Smuggler Archive

Thread: JHAFUT: What if the CURB was skill based?

Cloudchasing
Wed Mar 16, 2005 3:48 pm
#14






SmugglinZane wrote:





HOTDOG wrote:

You know,


I DO remember some one saying in response to a question on Damage slices:


"After the CURB, damage slices won't be the darling slice anymore."


Or something to that effect...I wonder if we ARE going to be akin to a FPS or some kinda hybrid like that...







The slice reference relates to the hint on how specials will work. They said strategy is going to be more important and that the cost of specials will be in time. In other words, the more effective the special, the longer it will take you to perform it or recover from it.


I know that's kind of the way it works now, but the only special I've ever seen really take time to recover from is last ditch. Maybe this means that they'll be increasing the timers, and that means that a speed slice won't be so bad anymore. If that's the case, last ditch will probably take forever.








I imagine that the combat will be switching to a EQ2 type system. I'm only a LITTLE familiar with how it works, but Here's what I know. you can use special after special after special. however, If you can hit once per second, but Last Ditch has a 4x speed modifier, then it will take 4 seconds to "recharge" meaning you can STILL attack after using Last Ditch, but you won't be able to Spam LD over and over once per second. You'd have similar timers for each skill, so you'd be able to attack at your base modified skill speed, but TK wouldnt be able to spam UH3 once per second, and Rifleman wouldn't be able to spam Strafe2 once per second, but they WOULD be able to use another special while waiting for the timer to reload on the powerful attack.


Well, this is all speculation, but seeing as this is how EQ2 has specials handled, and the devs say they want specials to be timer based to stop spamming, I assume it will be a system close to this.


Also, I wanna say, I don't think this is really all that bad a thing.




Shaidown Lack-Lowca Galaxy
Master Smuggler
JTGAlpha
Wed Mar 16, 2005 7:10 pm
#15

You mean twitch based. Skill based usually means CHARACTER skill based. Or so I thought. No, it won't be.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
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HOTDOG
Thu Mar 17, 2005 1:08 am
#16

You know,


I DO remember some one saying in response to a question on Damage slices:


"After the CURB, damage slices won't be the darling slice anymore."


Or something to that effect...I wonder if we ARE going to be akin to a FPS or some kinda hybrid like that...






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Cloudchasing
Thu Mar 17, 2005 1:21 am
#17






HOTDOG wrote:

You know,


I DO remember some one saying in response to a question on Damage slices:


"After the CURB, damage slices won't be the darling slice anymore."


Or something to that effect...I wonder if we ARE going to be akin to a FPS or some kinda hybrid like that...






God, I hope not. If I wanted to play Planetside, I'd go play Planetside. And considering the amount of people that play that, I'm pretty sure SOE would be stupid to do something like that



Shaidown Lack-Lowca Galaxy
Master Smuggler
LM
Thu Mar 17, 2005 5:59 pm
#18






JTGAlpha wrote:

You mean twitch based. Skill based usually means CHARACTER skill based. Or so I thought. No, it won't be.







So the new combat system will NOT be twitch based? Sorry, just making sure here... Thanks.


Lilac Moon




Lilac Moon

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JTGAlpha
Thu Mar 17, 2005 7:47 pm
#19

No. Won't be twitch. At all. Different than now, but still character skill based.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Gunga000
Thu Mar 17, 2005 9:15 pm
#20

I wish the PVP was like any other FPS game. But the Melee weapons would be difficult to tie in. I hate the point and click PVP but i dont think you can turn this into a FPS combat system. WOW , UO they are all like this. It would really stress the servers to have it FPS combat. Thats why i love JTL so much, you really have more skill involved in how you aim and attack.Too bad they made melee classes, make balancing all that more difficult. I dont think any of usplanned on being swordsman. I had one but it felt more like D&D so i have decided never to get involved in Melee Combat again. A good blaster just give you more of that star wars appeal. If i wanted to keep playign with swords i would have stayed with Ultima Online. ARG !! I cannot the avoid the SWORDS lol.




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davelope
Thu Mar 17, 2005 9:26 pm
#21

Collision detection and rag doll physics



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Kellgore
Fri Mar 18, 2005 4:18 am
#22






Gunga000 wrote:

I wish the PVP was like any other FPS game. But the Melee weapons would be difficult to tie in. I hate the point and click PVP but i dont think you can turn this into a FPS combat system. WOW , UO they are all like this. It would really stress the servers to have it FPS combat. Thats why i love JTL so much, you really have more skill involved in how you aim and attack.Too bad they made melee classes, make balancing all that more difficult. I dont think any of usplanned on being swordsman. I had one but it felt more like D&D so i have decided never to get involved in Melee Combat again. A good blaster just give you more of that star wars appeal. If i wanted to keep playign with swords i would have stayed with Ultima Online. ARG !! I cannot the avoid the SWORDS lol.






I completely agree, death to all Melee Professions
HOTDOG
Fri Mar 18, 2005 6:27 am
#23

Hey! Hey!

Lighten up on the melee, already!






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
rexan
Fri Mar 18, 2005 9:11 am
#24






SpinningCloud wrote:

With the ground based lag I don't think I'd ever hit anything again.






I've got to agree with this.



Rexan Ryu
Master Smuggler
Flurry Server
JTGAlpha
Thu Jun 02, 2005 6:10 pm
#25

You mean twitch based. Skill based usually means CHARACTER skill based. Or so I thought. No, it won't be.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

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