this is the direction we're headed in again. Took a little detour, but maybe we're back on the right road now.
LaughingWolf
Mon Feb 07, 2005 6:51 pm
#19
Ooh yeah the whole outcasting thing created QUITE an uproar way back then.
Funny because I have been trying to think of that word too, a few days ago, when I was typing something (that I never posted finally) about how some left the game way before the game ever hit beta. Some over the "can't be a stormtrooper" news, some over the outcasting design (that ended up scratched! Show that leaving "in disgust" before beta even start is silly, if you ask me.)
Funny because I have been trying to think of that word too, a few days ago, when I was typing something (that I never posted finally) about how some left the game way before the game ever hit beta. Some over the "can't be a stormtrooper" news, some over the outcasting design (that ended up scratched! Show that leaving "in disgust" before beta even start is silly, if you ask me.)
RogueCloudwalker
Mon Feb 07, 2005 7:03 pm
#20
Remember when they said we would be able to slice turrets? 
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