Smuggler Archive

Thread: I swear....their should be an IQ requirements sometimes on SWG

Bzzzz
Thu May 19, 2005 11:47 pm
#14

Yeesh, no kidding. It'd be great if they *started* fixing things.


Thankfully, with the adjustments in the CU, I'm pretty happy with smuggler again. It seems like we finally have a value other than as slicemonkeys. Although oddly enough, our slicing was monkeyed up in the process.


Anyway, at this point I'm a bit concerned that there's aren't many high-profile smuggler issues left these days to justify a revamp. Sure, we'll see a few new spices, a new slicing menu and some transport-mission minigame (surely to be as much fun as npc-based BH missions :smileymad, but since we're a functional profession now, are we even on the dev calendar?



-Zz

XStarbracer
Fri May 20, 2005 12:36 am
#15

Sadly people think because they are jedi they are the first class citizens of SWG, not to mention many jedi are morons. Jedi should never have been a profession that just about only the l33t d00ds can get. 13 yr old jedi makes them all look bad. Sad thing is there is more jedi then Doctors, Master IDs, CHs and just about most other professions.





-------------------------------------------------------------------------------------------------------------------
- I support NO DECAY.It should be run like EQ . No 20k price cap on the bazar and everyone can craft. Its has worked for 7 years on everquest and there is no decay plenty of money and no crazy prices.

Decay is only good for crafteres and bad for everyone else.
<>

DigiDante
Fri May 20, 2005 12:48 am
#16

Man people are idiots.

People do not understand that when you're a MMO company, you do not focus all of your efforts on fixing things. You split you team up and have them work to accomplish multiple goals- As for SOE they have branches working on bugs, they have brances working on expansions, they have branches working on publishes.

Having 100% of your team focus on trying to fix a handful of mistakes or bugs is redundant and will proove to make the game bankrupt in the longrun.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
Dariane_Kamutsovy
Fri May 20, 2005 2:31 am
#17







DigiDante wrote:

People do not understand that when you're a MMO company, you do not focus all of your efforts on fixing things. You split you team up and have them work to accomplish multiple goals- As for SOE they have branches working on bugs, they have brances working on expansions, they have branches working on publishes.




Ehmm... I'd say with SOE you could rephrase to:


you do not focus any of your efforts on fixing things...


Message Edited by Dariane_Kamutsovy on 05-20-2005 11:32 AM

-Geetah-
Fri May 20, 2005 2:45 am
#18

The problem is that if they'd put in an ICQ requirement some boards would all of a sudden completely deserted...






Geetah * Professional Item Relocator

Sassenach * Making things go BOOM


Raanan
Fri May 20, 2005 3:35 am
#19

I'ld vanish if they put an "ICQ" requirement on anything... never could get a liking for that program... However, if they put an IQ requirement on stuff, I just may be able to pass. We'ld have to see though.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
-Geetah-
Fri May 20, 2005 5:07 am
#20






Raanan wrote:

I'ld vanish if they put an "ICQ" requirement on anything... never could get a liking for that program... However, if they put an IQ requirement on stuff, I just may be able to pass. We'ld have to see though.





*shuffles off into a corner and curls up into a tight weeping ball*


Please - gimme my edit button already! I hate looking like I failed all my "ICQ" tests.






Geetah * Professional Item Relocator

Sassenach * Making things go BOOM


dlc3007
Fri May 20, 2005 5:15 am
#21

The more I read posts like this, the more I think I should have been a BH....



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
-Geetah-
Fri May 20, 2005 5:34 am
#22

Oh, you mean so your IQ would have dropped in one go and not bit by bit?






Geetah * Professional Item Relocator

Sassenach * Making things go BOOM


CyrusJ
Fri May 20, 2005 5:37 am
#23

The DEV's address jedi because 90% of player DO want to be a jedi. And thats fine....if this was between Ep...01 and 02. But it's not. The empire was willing to hunt down jedi to the last two before (remember what yoda said in Ep6) why wouldn't he do it now.The point is the DEVs screwed up. They launched a game that was incomplete and poorly designed. The game was successful because of the movies not because of good programing. Back in 1997 when I e-mailed LA and was told thatthey where gonna create an online game I invisioned them using the combat system from the Jedi Knight games with a few worlds and some space content and the ability to land our ships or at least see them on the ground. Instead we got this crap. We will never be able to smuggle because it was never put in the game. You need checkpoints and border control to smuggle. What we will get is a few crappy quest, a slicing game, spice selling and thats it in this hollow universe. In this disaster the rebelion is winning the war onthe core worlds. So what do we do? Make a new game and if the fan base transfers to that one let this game die.



- What this game needs is theft, violent crime and a black market Economy
Raanan
Fri May 20, 2005 5:53 am
#24

Eh, as with any program, give it time and it can change to be whatever the programmers have the vision to create. SWG has a decint engine. Models and effects look nice even if the scale on the cities is borked. To give the devs a break on the scale, if the cities were made cities instead of towns, the minimum system specs for SWG would sky rocket.


Gameplay wise, give it time. CU was a step in the right direction. Needs work for sure but it's getting better. The core of combat is at least good now instead of raunchy micromanagement without paying real attention to the combat. Kashyyyk, what I've checked out so far, is by far a step in the right direction (with one slight annoyance being the invisible walls preventing you from summiting the ridges but hey, it adds a sense of mystery so it's all good).


SWG has a crap load of potential. It always has. It has only ever been limited either by the devs lack of vision or by the corporations lack of wanting torisk money. Maybe it's both. I'm not one of either group so I can't really say.



Geetah, man, you crack me up.





*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
djlowballer
Fri May 20, 2005 10:04 am
#25

find out where zook resides, then give me a week or two.. then I will hunt him to the end of his days.

I hate morons.
Taln2
Fri May 20, 2005 12:56 pm
#26

Good news is that the MMORPG SDLC (software development life cycle) is usually several months in advance of live, so for all we know they could be playing the smuggler revamp on their alpha test servers right now. I'll remain skeptical of that until I see announcements for sandbox testing.I think we will, or at least get a notice before it goes live on TC, since this has been something of a long term project for the game.




Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
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