Smuggler Archive

Thread: Idea for a Smuggler Specific Weapon

Jiminey_Chaluupa
Wed Jun 09, 2004 1:58 pm
#14

I like the idea of a Person specific gun better than one new weapon only smugglers can use but i think it should be only at master and be a slice that works like so: When you reach master you get a one time schematic that never critical fails when you make it. Then you go out and buy whatever pistol you want and apply this "personal slice" to it. Now here's wher you get to personalize it. When applied you get to slice say two or three things: speed, damage, specific HAM costs, and certification. Now theoreticlly if only a BH can use a scatter pistol, if a master smuggler slices it, he should be able to wield it. Now once this is done the gun becomes like a lightsaber, non tradeable ect. and it is automaticlly renamed to [NAME]'s [Pistol Name]. and previsouly sliced weapons cant be resliced or personally sliced.
McJesus
Sun Jun 13, 2004 2:47 am
#15

I think the slicing idea is good, but how about smugglers "personal weapon" cannot fail to be repaired? that way we always have our trusty blaster.




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Shadwe
Sun Jun 13, 2004 5:19 am
#16

OK I like the Featherweight FWG5 Pistol


But a Featherweight DL44-s would work here is my idea on it;


Make the Featherweight DL44-s Schematic a 1 time use only, like the AV-21 Landspeeder but instead on 1 part (powerplant) it would require 3 out of a possible 12 or more items.


So depending on what items you get will determine the out come and looks of the DL44-s;


scope trigger barrel grip stock silencer lock etc but you could only use 3 so mod's and looks would change with your choices.



The -s denotes only usable by a Smuggler.



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asoivall
Sun Jun 13, 2004 9:34 am
#17

I think that whatever gun the master smuggler has at the time should be his Tinkering option gun . Make it so that the master smuggler can only use the tinkering option on one gun of choice. That way unless you have Master Smuggler above your head then no one knows what you are.
EEMAN
Sun Jun 13, 2004 9:40 am
#18

there are rumors of tiers of weapon design.. like a laser carbine for marksman, a laser carbine for mid level carbineers and a laser carbine for master carbineers. It would be within reason that the dl-44 could start at marksman and climb into the smuggler tree instead of the pistoleer tree.



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Quarantine1978
Sun Jun 13, 2004 3:48 pm
#19

I have to agree that there has not been a whole lot introduced for the smuggler profession. I finally mastered it after three tries because it had no appeal to me. I did it solely for grinding, and to be honest with you I had to get novice pistoleer in order to use the DX2. Other than spices, which have been made almost useless by the chef revamp, and low blow, which is sometimes a plus in PvP, the profession is useless, only because the slices are random.


-Q-
Zeilik
Sun Jun 13, 2004 7:47 pm
#20






KodaVeers wrote:

One cool idea about personal blaster for smugglers i have is...


At Novice Smuggler we get to pick any pistol model we want, just one. It starts off with base stats like say the DX2 (I think we get at novice) And with each skill box attained in smuggler the weopon power increases and a final increase at Master Smuggler. Then we throw our own slice or super slice on it....and BAM we each have our own individual blaster pistol and after slice its unique.


We all have our own pistol style with equal stats with the exception of the slice that makes it unique.










I very much agree with KodaVeers on how we should be able to use any pistol even though it may be a commando or bounty hunter pistol after we slice it. I also agree that we should get 2-3 slices on various things for one pistol that cant be traded like the light saber. This pistol would be our own personalized pistol. This would give a great boost to the identity of smugglers and what they do.



Tinkering with our items is the *KEY* to making the smuggler unique. It would help to define our identity.

HimFan
Sun Jun 13, 2004 8:14 pm
#21

How about a cold type pistol?



