Smuggler Archive

Thread: Very intelligent Jedi comment...

Cerosis
Sun Jun 12, 2005 9:56 pm
#14

Why do you guys generalize jedi so much? Yes, i will agree that a lot of jedi whine... I will also agree that Jedi, as well as ranger have parts that are broken(i sympathize with both, I was a master ranger, and now I'm a Jedi Knight)

But not ALL jedi whine, some are Intelligent(there, that even meets your quota for having jedi and intelligent in the same sentance Tasomo)

Remember, please do not generalize,

- Yes, there are jedi that show off, there are also those that don't, you just don't see those jedi.
- Yes, there are jedi that whine, there are also those that don't, and you guessed it, you probably don't see them much either because they choose to ignore the whinefest that is rampant on a lot of the forums.
- Yes, some jedi are decent people that want to enjoy the game and roleplay, and yes it is hard to do that with everybody *itching at them every 10 seconds because they have their saber equiped. A rifleman wouldn't run around overt without their rifle equiped, and unlike the movies, us jedi in the game don't get a Hunch that we are about to be attacked so we can quickly pull our sabers out.

And before somebody says, shut up and go back to your own board, I also have a master smuggler alt, which is why i'm here, looking up at the smuggler board and trying to see what smuggler is all about these days.(i was also one of the first master smugglers on my server with my main toon)

I'll i'm asking is that you please don't generalize...

Oh, and you can call that jedi an a$$ for saying nerf the non-jedi professions. Doesn't he realize that only the non-jedi and non-crafting professions should be nerfed....


just kidding (but i wasn't kidding when i said you could call that jedi an A$$ for posting that BS about nerfing everybody... i hate nerfs.



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Ternque01
Sun Jun 12, 2005 10:21 pm
#15







dubiousmastax wrote:

you should stop reposting rumors. in a few minutes of searching I found this from blixtev




Blixtev wrote:

This is a misquote, by "slower" I meant movement rate with rifle equipped, not rate of fire.
There is much concern about rifleman damage right now (was asked in about every pvp and ranged profession forum) , however before we look at damage ranges I wanted to see what the feedback on putting more of the drawbacks in other areas such as movement speed. Sorry if it came across as rate of fire, that ballroom had lots of reverb going on in it so I am not sure if everyone was able to hear everything clearly.







Oh, I see. So instead of a nerf to rate of fire, you have clearly shown that they are just going to nerf movement speed. Wonderful. That is still a nerf to Rifleman after a comment of there being only Jedi and Rifleman involved in the GCW. I think a decrease in Jedi numbers in PvP through appropriate mechanisms would also do much to satiate the concerns of players.




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
SpunkyKuma
Sun Jun 12, 2005 10:21 pm
#16

Not sure what the moral of this thread is, but Jedi is just utterly unbalanced in almost every aspect including the GCW, which the idea of seperating Jedi into a "third level" for GCW was raised.

About that quote Blixtev posted by dubiousmastax, the movement penalty is true with Commando but their damage output is utterly pathetic compared to a bounty hunter's and rifleman's damage output. A rifleman that properly dabbles in carbineer or pistoleer gets some rather powerful attacks that can kill nearly anything in the game without getting touched once- with kneecap shot, stoppingshot, crippling shot, snipershot, headshot then there's that lovely smuggler shot that many many many complain about, lastditch! I'll tell you, from a 553-1151 advanced laser rifle, lastditch did 3700+ dmg to a non-defender Jedi!

I have grown to like the CU after getting used to it, but day by day I see that the CU is far from balanced in many ways, Jedi isn't the only profession getting its attention however it's the most unbalanced profession right now and devs are working on getting that done asap, then there'll be that smuggler revamp God knows when.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Ternque01
Sun Jun 12, 2005 10:22 pm
#17

You know what? This is the Smuggler forum, can we keep threads about Jedi out of here? Thanks Alpha_Bits. It is discussions like this that drag Jedi into here where a giant pissfest insues.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
dubiousmastax
Sun Jun 12, 2005 10:26 pm
#18



Ternque01 wrote:


dubiousmastax wrote:

you should stop reposting rumors. in a few minutes of searching I found this from blixtev


Blixtev wrote:

This is a misquote, by "slower" I meant movement rate with rifle equipped, not rate of fire.
There is much concern about rifleman damage right now (was asked in about every pvp and ranged profession forum) , however before we look at damage ranges I wanted to see what the feedback on putting more of the drawbacks in other areas such as movement speed. Sorry if it came across as rate of fire, that ballroom had lots of reverb going on in it so I am not sure if everyone was able to hear everything clearly.


