Smuggler Archive

Thread: Smuggler Revamp Delayed

TRDB
Tue May 04, 2004 3:49 pm
#14


As a long time master smuggler, I want to say thank you! If is takes longer to have it done right then that's what I want. I suggest having an open dialogue with the smuggler community. There are a lot of creative problem solvers among us.



Aladdin Sane - Master Smuggler
Universal Exports - Just south of Coronet at -80 -5510
JeffIncredible
Tue May 04, 2004 3:49 pm
#15

This is definately a good thing, i'm willing to wait for it to be done right. Maybe TH you can give us a little help so that we can help you guys. There is no lack of ideas floating around, the problem is we have no idea on the technical aspects of these ideas. In that we don't know if they are within hardware and coding parameters.


Also since you guys are reading this can you please explain the change to Spice Downer, the fact that we have received no information regarding this makes me uneasy about what you might have in store for our revamp.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
chown2
Tue May 04, 2004 3:50 pm
#16

Wow! First, TH announces that the smuggler revamp is being delayed so it can be more meaty. Then he responds to my somewhat-smartass comment.

I'm not worthy! I'm not worthy! I'm scum! I suck!

Sorry. A little Wayne's World flashback.




Master Chown Darkcloud Smuggler

"I have a gaderiffi and a stun but no gaffi sticks. Sorry" - Chown






Cinergy
Tue May 04, 2004 3:52 pm
#17

This is a good thing....its stinks that we have to wait another 2 or months for it but I would rather have a full revamp than an enhancement.


I wont be surprised if this is the most positive reaction to a negative announcement in swg history, .





Corran H.- Master Smuggler

Ittsa Trap- Haven't Respec'ed Yet...


Carhrid
Tue May 04, 2004 3:53 pm
#18

Wow, people are taking this better than I expected when I read the title of this thread!



The revamp is important though and not just to the Smugglers themselves. I think it would help them out though, if you could give them some more concrete info on what is actually planned. If your setting aside time for the coding, then you must have a pretty good idea of what's going into it. Give them something to look forward to. A friday feature perhaps?






*****************

Carhrid Sinaw.

Hunting down an Evil doer near YOU!
Mkappus
Tue May 04, 2004 3:53 pm
#19

Since it is delayed, I would love to see the re-vamp include some space skills. Take the unused tree we have now and use them for items involved in the space expansion. Smuggling suggests the moving of items. Give us skills in space, unique to our profession.


I imagine this may be impossible, or undesirable since space is seperate coding, and you want the revamp available to everyone and not just people who buy JTL. In my opinion Bounty Hunter, Squad Leader, and Smuggler should get some special abilities in space.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Ekhben
Tue May 04, 2004 3:57 pm
#20

Thunderheart wrote:
We actually read the boards more than most think. This is a really important issue and to do it "right" needs more raw development time and more community input....


The community would love to give input, and we'd love to give feedback on your designs for Smugglers. Unfortunately, communication is a two way street, but the only traffic we're seeing coming down from your end of the street is a kid on a skateboard, chewing some gum. Let us know what you're thinking of doing, and we'll let you know if we think it's a bad idea. We might occasionally get a bit too enthusiastic about letting you know, but that's only because we care about the game too.

Otherwise, it's just us talking into a black hole, and that's not communication





Boycotting the GCW. I don't force you to PvE, don't force me to PvP!
IndySWG
Tue May 04, 2004 3:57 pm
#21

TH as a master smuggler and long time / committed player to SWG let me say that as eager as I am to have the smuggler revamp, I'm very willing to wait longer if it means gettin' it right the first time. (first revamp that is )


Thank you!





Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
Perfection ... it's not just a state of being ... it's a destination!

Fingolfin71
Tue May 04, 2004 3:58 pm
#22

This is a good sign. I hope though, that two weeks before Publish 11 hits TC (like how it's 2 weeks before Publish 9 now), that you will be in the smuggler forum at least a few times, unlike this go-around. What I'mworried about with Publish 11, though, is that we'll be a side note to an even bigger revamp than the Jedi one: the GCW. Hopefully you don't pull the devs off the smuggler revamp now that it's delayed. If that happens you might as well have pushed it out inthis coming publish as scheduled.



Fingolfin
Pistol Extraordinaire/ Imperial Colonel
Playdead
Tue May 04, 2004 4:00 pm
#23

As a future Smugger, Im glad to see the revamp taken seriously.






Zia Obi - The Dark Path
-TDP Mall - Mal'icious's Food & Drink, Resources & Pharmacy SE Cornet 588 -5148
Got resource stats? www.swgcraft.com
321Bebop
Tue May 04, 2004 4:01 pm
#24

Hmm... I've said it before and I'll say it again. This whole game is one big beta test until the expansion comes out. What hasn't been nerfed or revamped? So yeah... my account has already been canceled. I'll reactivate it when some progress has been made.



Cheers.





Main: Drakon Magi, former triple master.

Alt: Dreack Magi, Spy.

MadJynx
Tue May 04, 2004 4:02 pm
#25

Thunderheart, whatI would like to see is a point to having a smuggler proffesion. As it is anyone can have anynumber of contraband Items without repercusions. Everyone is in a way a smuggler, freely moving whatever they want. The meager fines are nothing, and the scans are few and far between. (though I must say, it is awsome when I get stopped) Even if it's just a few resources that can't betransported by anyone but a smuggler, that would add to the feel of being a smuggler.



Cornelius Roman
Naritus
Waste93
Tue May 04, 2004 4:04 pm
#26


Well it is good to hear that it is delayed. But only if you are delaying it to make better changes and not delaying it because you don't have enough people to work on it right now.


The original "revamp" looked more like a hotfix than a revamp in all honesty.


This also means you need to communicate more of what ideas you are looking at. Less of this vague and general comments. This will let our community look at those ideas and see how many holes we can poke in them. This in turn lets you and the Devs tweak or change it so you come out with positive changes and not just changes that get rammed down our throat.


Now smuggling missions will be nice. But a revamp should entail more than that and adding a couple spices. So what ideas are you looking at for the Underworld branch? What ideas are we looking at adding to the Masters box? What changes are we looking at for Dirty Fighting? Are we going to be able to experiment on spices or are you just going to remove that skill completely (in other words, fix it or remove it).?


Now we don't need lots of specifics. Say if you are going to add a new combat move you don't have to give us the damage multiplier, delay multiplier, and HAM multiplier. You can give us the basics. But some info is needed.


Are we going to be able to pick a slice at Master? What ideas are you looking at adding that you've picked up from the forums?



Colonel Waste - The Wookiee Crusader
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