Smuggler Archive
Thread: Simple Smuggler Revamp Question Ideas
If pistol I-IV is removed, it will likely be replaced with any marksman line (rifle, pistol, carbine, or ranged support). None of this has been confirmed yet. It is something GM (I believe it was GM) wants to look into. So, I hope nobody gets there tighties in a bind over a new template yet.
Havok3060 wrote:
Wooo woe wait ! Pistols are considerd boing removed from the smuggler profession !? Ive been away from these forums for a while , and this is what happends ?! Plz tell me I got this wrong , or eles Ill ... Well , I dont know what Ill do , but Ill do something that probly wont pan out to nothing .
If anything it should be unarmed considerd being removed from the profession and replaced with something eles , like buissness 4 or soemthing ! Ohh well . Tell me I gots it all wrong !
Brandon Reinhart / GreenMarine
SOE Designer, Star Wars Galaxies "
This thread: http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=95411&page=2
Now I have a question:
Would someone send me a PM and teach me how to edit my posts? Thanks!
Message Edited by Geauxx on 06-18-2004 09:01 AM
By some accounts you might consider yourself lucky
Currently I am 0/3/3/3 smuggler. I enjoy playing it and not really "Speed Grinding" to Master. My questions are:
If/when I hit Master in about 1-2 weeks will I need to re-do the entire profession due to the revamp?
Nope, ignore all the jedi talk about conversions and what have you.. .there is no loss of sill boxes or anything like that in a normal profession revamp.
Will we automaticaly receive all of the new bonus/changes due to our current skill level?
Yup, its just like if they were to add something like a pistol cert into the pistoleer tree. If you have Slice 4 now, and they add the ability to slice instruments into the slice 4 box you will get that new ability automagically.
If the pre-req's are changed will we need to complete them before we can use any of the new smuggler abilities.
Pre-Reqs have never changed in this game so it is hard to say how it would work. I'd imagine that was one of the big issues that GreeMarine is looking into. My guess is they wont change, and if they do it would be only because GM found some magical way to allow us to pick form "one of 3 or 4 skills" - say pistols, rifles or carbines... and then you could keep pistols until you trained rifles and could switch over. BUT, again, while I'd love to see the prereqs flexible I think it would take 4 simultaneous miracles for that to really happen.
Other then that, just follow the revamp threads GM starts and you should be set.
Oh, and to the ealier poster, you cannot edit your posts until you reach Coomunity Verteran status, whcih takes - I believe - a combination of post count and time served.
AngusMacGregor wrote:
Mor-Dan wrote:
i also want to comment about the idea of adding pistol mods. i think this a bad idea. as a master pistoleer/smuggler, i know just how fast i can fire that shot. even with the revamp, a person maxed on their speed will be getting 1000-1500dmg+ per second. this is an area that only a master TK, Commando, or BH should get to. speeding up smugglers and making them more accurate just reduces people's need to get the speed/accuracy mods from pistoleer, and would render attachments virtually obsolete.
leave the mods where they are, but add the DE-10 cert to the master smuggler box, the DX2 to the 2nd box of the smuggler pistol tree, and the Geo Pistol to the 4th box.
No offense, but it's easy for you to say that the Smuggler class doesn't need speed and accuracy mods... because you already have them. Not all of us have the benefit of grabbing mods from another profession. I'm a Master Smuggler/Master Merchant.... and even adding +50 to my speed and accuracy would help out tremendously. And even with good speed mods, it wouldn't help people who also have Pistoleer because of the speed cap.
When I talk about adding the mods, I am thinking of the Smuggler profession... not the Smuggler profession and whatever other profession people take to be decent in combat.
To add just a little bit Mor-Dan, you want the DE-10 moved to Master Smuggler? It's a nice gun, but it is probably the slowest pistol in the game. Without any speed bonuses to smuggler, I may as well just take the one shot I'll get off and save people the trouble of shooting me by doing it myself.
garvin wrote:
Hi Everyone,
Example Questions:
- What other items besides weapons and armor will Smugglers be able to slice after the revamp?
increas the % of factories, harvester and crafting stations for one. I would like to see being able to slice factional armor so that the individual that sliced it can wear it without being overt or even in the faction.
- If Pistols are being considered for removal from the Smuggler profession, will there be another ranged weapon added as a replacement?
Don't you dare!!!!!
- What new titles, if any, are being considered for the various Smuggler Trees?
tree one is worthless, why not give us some rudimentary flying skills with this tree when JTL comes out.
tree 2- slicer... boring why not Adaption specialist
tree 3 rogue- this is fine, love the title hehe
tree 4 why not enhancement technician
the titles that are out there now if you wear them instanly get RP imps to star giving you a hard time, if the titles were a little more professional sounding then ...
Basically simple questions that the Devs can respond to with one or two sentences...Some questions we may have already heard answers to in the past, but sometimes the answers change, so don't be afraid to ask something that has been asked before...
So post the simple questions you'd like to see answered and I'll work on seeing if we can get some responses...
Just remove all traces and mention of slicing from MagSeals and move on.
[sorry for not posting a question... not my intention to derail the topic... but this is one of my smuggler pet peeves]