Oh, I see. So instead of a nerf to rate of fire, you have clearly shown that they are just going to nerf movement speed. Wonderful. That is still a nerf to Rifleman after a comment of there being only Jedi and Rifleman involved in the GCW. I think a decrease in Jedi numbers in PvP through appropriate mechanisms would also do much to satiate the concerns of players.






actually if you read it again you'll see the statement wasnt made after one comment. It was mentioned in every single PvP and ranged forum.
It really is a logical stretch to say this is the fault of Jedi.

Jedi in PvP will never diminish because of the FRS, however Jedi should not be so heavily involved in the GCW.
fishbrains
Sun Jun 12, 2005 10:27 pm
#19



Ackehece wrote:

The funny thing about that entire thread is they complain that a rifleman was using root and snares to avoid getting hurt....and that the rifleman was out damaging them (master defender tanks)

now I have a few silly questions for you.

  • How many snares and roots do rifleman have?
  • How effect is it/they?
  • What is the role of a Nuker?
  • What is the role of a Tank?
  • and finally Who is cert'd to the best rifle weapons in the game?

Answers:

  • 1
  • least effective snare in game
  • Massive damage output at cost of defensive power
  • Reduction of damage at cost of offensive power
  • The Advanced Sniper Rifle (has the same stats as the t-21) is CL54 cert'd and is available to all for usage




allright, being one of the people who really pressed the devs about teh issue of the over reliance on rifles in post CU PvP at FF I feel I have to comment. I never said PvP was jedi and riflemen. I said it was jedi and PLAYERS WITH RIFLES. My issue is with the fact that there is no reaon not to use a rifle. My issue is with how the weapons are coded (speed, range, SAC) rather than the profession it's self. I actually have a MR alt, I really like the profession.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Ternque01
Sun Jun 12, 2005 10:39 pm
#20






dubiousmastax wrote:

actually if you read it again you'll see the statement wasnt made after one comment. It was mentioned in every single PvP and ranged forum.
It really is a logical stretch to say this is the fault of Jedi.

Jedi in PvP will never diminish because of the FRS, however Jedi should not be so heavily involved in the GCW.





It is obvious that a reduction in a Rifleman's speed is a logical choice for our game.


What kills me is that "nerf Rifleman" was the first thing out of the dev's mouth. I would have been much happier had the dev said, "well, perhaps we need to do something about Jedi numbers and also do something about balancing Rifleman better against other ranged professions."





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Rueger_Karde
Mon Jun 13, 2005 1:06 am
#21

If this keeps up, im going to last ditch myself.


Can't we all just......h*ll no.


God, I want to become a BH.


Please stop reposting stuff like this. I hate to bash a fellow smuggler, but we dont need more of this. Its bad enough it got posted once.


My finger is staring to bleed on my keyboard.


I'm out of milk.


I do have pie though.


I can't eat it though.


Cuz im out of milk.


And I wouldnt want bloody pie.






"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
nerfherder321
Mon Jun 13, 2005 1:09 am
#22






Rueger_Karde wrote:

If this keeps up, im going to last ditch myself.


Can't we all just......h*ll no.


God, I want to become a BH.


Please stop reposting stuff like this. I hate to bash a fellow smuggler, but we dont need more of this. Its bad enough it got posted once.


My finger is staring to bleed on my keyboard.


I'm out of milk.


I do have pie though.


I can't eat it though.


Cuz im out of milk.


And I wouldnt want bloody pie.









I have a glass of milk right next to me...


jeez, well things die with one hit to a lightsaber


but they also die to a blaster shot in the face


this game makes no sense (THE fs system, if you know me, you would know my rants about how it makes no sens)


ALSO if i am so skilled i can shoot them in the eye, why dont they die?






Cheat Fetto
EnderUK
Mon Jun 13, 2005 4:21 am
#23






fishbrains wrote:





Ackehece wrote:

The funny thing about that entire thread is they complain that a rifleman was using root and snares to avoid getting hurt....and that the rifleman was out damaging them (master defender tanks)


now I have a few silly questions for you.



