Smuggler Archive
Thread: smuggler combat roll nerfed with 19
VadenK wrote:
Actually, Concussion shot still works just fine for me. It took some getting used to for the hunting parties to learn which mobs not to shoot after I land that shot on them but all in all it still works amazingly well. We pick lairs with CL in the 82 range and pull one or two at a time. If more aggro, no problem, I stop them in theyre tracks and we get to them long before the state wears off. When the medic is swamped, I drop Conc shot on theyre attacker so they can move away, and without me pulling all the aggro my way.
I also enjoy the "smuggleriness" of this attack. When I fly over to Moenia, and need to get into and out of the starport, I land conc shot on the guard right outside of the starport door, tap my esc three times to disengage combat and slip on past without ever having to kill a single one. Much slicker than trodding in with full armor and heavy guns and getting stuck fighting the door guards for 30 seconds, and it feels pretty sly on top of it all. Best of all, I dont have to worry about having my armor with me. I do so hate to change out of my regular duds just to do some shopping.
Lastly, this is OLD news. We knew about this last month and got the bitching out of our system way back when. Try browsing the TC threads once in a while and this stuff wont hit you like a load of rock hard bantha poodoo.
I agree. I was going into Keren on the Clone Armor quest. I would pick an area to enter near the Hotel that had only one Guard. When I left I would root him and take off. Once clear I would make my way back to the starport. Main thing is not to use an auto attack so you cna make sure you do not shoot your target a second time. It actually adds another level of stratgey to the game. You really have to pick who to root. That is the Idea of crowd control. It is not meant as a way to win a one on one confrontation. It is meant to avaoid one on one confrontations. In a group it is meant to contro the aggro of the Mobs to let the group make efficient use of their abilities.
zazo wrote:
to be perfectly honest I think it works better now than it did before
no seriously now the shot will actually work on ranged npcs you have to be careful but you can pretty much stop multiple npc attacks with concussion shot then pick them off one at a time. Making it a much more viable shot than before
by the way if this shot didn't break on damage it would be way to powerful.
I would like to see low blow become a KD again though it says its supposed to be but I've not kd'd anything since the CU
Message Edited by zazo on 07-06-2005 09:08 AM
Agree. Low blow now only seems to slow attack speed. Which is still useful, but you just do not see the effect as dramtically.
Concussion shot is now a Root + a Daze (Daze effects break on damage, as this is a dual effect debuff both the Root + Daze will break on damage)
and i now feel this has ruined my roll in the group as other out damage me the root was my best option as a crowd control member of a group. imo dump the daze and let the root stand.
Actually, Concussion shot still works just fine for me. It took some getting used to for the hunting parties to learn which mobs not to shoot after I land that shot on them but all in all it still works amazingly well. We pick lairs with CL in the 82 range and pull one or two at a time. If more aggro, no problem, I stop them in theyre tracks and we get to them long before the state wears off. When the medic is swamped, I drop Conc shot on theyre attacker so they can move away, and without me pulling all the aggro my way.
I also enjoy the "smuggleriness" of this attack. When I fly over to Moenia, and need to get into and out of the starport, I land conc shot on the guard right outside of the starport door, tap my esc three times to disengage combat and slip on past without ever having to kill a single one. Much slicker than trodding in with full armor and heavy guns and getting stuck fighting the door guards for 30 seconds, and it feels pretty sly on top of it all. Best of all, I dont have to worry about having my armor with me. I do so hate to change out of my regular duds just to do some shopping.
Just make sure when you daze a mob that your group knows about it. Tell them not to wake it up until the other mobs are dead. With the daze you are now able to control the flow of combat. My only real pointer besides practice would be to turn off auto-attack when you're in this role. I have a ton of speed with pistols and even carbines. If I have auto attack on, I invariably get another shot off before I can switch targets. That is bad for your mez, as it removes the effect.
Turn off auto attack, and mind the timers of your shots. You are now a 4.5 in crowd control. If you have Stopping Shot, you're a 5.
I have to disagree with the OP also. The original CS was just too overpowered, and you could completely wipe the floor with higher level melee combatants without taking any damage whatsoever, whereas it was a fairly crappy move against ranged opponents.
It works better now, and you can actually control crowds, shutting down adds and such, and with good group communication you can shut down the main to regroup, etc.
Crowd control is good now, you just have to work a little harder is all.
other than the cool down timer it makes one of the two useless to me