Smuggler Archive
Thread: Idea for a Smuggler Specific Weapon
KodaVeers wrote:
One cool idea about personal blaster for smugglers i have is...
At Novice Smuggler we get to pick any pistol model we want, just one. It starts off with base stats like say the DX2 (I think we get at novice) And with each skill box attained in smuggler the weopon power increases and a final increase at Master Smuggler. Then we throw our own slice or super slice on it....and BAM we each have our own individual blaster pistol and after slice its unique.
We all have our own pistol style with equal stats with the exception of the slice that makes it unique.
I very much agree with KodaVeers on how we should be able to use any pistol even though it may be a commando or bounty hunter pistol after we slice it. I also agree that we should get 2-3 slices on various things for one pistol that cant be traded like the light saber. This pistol would be our own personalized pistol. This would give a great boost to the identity of smugglers and what they do.
Tinkering with our items is the *KEY* to making the smuggler unique. It would help to define our identity.
like Han Solo... He was a smuggler, but that wasn't why he could take out a storm trooper in one shot. BUT: itwas why he had a modified blaster AND it was why he was a scoundrel. In a SWG sense... he's got great pistol skills and he uses that along side smuggler.
If i read this right, we need to stick to pistols....we dont need more rifle totting head shot players that the game already has. Smugglers keep a pistol incase they run into trouble....there not combat masters.
Snake0 wrote:
personally, I think they should take all combat out of the profession besides dirty fighting skills (any weapon), and then wait for JTLS and add ship modifying skills and piloting skills, because a smuggler is just that... a smuggler.
like Han Solo... He was a smuggler, but that wasn't why he could take out a storm trooper in one shot. BUT: itwas why he had a modified blaster AND it was why he was a scoundrel. In a SWG sense... he's got great pistol skills and he uses that along side smuggler.
to solve the issue at hand, I think the devs need to make tons more weapons (personally, i hate the idea of everyone in the galaxy running around with the same blaster in their hand... and please let us holster weapons!) and give smugglers the ability tomodify our weapons (whatever weapon it may be and not limited to pistols). ...Being able to take off and/or add new parts.
The weapon the smuggler chooses can't be any weapon, but only one he/she can use properly. If Han was a rifleman, he'd do the same thing that he does with the pitol except use a rifle. this gives us diversity and flexibility. along with making things a bt more realistic.
(another thing: Aeron in X-Wing Allianced sliced, but she wasn't a smuggler)
Jiminey_Chaluupa wrote:
I like the idea of a Person specific gun better than one new weapon only smugglers can use but i think it should be only at master and be a slice that works like so: When you reach master you get a one time schematic that never critical fails when you make it. Then you go out and buy whatever pistol you want and apply this "personal slice" to it. Now here's wher you get to personalize it. When applied you get to slice say two or three things: speed, damage, specific HAM costs, and certification. Now theoreticlly if only a BH can use a scatter pistol, if a master smuggler slices it, he should be able to wield it. Now once this is done the gun becomes like a lightsaber, non tradeable ect. and it is automaticlly renamed to [NAME]'s [Pistol Name]. and previsouly sliced weapons cant be resliced or personally sliced.