  • How many snares and roots do rifleman have?

  • How effect is it/they?

  • What is the role of a Nuker?

  • What is the role of a Tank?

  • and finally Who is cert'd to the best rifle weapons in the game?






Answers:



  • 1

  • least effective snare in game

  • Massive damage output at cost of defensive power

  • Reduction of damage at cost of offensive power

  • The Advanced Sniper Rifle (has the same stats as the t-21) is CL54 cert'd and is available to all for usage







allright, being one of the people who really pressed the devs about teh issue of the over reliance on rifles in post CU PvP at FF I feel I have to comment. I never said PvP was jedi and riflemen. I said it was jedi and PLAYERS WITH RIFLES. My issue is with the fact that there is no reaon not to use a rifle. My issue is with how the weapons are coded (speed, range, SAC) rather than the profession it's self. I actually have a MR alt, I really like the profession.





Why use Pistol over Rifle?


SAC is much better on a Pistol, I can spam specials much longer than Rifles therefor doing more damage.


DPS is greater on the pistol, One shot won't do more damage than a rifle but I can fire off shots much more quickly.


Kinetic DPS of Pistols is equal to that of the energy Pistols. Kinetic DPS of rfiles is much lower than the Energy DPS of rifles. Therefor aginst someone with Recon armour and PSG (Jedi can wear PSGs) The Kinetic weapon does a much improved amount of damage.


I have 4 different weapons ready to use.


Advance Laser Rifle, Used against Turrets, people wearing Assualt Armour when I must have range due to Turret/Rifle warfare. Also used in Bounties to get the first long ranged shot off.


LD-1: Used against Recon armoured opentents when I must have range due to Turret/Rfile warfer.


Now slowing down movement rate isn't going to effect this much as in these sorted of battles you are rooted or arn't moving much anyway.


Scatter: Used for up close and persoanly fights, SAC and DPS are better than my other weapons. I can do more damage with it against Recon and Battle armoured oppentants then any of my other guns. Only draw back is that I have to get in range of other peoples rifles. Agint melee or within side a base or structure it is my weapon of choice.


Acid Stream Rifle: 65m +15m AoE weapon without a dot that can root, snare, KD, stun, blind, dizzy, slow whole groups of people and it probably one of my favourite weapons. I lead a charge with this thing and because of all the states I laided down on a group of enemy my team was able to destroy them within moments.


Now all these weapons have their places in PvP for me. Sure I use the laser rifle more than the scatter, however I use the LD-1 more than either and the in battles, the Acid Stream most of all. Slowing down movement rate won't effect people using rifles in anyway.


The removal of turrets in PvP bases will (I don't like this fix for the record). You will have close in fighting were the laser rifle jsut won't cut it, the smart people will be using pistols or swtiching to melee. The resaon why people want rifle range nerfed is a simple reason. It is becuase they do not use there head.


Take the example of a extreme fight in a small inclosed bar, all thing being equal apart from one side having knives and pistols and the other side having Heavy sniper rifles. Which side is most like to win?


Now take an open field with the same situation and which side is going to win?


People need to think like this in SWG. A melee should have no chance against ranged out in the open. Ranged should have no chance in a structure against melee. I find this 90% of the time to be true. Only once in this entire post CU setting has a melee refused to let me kite them, they have ran into a starport and waited for me to go in. Was I going to? no, I would have been destroied in a couple of hits. People are so use to being a melee stacker that they have forgotten that they should be able to run 60m across open ground and hitting from 20m away. I can tell you if I was a melee proffession I would never lose in a one on one fight. I would hug corners, run away not towards the enemy, make it so the enemy had to fight on my terms not theirs. I would not stand out in the open and complain about roots. And if by chance I was caught out then I sure as hell would have an laser rifle to fire back at them till Iw as able to get into an enclosed position.





I too use to have a fancy sig, then it got pwned - Kenney Ender
Sispo
Mon Jun 13, 2005 4:46 am
#24






dubiousmastax wrote:





Ternque01 wrote:

Please stop reposting stuff like this. It looks like the devs are starting to believe in bullcrap like this.


At Fan Fest, someone told a dev that PvP is just Jedi vs. Riflemen. The dev said, "Hmmmm, maybe we should slow down a rifleman's rate of fire to make the other ranged professions more attractive." WTH??????


