Smuggler Archive
Thread: JHAFUT: What if the CURB was skill based?
SmugglinZane wrote:
HOTDOG wrote:
You know,
I DO remember some one saying in response to a question on Damage slices:
"After the CURB, damage slices won't be the darling slice anymore."
Or something to that effect...I wonder if we ARE going to be akin to a FPS or some kinda hybrid like that...
The slice reference relates to the hint on how specials will work. They said strategy is going to be more important and that the cost of specials will be in time. In other words, the more effective the special, the longer it will take you to perform it or recover from it.
I know that's kind of the way it works now, but the only special I've ever seen really take time to recover from is last ditch. Maybe this means that they'll be increasing the timers, and that means that a speed slice won't be so bad anymore. If that's the case, last ditch will probably take forever.
I imagine that the combat will be switching to a EQ2 type system. I'm only a LITTLE familiar with how it works, but Here's what I know. you can use special after special after special. however, If you can hit once per second, but Last Ditch has a 4x speed modifier, then it will take 4 seconds to "recharge" meaning you can STILL attack after using Last Ditch, but you won't be able to Spam LD over and over once per second. You'd have similar timers for each skill, so you'd be able to attack at your base modified skill speed, but TK wouldnt be able to spam UH3 once per second, and Rifleman wouldn't be able to spam Strafe2 once per second, but they WOULD be able to use another special while waiting for the timer to reload on the powerful attack.
Well, this is all speculation, but seeing as this is how EQ2 has specials handled, and the devs say they want specials to be timer based to stop spamming, I assume it will be a system close to this.
Also, I wanna say, I don't think this is really all that bad a thing.
HOTDOG wrote:
You know,
I DO remember some one saying in response to a question on Damage slices:
"After the CURB, damage slices won't be the darling slice anymore."
Or something to that effect...I wonder if we ARE going to be akin to a FPS or some kinda hybrid like that...
JTGAlpha wrote:
You mean twitch based. Skill based usually means CHARACTER skill based. Or so I thought. No, it won't be.
So the new combat system will NOT be twitch based? Sorry, just making sure here... Thanks.
Lilac Moon
Gunga000 wrote:
I wish the PVP was like any other FPS game. But the Melee weapons would be difficult to tie in. I hate the point and click PVP but i dont think you can turn this into a FPS combat system. WOW , UO they are all like this. It would really stress the servers to have it FPS combat. Thats why i love JTL so much, you really have more skill involved in how you aim and attack.Too bad they made melee classes, make balancing all that more difficult. I dont think any of usplanned on being swordsman. I had one but it felt more like D&D so i have decided never to get involved in Melee Combat again. A good blaster just give you more of that star wars appeal. If i wanted to keep playign with swords i would have stayed with Ultima Online. ARG !! I cannot the avoid the SWORDS lol.
I completely agree, death to all Melee Professions
SpinningCloud wrote:
With the ground based lag I don't think I'd ever hit anything again.