Smuggler Archive
Thread: Critical hit chance... is it as good as it sounds?
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SwenLaransa
Tue Jul 05, 2005 2:45 pm
#14
ShineKnuckle wrote:Incidentally, I just tested this.I had two levels of damage and two levels of crit. chance put on my featherweight FWG5, and I got the +critical+ over the heads of mobs even when using attacks (like ranged shot and improved leg hit) that don't have any innate chance to crit. THAT part is working. The critical hit doesn't do any more damage than the attack would have done by default (without the slice), though. The only critical hits that do more damage, for me, are those that I get when I used the crit. shot from BH.I hope they get this working right, soon.
Don't worry. The devs are always sympathetic to the smuggler community and their needs. I'm sure a hotfix is on its way.
ShineKnuckle
Tue Jul 05, 2005 5:32 pm
#15
SwenLaransa wrote:
ShineKnuckle wrote:
Incidentally, I just tested this.
I had two levels of damage and two levels of crit. chance put on my featherweight FWG5, and I got the +critical+ over the heads of mobs even when using attacks (like ranged shot and improved leg hit) that don't have any innate chance to crit. THAT part is working. The critical hit doesn't do any more damage than the attack would have done by default (without the slice), though. The only critical hits that do more damage, for me, are those that I get when I used the crit. shot from BH.
I hope they get this working right, soon.
Don't worry. The devs are always sympathetic to the smuggler community and their needs. I'm sure a hotfix is on its way.
ROFL. Poor smugglers. You wouldn't think this would be terribly difficult to fix, either.
Thanks for the slices, Swen. When/if crit. chance eventually works, I'll send you a fruit basket. I know it's not YOUR fault. 
egbertvanloenen
Wed Jul 06, 2005 12:02 am
#16
Phizuol wrote:
Well at least it says +Critical+ above their heads and that feels really cool! I can scream "I JUST CRIT YOU FOO!!!" and it feels good whether there's any extra damage or not.
QFE
Jaspor
Wed Jul 06, 2005 6:24 am
#17
ShineKnuckle wrote:
Incidentally, I just tested this.
I had two levels of damage and two levels of crit. chance put on my featherweight FWG5, and I got the +critical+ over the heads of mobs even when using attacks (like ranged shot and improved leg hit) that don't have any innate chance to crit. THAT part is working. The critical hit doesn't do any more damage than the attack would have done by default (without the slice), though. The only critical hits that do more damage, for me, are those that I get when I used the crit. shot from BH.
I hope they get this working right, soon.
Thanks for the info on this. Maybe we can get this confirmed and escalated as an actual issue that needs addressing? Cause if this doesn't work, then one of our most attractive new slices is totally broken. ![]()
maRRsTu
Wed Jul 06, 2005 7:11 am
#18
I have a 3% critical hit on my knuckles of kataran (along with 8% damage and one speed slice) I do get the message saying I landed a critical hit attack, yet do not notice any diffrence in damage shown in the combat spam. TKA combat spam is messed up anyway.
Jaspor
Fri Jul 08, 2005 12:34 am
#19
Well, I tried this just last night....
Hit with the +CRITICAL+ effect several times using a variety of attacks (none of which themself had a chance to do a Critical hit), and it appears the damage is NOT being applied.
This needs to beraised asa top issue. (If it hasn't already.)
Crillan
Fri Jul 08, 2005 12:49 am
#20
Same here. I've sliced a bunch of my weapons with critical slices and I notice the +Critical+ often in combat. I checked the damage to see if it was more but it's the same as without crits.
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