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DevilsAdvocate
Sun Jun 13, 2004 8:18 pm
#22

This sounds more like a BE specific weapon to me and I think even then it would lead to trouble and become a Mind poison of sorts...could be wrong
Snake0
Sun Jun 13, 2004 9:28 pm
#23

personally, I think they should take all combat out of the profession besides dirty fighting skills (any weapon), and then wait for JTLS and add ship modifying skills and piloting skills, because a smuggler is just that... a smuggler.

like Han Solo... He was a smuggler, but that wasn't why he could take out a storm trooper in one shot. BUT: itwas why he had a modified blaster AND it was why he was a scoundrel. In a SWG sense... he's got great pistol skills and he uses that along side smuggler.


to solve the issue at hand, I think the devs need to make tons more weapons (personally, i hate the idea of everyone in the galaxy running around with the same blaster in their hand... and please let us holster weapons!) and give smugglers the ability tomodify our weapons (whatever weapon it may be and not limited to pistols). ...Being able to take off and/or add new parts.


The weapon the smuggler chooses can't be any weapon, but only one he/she can use properly. If Han was a rifleman, he'd do the same thing that he does with the pitol except use a rifle. this gives us diversity and flexibility. along with making things a bt more realistic.





(another thing: Aeron in X-Wing Allianced sliced, but she wasn't a smuggler)
Snake0
Sun Jun 13, 2004 9:31 pm
#24

Sorry,I typed that in a hurry.
KodaVeers
Mon Jun 14, 2004 8:05 am
#25






Snake0 wrote:

personally, I think they should take all combat out of the profession besides dirty fighting skills (any weapon), and then wait for JTLS and add ship modifying skills and piloting skills, because a smuggler is just that... a smuggler.

like Han Solo... He was a smuggler, but that wasn't why he could take out a storm trooper in one shot. BUT: itwas why he had a modified blaster AND it was why he was a scoundrel. In a SWG sense... he's got great pistol skills and he uses that along side smuggler.


to solve the issue at hand, I think the devs need to make tons more weapons (personally, i hate the idea of everyone in the galaxy running around with the same blaster in their hand... and please let us holster weapons!) and give smugglers the ability tomodify our weapons (whatever weapon it may be and not limited to pistols). ...Being able to take off and/or add new parts.


The weapon the smuggler chooses can't be any weapon, but only one he/she can use properly. If Han was a rifleman, he'd do the same thing that he does with the pitol except use a rifle. this gives us diversity and flexibility. along with making things a bt more realistic.





(another thing: Aeron in X-Wing Allianced sliced, but she wasn't a smuggler)




If i read this right, we need to stick to pistols....we dont need more rifle totting head shot players that the game already has. Smugglers keep a pistol incase they run into trouble....there not combat masters.




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Xeranx
Mon Jun 14, 2004 9:11 am
#26






Jiminey_Chaluupa wrote:
I like the idea of a Person specific gun better than one new weapon only smugglers can use but i think it should be only at master and be a slice that works like so: When you reach master you get a one time schematic that never critical fails when you make it. Then you go out and buy whatever pistol you want and apply this "personal slice" to it. Now here's wher you get to personalize it. When applied you get to slice say two or three things: speed, damage, specific HAM costs, and certification. Now theoreticlly if only a BH can use a scatter pistol, if a master smuggler slices it, he should be able to wield it. Now once this is done the gun becomes like a lightsaber, non tradeable ect. and it is automaticlly renamed to [NAME]'s [Pistol Name]. and previsouly sliced weapons cant be resliced or personally sliced.






Caylin and I whether something like this would be effective on pistols only and he told me that not every smuggler uses only a pistol. He uses a rifle. I, for one, am a TKM and I'll use my fist mostly (I'll actually start using a vk if this idea is applied). The idea should be applied to whatever weapon the individual favors. It then makes every smuggler unique and they will actually take pride in their weapon of choice.


I feel this ability should be granted at the master level only. I'm sorry, but I"m still of the mind that once you drop master you lose the ability and the certification even if the weapon is only certified for your use and untradeable.





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