Smuggler Archive

Thread: smuggler combat roll nerfed with 19

curlylarrymoe
Wed Jul 06, 2005 10:25 am
#14

Concussion shot used to work great against ranged for me before fix. You just had pay attention to the range an opponent had. Most ranged opponent npc's have a range of less than 50 meters.I definately liked the old concussion shot best but I do understand why they nerfed it. It was way too powerful ! I will miss soloing krayt as a master rifleman and master smuggler. I remember 1 day at the krayt graveyard seeing a low level jedi and 2 of his cl76 or so friends watching some krayt. I asked which 1 they were after because i didn't want to take their kill. They stated they were just looking so I said ok guess i will take 1 then.Ikilled 1 solo sothey decided to give it a try. The 2 non jedi died and the low level jedi barely escaped with his life. I would have helped them out but by the time I saw they were in trouble and got close enough it was too late. I walked over to the jedi and asked thehim if he still was after the other krayt. He said no. So I took the other juvy and 2 giants out individually. At that moment I realized how powerful the old concussion shot was and knew it wouldn't be long before they changed it. With the new concussion shot I can still solo alot of tough things but I have to be more strategic and odds are I will take some damage. No more solo krayts for me.



master smuggler

master rifleman
Tyyylowyspetily
Wed Jul 06, 2005 11:34 am
#15

The new version of concussion is very nice. I love equiping that good ol' novice levelcommando launcher pistol and rooting everything around me if I make an accidental slip and area aggro with my proton rifle. Try this shot with a rocket launcher for some giggles too. As for the vs jedi deal, no, you can't root them indefinately with it, but shutting down all attacks and movementhas some interesting side effects. Noteably, I am able to move out to 64m and watch as Force Aura and Valor fade away before opening up on a KD opponent with Reckless. I'm not a god versus melee MOBs any longer, but this version has some very nice aspects. Just learn to use what your template provides. You might be pleasantly surprised.



Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

AngusMacGregor
Wed Jul 06, 2005 11:35 am
#16

Concussion Shot pwns when used with a Lightsaber. Trust me.




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Saarek
Wed Jul 06, 2005 11:36 am
#17

"Trust me."


Riiiiiiight...





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------
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M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

Boscohark
Wed Jul 06, 2005 11:55 am
#18






VadenK wrote:

Actually, Concussion shot still works just fine for me. It took some getting used to for the hunting parties to learn which mobs not to shoot after I land that shot on them but all in all it still works amazingly well. We pick lairs with CL in the 82 range and pull one or two at a time. If more aggro, no problem, I stop them in theyre tracks and we get to them long before the state wears off. When the medic is swamped, I drop Conc shot on theyre attacker so they can move away, and without me pulling all the aggro my way.


I also enjoy the "smuggleriness" of this attack. When I fly over to Moenia, and need to get into and out of the starport, I land conc shot on the guard right outside of the starport door, tap my esc three times to disengage combat and slip on past without ever having to kill a single one. Much slicker than trodding in with full armor and heavy guns and getting stuck fighting the door guards for 30 seconds, and it feels pretty sly on top of it all. Best of all, I dont have to worry about having my armor with me. I do so hate to change out of my regular duds just to do some shopping.


Lastly, this is OLD news. We knew about this last month and got the bitching out of our system way back when. Try browsing the TC threads once in a while and this stuff wont hit you like a load of rock hard bantha poodoo.





I agree. I was going into Keren on the Clone Armor quest. I would pick an area to enter near the Hotel that had only one Guard. When I left I would root him and take off. Once clear I would make my way back to the starport. Main thing is not to use an auto attack so you cna make sure you do not shoot your target a second time. It actually adds another level of stratgey to the game. You really have to pick who to root. That is the Idea of crowd control. It is not meant as a way to win a one on one confrontation. It is meant to avaoid one on one confrontations. In a group it is meant to contro the aggro of the Mobs to let the group make efficient use of their abilities.



Boscohark / Baldorhark
Grumpy Old Wookiee of Bria / Mystical Purple Wook of Gorath
Elder Pikeman / Master Entertainer

Boscohark
Wed Jul 06, 2005 11:58 am
#19






zazo wrote:


to be perfectly honest I think it works better now than it did before


no seriously now the shot will actually work on ranged npcs you have to be careful but you can pretty much stop multiple npc attacks with concussion shot then pick them off one at a time. Making it a much more viable shot than before


by the way if this shot didn't break on damage it would be way to powerful.


