Smuggler Archive

Thread: The *$% You have to put up with sometimes!

01201986
Fri Feb 11, 2005 12:05 am
#14






unde wrote:

I think 9k is a bit much for a weapon slice. Anyone else?

-Joint



for me it depends almost entirely on the customer. if they are courteous and conduct themselves and the transaction in a cordial manner, they usually get the price of 5k. however the guy that this thread features, he would be charged 10k. i dont advertise prices, but when people ask i say 10k. then the good customers get the surprise of only being charges 5k per slice. but i play on wanderhome, 9k sounds fine for a larger server, like bria, ahazi, bloodfin, and tarq

Message Edited by 01201986 on 02-10-2005 11:06 PM



____________________________________________
Allanon Ordo - Cancelled
In memory of OoC, the greatest guild ever...
Halls of Crevasse - Keren, Naboo 3604, 3403
/salute Wanderhome - xfire: allanon186

TomoRainer
Fri Feb 11, 2005 2:24 am
#15

9K is an awesome price for a slice. That 9K you spend on the average 25% slice will let you run your missions 25% faster. If you want to add in buff and travel times, let's err on the side of caution and say they'll only increase your total mission speed by 10%. How much money do you expect you'll be making in the lifetime of your average weapon? How insignificant will 9K look to a 10% increase to that sum?







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Phenix1050
Fri Feb 11, 2005 2:29 am
#16

Well, I just started being a smuggler myself on a different server myself, but I always tip Smugglers more than they charge. Being a Ranger kinda endeared me to other professions where money can be made if you're willing to put up with idiots and l33t d00dzorsz. Meh, the most credits I've ever had on any toon is 2.3 million. I sold 70k of a meat that was selling for 200 credits per unit for 20cpu to a friend of my guild. Meh, so call me a nice guy.


Just wanted people to know that there ARE nice people out there. BTW, if any smugglers are on Eclipse, I pay 10k per weapon slice, 15k if you manage to slice the stat I want, and 25k if it's a great slice on that stat.I think the slicing gods like me though, since the last 4 slices I've had were all great and all on the stat I wanted. Sure it cost me 100k...but it was still worth it. =p



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Fluxxen
Fri Feb 11, 2005 5:27 am
#17

Wow, that was one ignorant customer...












Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
TombRaiderDave
Fri Feb 11, 2005 5:30 am
#18

Out of curiosity, I was considering getting into the fp selling business. How much funds would you recommend having as a base starting point?
Jaguarrr
Fri Feb 11, 2005 5:34 am
#19






TombRaiderDave wrote:

Out of curiosity, I was considering getting into the fp selling business. How much funds would you recommend having as a base starting point?






Me? In time of l33td00derz pvp PWNz00rz? 2 Weeks.



We couldn't play SWG without Tiggs. Now we can =)
TomoRainer
Fri Feb 11, 2005 5:41 am
#20

Weird, my bank account seems to be measured in credits, not months.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Nicolas_Frost
Fri Feb 11, 2005 5:44 am
#21

Technically, you don't need any money before a customer comes to you to buy faction; however, you do need them to pay up front for the faction(both base cost and the profit).


Then, its a wise idea to devide what your profit is from what you're using to buy the faction, by going to a bank terminal, and moving your profit(and any money youmayalready have) to your cash, keeping the amount you'll actually spend on faction in your bank. When you go to the recruiter and start buying, he'll debit from your bank first. This way, you can tell when you're reaching your mark of the amount of faction you need to purchase.


Also keep in mind you'll need to buy roughly 18% more faction(as a full Colonel) than the customer actually wants, due to the fact you'll lose 18% over what you delegate to the customer. While I'm sure if you want to sit down and do the math for Rebels to include the 10% CoA faction bonus, that you can figure out the exact amount of faction to buy, leaving your customer with no extra than what he wanted, there's more of an incentive not to, for two simple facts.


