Smuggler Archive
Thread: I swear....their should be an IQ requirements sometimes on SWG
Yeesh, no kidding. It'd be great if they *started* fixing things. ![]()
Thankfully, with the adjustments in the CU, I'm pretty happy with smuggler again. It seems like we finally have a value other than as slicemonkeys. Although oddly enough, our slicing was monkeyed up in the process.
Anyway, at this point I'm a bit concerned that there's aren't many high-profile smuggler issues left these days to justify a revamp. Sure, we'll see a few new spices, a new slicing menu and some transport-mission minigame (surely to be as much fun as npc-based BH missions :smileymad
, but since we're a functional profession now, are we even on the dev calendar?
-Zz
Sadly people think because they are jedi they are the first class citizens of SWG, not to mention many jedi are morons. Jedi should never have been a profession that just about only the l33t d00ds can get. 13 yr old jedi makes them all look bad. Sad thing is there is more jedi then Doctors, Master IDs, CHs and just about most other professions.
People do not understand that when you're a MMO company, you do not focus all of your efforts on fixing things. You split you team up and have them work to accomplish multiple goals- As for SOE they have branches working on bugs, they have brances working on expansions, they have branches working on publishes.
Having 100% of your team focus on trying to fix a handful of mistakes or bugs is redundant and will proove to make the game bankrupt in the longrun.
DigiDante wrote:
People do not understand that when you're a MMO company, you do not focus all of your efforts on fixing things. You split you team up and have them work to accomplish multiple goals- As for SOE they have branches working on bugs, they have brances working on expansions, they have branches working on publishes.
Ehmm... I'd say with SOE you could rephrase to:
you do not focus any of your efforts on fixing things...
Message Edited by Dariane_Kamutsovy on 05-20-2005 11:32 AM
The problem is that if they'd put in an ICQ requirement some boards would all of a sudden completely deserted... ![]()
Raanan wrote:
I'ld vanish if they put an "ICQ" requirement on anything... never could get a liking for that program... However, if they put an IQ requirement on stuff, I just may be able to pass. We'ld have to see though.
*shuffles off into a corner and curls up into a tight weeping ball*
Please - gimme my edit button already! I hate looking like I failed all my "ICQ" tests. ![]()
Oh, you mean so your IQ would have dropped in one go and not bit by bit? ![]()
Eh, as with any program, give it time and it can change to be whatever the programmers have the vision to create. SWG has a decint engine. Models and effects look nice even if the scale on the cities is borked. To give the devs a break on the scale, if the cities were made cities instead of towns, the minimum system specs for SWG would sky rocket.
Gameplay wise, give it time. CU was a step in the right direction. Needs work for sure but it's getting better. The core of combat is at least good now instead of raunchy micromanagement without paying real attention to the combat. Kashyyyk, what I've checked out so far, is by far a step in the right direction (with one slight annoyance being the invisible walls preventing you from summiting the ridges but hey, it adds a sense of mystery so it's all good).
SWG has a crap load of potential. It always has. It has only ever been limited either by the devs lack of vision or by the corporations lack of wanting torisk money. Maybe it's both. I'm not one of either group so I can't really say.
Geetah, man, you crack me up. ![]()
I hate morons.
Good news is that the MMORPG SDLC (software development life cycle) is usually several months in advance of live, so for all we know they could be playing the smuggler revamp on their alpha test servers right now. I'll remain skeptical of that until I see announcements for sandbox testing.I think we will, or at least get a notice before it goes live on TC, since this has been something of a long term project for the game.