I would like to see low blow become a KD again though it says its supposed to be but I've not kd'd anything since the CU

Message Edited by zazo on 07-06-2005 09:08 AM




Agree. Low blow now only seems to slow attack speed. Which is still useful, but you just do not see the effect as dramtically.



Boscohark / Baldorhark
Grumpy Old Wookiee of Bria / Mystical Purple Wook of Gorath
Elder Pikeman / Master Entertainer

-Koe-
Wed Jul 06, 2005 12:25 pm
#20

i took some time to try and work with the new changes, specifically the:


Concussion shot is now a Root + a Daze (Daze effects break on damage, as this is a dual effect debuff both the Root + Daze will break on damage)


and i now feel this has ruined my roll in the group as other out damage me the root was my best option as a crowd control member of a group. imo dump the daze and let the root stand.



Fear my Zabrakian 'ello
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Modest Padawan --------- Master Carbineer - Master Combat Medic
Koe has reached 100 Badges before unlocking Jedi
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VadenK
Wed Jul 06, 2005 12:42 pm
#21

Actually, Concussion shot still works just fine for me. It took some getting used to for the hunting parties to learn which mobs not to shoot after I land that shot on them but all in all it still works amazingly well. We pick lairs with CL in the 82 range and pull one or two at a time. If more aggro, no problem, I stop them in theyre tracks and we get to them long before the state wears off. When the medic is swamped, I drop Conc shot on theyre attacker so they can move away, and without me pulling all the aggro my way.


I also enjoy the "smuggleriness" of this attack. When I fly over to Moenia, and need to get into and out of the starport, I land conc shot on the guard right outside of the starport door, tap my esc three times to disengage combat and slip on past without ever having to kill a single one. Much slicker than trodding in with full armor and heavy guns and getting stuck fighting the door guards for 30 seconds, and it feels pretty sly on top of it all. Best of all, I dont have to worry about having my armor with me. I do so hate to change out of my regular duds just to do some shopping.


Lastly, this is OLD news. We knew about this last month and got the bitching out of our system way back when. Try browsing the TC threads once in a while and this stuff wont hit you like a load of rock hard bantha poodoo.



Vaden Kwinn
Naritus - Aquisitions Specialist - Imperial

Vadeen Kwinn
Starsider - Privateer - Rogue

100% RP
TheWok
Wed Jul 06, 2005 12:43 pm
#22

The daze is what makes you a 5 in crowd control. It allows you to *completely* shut down a target. The Root was good only for melee mobs. Ranged mobs would still be able to do a great deal of damage while rooted.

Just make sure when you daze a mob that your group knows about it. Tell them not to wake it up until the other mobs are dead. With the daze you are now able to control the flow of combat. My only real pointer besides practice would be to turn off auto-attack when you're in this role. I have a ton of speed with pistols and even carbines. If I have auto attack on, I invariably get another shot off before I can switch targets. That is bad for your mez, as it removes the effect.

Turn off auto attack, and mind the timers of your shots. You are now a 4.5 in crowd control. If you have Stopping Shot, you're a 5.



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korvass
Wed Jul 06, 2005 12:46 pm
#23

I have to disagree with the OP also. The original CS was just too overpowered, and you could completely wipe the floor with higher level melee combatants without taking any damage whatsoever, whereas it was a fairly crappy move against ranged opponents.


It works better now, and you can actually control crowds, shutting down adds and such, and with good group communication you can shut down the main to regroup, etc.


Crowd control is good now, you just have to work a little harder is all.







Errathe Afi
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-Koe-
Wed Jul 06, 2005 4:19 pm
#24

I just feel why have an attack that is root + daze (Concussion) and then a seprate attack that is daze (Panic)
other than the cool down timer it makes one of the two useless to me



Fear my Zabrakian 'ello
KoeBad -CFR- ---------------------- ManuGinobili -CFR-
Rebel Colonel - Smuggler Pilot ------- Rebel Colonel - World Champ

Modest Padawan --------- Master Carbineer - Master Combat Medic
Koe has reached 100 Badges before unlocking Jedi
Eclipse
Drop auction items off at -5835 3275 outside of Theed

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