  1. The Customer may probably be watching his current level of faction, and say "Thanks" or "Okay, stop.", or something along those lines when he hits the exact amount he needs, leaving any remaining bank money as extra he may not have thought of.

  2. The Customer may wait untill you finish up and stop delegating, and while he has some extra, he still payed for it, and you profitted from it.

Either way, you make a little extra cash, and with the customer not knowing this, if you're lucky, he may tip you, too.



It's all about the money!




Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


DrevenStrobe
Fri Feb 11, 2005 6:24 am
#22






Nicolas_Frost wrote:

Technically, you don't need any money before a customer comes to you to buy faction; however, you do need them to pay up front for the faction(both base cost and the profit).


Then, its a wise idea to devide what your profit is from what you're using to buy the faction, by going to a bank terminal, and moving your profit(and any money youmayalready have) to your cash, keeping the amount you'll actually spend on faction in your bank. When you go to the recruiter and start buying, he'll debit from your bank first. This way, you can tell when you're reaching your mark of the amount of faction you need to purchase.


Also keep in mind you'll need to buy roughly 18% more faction(as a full Colonel) than the customer actually wants, due to the fact you'll lose 18% over what you delegate to the customer. While I'm sure if you want to sit down and do the math for Rebels to include the 10% CoA faction bonus, that you can figure out the exact amount of faction to buy, leaving your customer with no extra than what he wanted, there's more of an incentive not to, for two simple facts.


  1. The Customer may probably be watching his current level of faction, and say "Thanks" or "Okay, stop.", or something along those lines when he hits the exact amount he needs, leaving any remaining bank money as extra he may not have thought of.

  2. The Customer may wait untill you finish up and stop delegating, and while he has some extra, he still payed for it, and you profitted from it.

Either way, you make a little extra cash, and with the customer not knowing this, if you're lucky, he may tip you, too.



It's all about the money!






Well...the great thing about the new system is, if you've got creds onhand, you can go ahead and cap yourself out. You need around 4.8 mil as an Imp, and around 4.2 mil as a Rebel. Then, it's just a matter of a simple meet and swap. No more having to keep track of your bank balance and hoping you /dump you macro in time.


And, even if the customer needs more than 51k FP (the max amount a "capped" Colonel can delegate), it still only takes about 3 minutes to cap out again, so I wouldn't even bother running a transfer macro. I'd /del the 51k, then buy up to my cap again and /del another large chunk.


I love this new system!!





Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
DrevenStrobe
Fri Feb 11, 2005 6:25 am
#23

BTW...I'll be editing my FP selling guide at some point to account for the new system...but I think today's going to be busy at work, so it'll probably be tonight or tomorrow before that happens.



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
Shrendyc
Fri Feb 11, 2005 7:58 am
#24

You certainly put up with him for a while - my patience would have run thin a LONG time before yours. Don't sweat his threat, most people probably won't even hear it as they put spammers in cnet on ignore anyway. I know I do.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
Daturaze
Fri Feb 11, 2005 8:07 am
#25






Nicolas_Frost wrote:


People like this are why I have my pricing policy. The more trouble they give me, the more whatever I do will cost them.


"But you can still make a profit at 120."

"Now its 140."

"But you just said 130..."

"And your whining is raising the price each time."

"But you *can* still make a profit for 120."

"155."

"Why!?!1"

"Because you're being annoying. 165."


And so on. Eventually, they get the idea and shut the hell up or payand swallow the costs. Either way, I'm good.

Message Edited by Nicolas_Frost on 02-10-2005 11:56 PM






That's my policy exactly!!


Not just with faction points, but with any Smuggler activity - any sign of haggling downwards and the price jumps up. If they stop asking for a bargain after the first warning and accept the price and are nice - I drop the price back down to the original level.


TarynGuinn
Fri Feb 11, 2005 8:07 am
#26

Prime example of the need for the ID10T tax.



Master smuggler
Rebel alliance Capt.
Oscar-6 of the Fallen Rogue
Impatiently awaiting Ch.3

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