Let me translate that for you:


Dude: Mr. Dev, PvP is just Jedi vs. Rifleman.


Dev : Ahhhh! Nerf Rifleman!!!



I SWEAR! These devs have their heads in their cornholes with all of the attention they give to Jedi, letting them run rampant over non-Jedi in huge numbers, and always giving priority fixes to the Jedi profession ALL OF THE TIME!!!!!!


GET YOUR HEAD OUT OF YOUR ASS, SOE!!!! THERE ARE OTHER PROFESSIONS OUT THERE!!!! THERE ARE OTHER PROFESSIONS WHO WANT TO HAVE FUN IN THE GCW!!!!!









you should stop reposting rumors. in a few minutes of searching I found this from blixtev




Blixtev wrote:

This is a misquote, by "slower" I meant movement rate with rifle equipped, not rate of fire.
There is much concern about rifleman damage right now (was asked in about every pvp and ranged profession forum) , however before we look at damage ranges I wanted to see what the feedback on putting more of the drawbacks in other areas such as movement speed. Sorry if it came across as rate of fire, that ballroom had lots of reverb going on in it so I am not sure if everyone was able to hear everything clearly.








Slowing down a Rifleman's movement would be worse then slowing RoF. All ranged professions advantage is kiting. Making it easier to close the gap will get the Rifleman killed alot faster.


The main point of Ternque01's post is that confronted with 2 professions dominating PvP the Devs immediately look at nering the non-jedi profession.



And since this is the Smuggler forums: Can the Devs plz fix slicing.





Sispo MBH Bria

Saarek
Mon Jun 13, 2005 5:46 am
#25






Sispo wrote:


Slowing down a Rifleman's movement would be worse then slowing RoF. All ranged professions advantage is kiting. Making it easier to close the gap will get the Rifleman killed alot faster.


The main point of Ternque01's post is that confronted with 2 professions dominating PvP the Devs immediately look at nering the non-jedi profession.



And since this is the Smuggler forums: Can the Devs plz fix slicing.








How do you figure it is worse?


You unequip your weapon when you move. Noone has said that it will be an instand speed reduction the second you gain Novice Rifleman. The only time it makes sense to reduce their speed is when they have the rifle out. If that's the case, then you unequip it when you want to move.


It's not rocket science man.





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

dubiousmastax
Mon Jun 13, 2005 3:36 pm
#26



Sispo wrote:




Slowing down a Rifleman's movement would be worse then slowing RoF. All ranged professions advantage is kiting. Making it easier to close the gap will get the Rifleman killed alot faster.

The main point of Ternque01's post is that confronted with 2 professions dominating PvP the Devs immediately look at nering the non-jedi profession.

And since this is the Smuggler forums: Can the Devs plz fix slicing.






Have you ever tried aiming a rifle while on the run? Everything in this game is a trade, if you want the high damage of rifles, then you need to trade speed.

I knew exactly what ternque10 was saying. He was giving the same old jaded rant that Jedi are the golden children of SWG, and when a Dev was told there are too many Jedi and rifles in PvP, he chose Jedi as the winner. I personally don't see it as clear cut as ternque10 thinks it is.

He made a very simple-minded rant, placing too much emphasis on a one line (barely heard) answer in a Q&A session.

There are too many Jedi in the GCW, thats a given. I hate nothing more than going to a base defense and seeing 50 Jedi, half of whom I have never even seen before. There are tons of jedi, myself included who agree. The only way to get Jedi out of the GCW is to have a worthwile FRS. Currently the new FRS is waiting for an okay from George Lucas, which I am assuming means it is either a paper idea, or very rudimentary code. There is no way in the world that a Dev would make comments regarding getting jedi out of the GCW, when they are not even sure if their vision will be okayed.

The developer was told "there is a problem with A and B"

A is a very complicated situation that takes serious work, but is being worked on now. B is simple and could be fixed with a quick tweak. Of course the only logical conclusion is that the developer thinks jedi truly are blessed and therefore mere mortals must be reduced yet again.

What is really going to crack me up is when the FRS comes, I bet a million credits that the boards will blow up about how Jedi get all the publishes. Yet, a fun and viable FRS is what you all are really asking for when you ask for jedi to be out of the GCW.
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